package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; @SideOnly(Side.CLIENT) public class ModelBoat extends ModelBase { public ModelRenderer[] boatSides = new ModelRenderer[5]; private static final String __OBFID = "CL_00000832"; public ModelBoat() { this.boatSides[0] = new ModelRenderer(this, 0, 8); this.boatSides[1] = new ModelRenderer(this, 0, 0); this.boatSides[2] = new ModelRenderer(this, 0, 0); this.boatSides[3] = new ModelRenderer(this, 0, 0); this.boatSides[4] = new ModelRenderer(this, 0, 0); byte b0 = 24; byte b1 = 6; byte b2 = 20; byte b3 = 4; this.boatSides[0].addBox((float)(-b0 / 2), (float)(-b2 / 2 + 2), -3.0F, b0, b2 - 4, 4, 0.0F); this.boatSides[0].setRotationPoint(0.0F, (float)b3, 0.0F); this.boatSides[1].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.boatSides[1].setRotationPoint((float)(-b0 / 2 + 1), (float)b3, 0.0F); this.boatSides[2].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.boatSides[2].setRotationPoint((float)(b0 / 2 - 1), (float)b3, 0.0F); this.boatSides[3].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.boatSides[3].setRotationPoint(0.0F, (float)b3, (float)(-b2 / 2 + 1)); this.boatSides[4].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.boatSides[4].setRotationPoint(0.0F, (float)b3, (float)(b2 / 2 - 1)); this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F); this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F); this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F); this.boatSides[3].rotateAngleY = (float)Math.PI; } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { for (int i = 0; i < 5; ++i) { this.boatSides[i].render(p_78088_7_); } } }