package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityFishHook; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderFish extends Render { private static final ResourceLocation field_110792_a = new ResourceLocation("textures/particle/particles.png"); private static final String __OBFID = "CL_00000996"; /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityFishHook p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); this.bindEntityTexture(p_76986_1_); Tessellator tessellator = Tessellator.instance; byte b0 = 1; byte b1 = 2; float f2 = (float)(b0 * 8 + 0) / 128.0F; float f3 = (float)(b0 * 8 + 8) / 128.0F; float f4 = (float)(b1 * 8 + 0) / 128.0F; float f5 = (float)(b1 * 8 + 8) / 128.0F; float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5); tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4); tessellator.draw(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); if (p_76986_1_.angler != null) { float f9 = p_76986_1_.angler.getSwingProgress(p_76986_9_); float f10 = MathHelper.sin(MathHelper.sqrt_float(f9) * (float)Math.PI); Vec3 vec3 = Vec3.createVectorHelper(-0.5D, 0.03D, 0.8D); vec3.rotateAroundX(-(p_76986_1_.angler.prevRotationPitch + (p_76986_1_.angler.rotationPitch - p_76986_1_.angler.prevRotationPitch) * p_76986_9_) * (float)Math.PI / 180.0F); vec3.rotateAroundY(-(p_76986_1_.angler.prevRotationYaw + (p_76986_1_.angler.rotationYaw - p_76986_1_.angler.prevRotationYaw) * p_76986_9_) * (float)Math.PI / 180.0F); vec3.rotateAroundY(f10 * 0.5F); vec3.rotateAroundX(-f10 * 0.7F); double d3 = p_76986_1_.angler.prevPosX + (p_76986_1_.angler.posX - p_76986_1_.angler.prevPosX) * (double)p_76986_9_ + vec3.xCoord; double d4 = p_76986_1_.angler.prevPosY + (p_76986_1_.angler.posY - p_76986_1_.angler.prevPosY) * (double)p_76986_9_ + vec3.yCoord; double d5 = p_76986_1_.angler.prevPosZ + (p_76986_1_.angler.posZ - p_76986_1_.angler.prevPosZ) * (double)p_76986_9_ + vec3.zCoord; double d6 = p_76986_1_.angler == Minecraft.getMinecraft().thePlayer ? 0.0D : (double)p_76986_1_.angler.getEyeHeight(); if (this.renderManager.options.thirdPersonView > 0 || p_76986_1_.angler != Minecraft.getMinecraft().thePlayer) { float f11 = (p_76986_1_.angler.prevRenderYawOffset + (p_76986_1_.angler.renderYawOffset - p_76986_1_.angler.prevRenderYawOffset) * p_76986_9_) * (float)Math.PI / 180.0F; double d7 = (double)MathHelper.sin(f11); double d9 = (double)MathHelper.cos(f11); d3 = p_76986_1_.angler.prevPosX + (p_76986_1_.angler.posX - p_76986_1_.angler.prevPosX) * (double)p_76986_9_ - d9 * 0.35D - d7 * 0.85D; d4 = p_76986_1_.angler.prevPosY + d6 + (p_76986_1_.angler.posY - p_76986_1_.angler.prevPosY) * (double)p_76986_9_ - 0.45D; d5 = p_76986_1_.angler.prevPosZ + (p_76986_1_.angler.posZ - p_76986_1_.angler.prevPosZ) * (double)p_76986_9_ - d7 * 0.35D + d9 * 0.85D; } double d14 = p_76986_1_.prevPosX + (p_76986_1_.posX - p_76986_1_.prevPosX) * (double)p_76986_9_; double d8 = p_76986_1_.prevPosY + (p_76986_1_.posY - p_76986_1_.prevPosY) * (double)p_76986_9_ + 0.25D; double d10 = p_76986_1_.prevPosZ + (p_76986_1_.posZ - p_76986_1_.prevPosZ) * (double)p_76986_9_; double d11 = (double)((float)(d3 - d14)); double d12 = (double)((float)(d4 - d8)); double d13 = (double)((float)(d5 - d10)); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); tessellator.startDrawing(3); tessellator.setColorOpaque_I(0); byte b2 = 16; for (int i = 0; i <= b2; ++i) { float f12 = (float)i / (float)b2; tessellator.addVertex(p_76986_2_ + d11 * (double)f12, p_76986_4_ + d12 * (double)(f12 * f12 + f12) * 0.5D + 0.25D, p_76986_6_ + d13 * (double)f12); } tessellator.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityFishHook p_110775_1_) { return field_110792_a; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityFishHook)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityFishHook)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }