package net.minecraft.entity.ai; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MathHelper; public class EntityLookHelper { private EntityLiving entity; /** The amount of change that is made each update for an entity facing a direction. */ private float deltaLookYaw; /** The amount of change that is made each update for an entity facing a direction. */ private float deltaLookPitch; /** Whether or not the entity is trying to look at something. */ private boolean isLooking; private double posX; private double posY; private double posZ; private static final String __OBFID = "CL_00001572"; public EntityLookHelper(EntityLiving p_i1613_1_) { this.entity = p_i1613_1_; } /** * Sets position to look at using entity */ public void setLookPositionWithEntity(Entity p_75651_1_, float p_75651_2_, float p_75651_3_) { this.posX = p_75651_1_.posX; if (p_75651_1_ instanceof EntityLivingBase) { this.posY = p_75651_1_.posY + (double)p_75651_1_.getEyeHeight(); } else { this.posY = (p_75651_1_.boundingBox.minY + p_75651_1_.boundingBox.maxY) / 2.0D; } this.posZ = p_75651_1_.posZ; this.deltaLookYaw = p_75651_2_; this.deltaLookPitch = p_75651_3_; this.isLooking = true; } /** * Sets position to look at */ public void setLookPosition(double p_75650_1_, double p_75650_3_, double p_75650_5_, float p_75650_7_, float p_75650_8_) { this.posX = p_75650_1_; this.posY = p_75650_3_; this.posZ = p_75650_5_; this.deltaLookYaw = p_75650_7_; this.deltaLookPitch = p_75650_8_; this.isLooking = true; } /** * Updates look */ public void onUpdateLook() { this.entity.rotationPitch = 0.0F; if (this.isLooking) { this.isLooking = false; double d0 = this.posX - this.entity.posX; double d1 = this.posY - (this.entity.posY + (double)this.entity.getEyeHeight()); double d2 = this.posZ - this.entity.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); float f = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f1 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); this.entity.rotationPitch = this.updateRotation(this.entity.rotationPitch, f1, this.deltaLookPitch); this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, f, this.deltaLookYaw); } else { this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, this.entity.renderYawOffset, 10.0F); } float f2 = MathHelper.wrapAngleTo180_float(this.entity.rotationYawHead - this.entity.renderYawOffset); if (!this.entity.getNavigator().noPath()) { if (f2 < -75.0F) { this.entity.rotationYawHead = this.entity.renderYawOffset - 75.0F; } if (f2 > 75.0F) { this.entity.rotationYawHead = this.entity.renderYawOffset + 75.0F; } } } private float updateRotation(float p_75652_1_, float p_75652_2_, float p_75652_3_) { float f3 = MathHelper.wrapAngleTo180_float(p_75652_2_ - p_75652_1_); if (f3 > p_75652_3_) { f3 = p_75652_3_; } if (f3 < -p_75652_3_) { f3 = -p_75652_3_; } return p_75652_1_ + f3; } }