package net.minecraft.entity.ai; import java.util.Iterator; import java.util.List; import java.util.Random; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.passive.EntityCow; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.stats.AchievementList; import net.minecraft.stats.StatList; import net.minecraft.world.World; public class EntityAIMate extends EntityAIBase { private EntityAnimal theAnimal; World theWorld; private EntityAnimal targetMate; /** Delay preventing a baby from spawning immediately when two mate-able animals find each other. */ int spawnBabyDelay; /** The speed the creature moves at during mating behavior. */ double moveSpeed; private static final String __OBFID = "CL_00001578"; public EntityAIMate(EntityAnimal p_i1619_1_, double p_i1619_2_) { this.theAnimal = p_i1619_1_; this.theWorld = p_i1619_1_.worldObj; this.moveSpeed = p_i1619_2_; this.setMutexBits(3); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { if (!this.theAnimal.isInLove()) { return false; } else { this.targetMate = this.getNearbyMate(); return this.targetMate != null; } } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60; } /** * Resets the task */ public void resetTask() { this.targetMate = null; this.spawnBabyDelay = 0; } /** * Updates the task */ public void updateTask() { this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed()); this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed); ++this.spawnBabyDelay; if (this.spawnBabyDelay >= 60 && this.theAnimal.getDistanceSqToEntity(this.targetMate) < 9.0D) { this.spawnBaby(); } } /** * Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first * valid mate found. */ private EntityAnimal getNearbyMate() { float f = 8.0F; List list = this.theWorld.getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.boundingBox.expand((double)f, (double)f, (double)f)); double d0 = Double.MAX_VALUE; EntityAnimal entityanimal = null; Iterator iterator = list.iterator(); while (iterator.hasNext()) { EntityAnimal entityanimal1 = (EntityAnimal)iterator.next(); if (this.theAnimal.canMateWith(entityanimal1) && this.theAnimal.getDistanceSqToEntity(entityanimal1) < d0) { entityanimal = entityanimal1; d0 = this.theAnimal.getDistanceSqToEntity(entityanimal1); } } return entityanimal; } /** * Spawns a baby animal of the same type. */ private void spawnBaby() { EntityAgeable entityageable = this.theAnimal.createChild(this.targetMate); if (entityageable != null) { EntityPlayer entityplayer = this.theAnimal.func_146083_cb(); if (entityplayer == null && this.targetMate.func_146083_cb() != null) { entityplayer = this.targetMate.func_146083_cb(); } if (entityplayer != null) { entityplayer.triggerAchievement(StatList.animalsBredStat); if (this.theAnimal instanceof EntityCow) { entityplayer.triggerAchievement(AchievementList.breedCow); } } this.theAnimal.setGrowingAge(6000); this.targetMate.setGrowingAge(6000); this.theAnimal.resetInLove(); this.targetMate.resetInLove(); entityageable.setGrowingAge(-24000); entityageable.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F); this.theWorld.spawnEntityInWorld(entityageable); Random random = this.theAnimal.getRNG(); for (int i = 0; i < 7; ++i) { double d0 = random.nextGaussian() * 0.02D; double d1 = random.nextGaussian() * 0.02D; double d2 = random.nextGaussian() * 0.02D; this.theWorld.spawnParticle("heart", this.theAnimal.posX + (double)(random.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, this.theAnimal.posY + 0.5D + (double)(random.nextFloat() * this.theAnimal.height), this.theAnimal.posZ + (double)(random.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, d0, d1, d2); } if (this.theWorld.getGameRules().getGameRuleBooleanValue("doMobLoot")) { this.theWorld.spawnEntityInWorld(new EntityXPOrb(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, random.nextInt(7) + 1)); } } } }