package net.minecraft.world.gen; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.entity.EnumCreatureType; import net.minecraft.init.Blocks; import net.minecraft.util.IProgressUpdate; import net.minecraft.util.MathHelper; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.common.*; import cpw.mods.fml.common.eventhandler.Event.*; import net.minecraftforge.event.terraingen.*; public class ChunkProviderEnd implements IChunkProvider { private Random endRNG; private NoiseGeneratorOctaves noiseGen1; private NoiseGeneratorOctaves noiseGen2; private NoiseGeneratorOctaves noiseGen3; public NoiseGeneratorOctaves noiseGen4; public NoiseGeneratorOctaves noiseGen5; private World endWorld; private double[] densities; /** The biomes that are used to generate the chunk */ private BiomeGenBase[] biomesForGeneration; double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; int[][] field_73203_h = new int[32][32]; private static final String __OBFID = "CL_00000397"; public ChunkProviderEnd(World p_i2007_1_, long p_i2007_2_) { this.endWorld = p_i2007_1_; this.endRNG = new Random(p_i2007_2_); this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16); this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16); this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, 8); this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10); this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16); NoiseGenerator[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5}; noiseGens = TerrainGen.getModdedNoiseGenerators(p_i2007_1_, this.endRNG, noiseGens); this.noiseGen1 = (NoiseGeneratorOctaves)noiseGens[0]; this.noiseGen2 = (NoiseGeneratorOctaves)noiseGens[1]; this.noiseGen3 = (NoiseGeneratorOctaves)noiseGens[2]; this.noiseGen4 = (NoiseGeneratorOctaves)noiseGens[3]; this.noiseGen5 = (NoiseGeneratorOctaves)noiseGens[4]; } public void func_147420_a(int p_147420_1_, int p_147420_2_, Block[] p_147420_3_, BiomeGenBase[] p_147420_4_) { byte b0 = 2; int k = b0 + 1; byte b1 = 33; int l = b0 + 1; this.densities = this.initializeNoiseField(this.densities, p_147420_1_ * b0, 0, p_147420_2_ * b0, k, b1, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < 32; ++k1) { double d0 = 0.25D; double d1 = this.densities[((i1 + 0) * l + j1 + 0) * b1 + k1 + 0]; double d2 = this.densities[((i1 + 0) * l + j1 + 1) * b1 + k1 + 0]; double d3 = this.densities[((i1 + 1) * l + j1 + 0) * b1 + k1 + 0]; double d4 = this.densities[((i1 + 1) * l + j1 + 1) * b1 + k1 + 0]; double d5 = (this.densities[((i1 + 0) * l + j1 + 0) * b1 + k1 + 1] - d1) * d0; double d6 = (this.densities[((i1 + 0) * l + j1 + 1) * b1 + k1 + 1] - d2) * d0; double d7 = (this.densities[((i1 + 1) * l + j1 + 0) * b1 + k1 + 1] - d3) * d0; double d8 = (this.densities[((i1 + 1) * l + j1 + 1) * b1 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 4; ++l1) { double d9 = 0.125D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 8; ++i2) { int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1; short short1 = 128; double d14 = 0.125D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 8; ++k2) { Block block = null; if (d15 > 0.0D) { block = Blocks.end_stone; } p_147420_3_[j2] = block; j2 += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } @Deprecated // Supply metadata to the below function. public void func_147421_b(int p_147421_1_, int p_147421_2_, Block[] p_147421_3_, BiomeGenBase[] p_147421_4_) { replaceBiomeBlocks(p_147421_1_, p_147421_2_, p_147421_3_, p_147421_4_, new byte[p_147421_3_.length]); } public void replaceBiomeBlocks(int p_147421_1_, int p_147421_2_, Block[] p_147421_3_, BiomeGenBase[] p_147421_4_, byte[] meta) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147421_1_, p_147421_2_, p_147421_3_, meta, p_147421_4_, this.endWorld); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return; for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { byte b0 = 1; int i1 = -1; Block block = Blocks.end_stone; Block block1 = Blocks.end_stone; for (int j1 = 127; j1 >= 0; --j1) { int k1 = (l * 16 + k) * 128 + j1; Block block2 = p_147421_3_[k1]; if (block2 != null && block2.getMaterial() != Material.air) { if (block2 == Blocks.stone) { if (i1 == -1) { if (b0 <= 0) { block = null; block1 = Blocks.end_stone; } i1 = b0; if (j1 >= 0) { p_147421_3_[k1] = block; } else { p_147421_3_[k1] = block1; } } else if (i1 > 0) { --i1; p_147421_3_[k1] = block1; } } } else { i1 = -1; } } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int p_73158_1_, int p_73158_2_) { return this.provideChunk(p_73158_1_, p_73158_2_); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ public Chunk provideChunk(int p_73154_1_, int p_73154_2_) { this.endRNG.setSeed((long)p_73154_1_ * 341873128712L + (long)p_73154_2_ * 132897987541L); Block[] ablock = new Block[32768]; byte[] meta = new byte[ablock.length]; this.biomesForGeneration = this.endWorld.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, p_73154_1_ * 16, p_73154_2_ * 16, 16, 16); this.func_147420_a(p_73154_1_, p_73154_2_, ablock, this.biomesForGeneration); this.replaceBiomeBlocks(p_73154_1_, p_73154_2_, ablock, this.biomesForGeneration, meta); Chunk chunk = new Chunk(this.endWorld, ablock, meta, p_73154_1_, p_73154_2_); byte[] abyte = chunk.getBiomeArray(); for (int k = 0; k < abyte.length; ++k) { abyte[k] = (byte)this.biomesForGeneration[k].biomeID; } chunk.generateSkylightMap(); return chunk; } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] p_73187_1_, int p_73187_2_, int p_73187_3_, int p_73187_4_, int p_73187_5_, int p_73187_6_, int p_73187_7_) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, p_73187_1_, p_73187_2_, p_73187_3_, p_73187_4_, p_73187_5_, p_73187_6_, p_73187_7_); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return event.noisefield; if (p_73187_1_ == null) { p_73187_1_ = new double[p_73187_5_ * p_73187_6_ * p_73187_7_]; } double d0 = 684.412D; double d1 = 684.412D; this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, p_73187_2_, p_73187_4_, p_73187_5_, p_73187_7_, 1.121D, 1.121D, 0.5D); this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, p_73187_2_, p_73187_4_, p_73187_5_, p_73187_7_, 200.0D, 200.0D, 0.5D); d0 *= 2.0D; this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, p_73187_2_, p_73187_3_, p_73187_4_, p_73187_5_, p_73187_6_, p_73187_7_, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D); this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, p_73187_2_, p_73187_3_, p_73187_4_, p_73187_5_, p_73187_6_, p_73187_7_, d0, d1, d0); this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, p_73187_2_, p_73187_3_, p_73187_4_, p_73187_5_, p_73187_6_, p_73187_7_, d0, d1, d0); int k1 = 0; int l1 = 0; for (int i2 = 0; i2 < p_73187_5_; ++i2) { for (int j2 = 0; j2 < p_73187_7_; ++j2) { double d2 = (this.noiseData4[l1] + 256.0D) / 512.0D; if (d2 > 1.0D) { d2 = 1.0D; } double d3 = this.noiseData5[l1] / 8000.0D; if (d3 < 0.0D) { d3 = -d3 * 0.3D; } d3 = d3 * 3.0D - 2.0D; float f = (float)(i2 + p_73187_2_ - 0) / 1.0F; float f1 = (float)(j2 + p_73187_4_ - 0) / 1.0F; float f2 = 100.0F - MathHelper.sqrt_float(f * f + f1 * f1) * 8.0F; if (f2 > 80.0F) { f2 = 80.0F; } if (f2 < -100.0F) { f2 = -100.0F; } if (d3 > 1.0D) { d3 = 1.0D; } d3 /= 8.0D; d3 = 0.0D; if (d2 < 0.0D) { d2 = 0.0D; } d2 += 0.5D; d3 = d3 * (double)p_73187_6_ / 16.0D; ++l1; double d4 = (double)p_73187_6_ / 2.0D; for (int k2 = 0; k2 < p_73187_6_; ++k2) { double d5 = 0.0D; double d6 = ((double)k2 - d4) * 8.0D / d2; if (d6 < 0.0D) { d6 *= -1.0D; } double d7 = this.noiseData2[k1] / 512.0D; double d8 = this.noiseData3[k1] / 512.0D; double d9 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D; if (d9 < 0.0D) { d5 = d7; } else if (d9 > 1.0D) { d5 = d8; } else { d5 = d7 + (d8 - d7) * d9; } d5 -= 8.0D; d5 += (double)f2; byte b0 = 2; double d10; if (k2 > p_73187_6_ / 2 - b0) { d10 = (double)((float)(k2 - (p_73187_6_ / 2 - b0)) / 64.0F); if (d10 < 0.0D) { d10 = 0.0D; } if (d10 > 1.0D) { d10 = 1.0D; } d5 = d5 * (1.0D - d10) + -3000.0D * d10; } b0 = 8; if (k2 < b0) { d10 = (double)((float)(b0 - k2) / ((float)b0 - 1.0F)); d5 = d5 * (1.0D - d10) + -30.0D * d10; } p_73187_1_[k1] = d5; ++k1; } } } return p_73187_1_; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists(int p_73149_1_, int p_73149_2_) { return true; } /** * Populates chunk with ores etc etc */ public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { BlockFalling.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, endWorld, endWorld.rand, p_73153_2_, p_73153_3_, false)); int k = p_73153_2_ * 16; int l = p_73153_3_ * 16; BiomeGenBase biomegenbase = this.endWorld.getBiomeGenForCoords(k + 16, l + 16); biomegenbase.decorate(this.endWorld, this.endWorld.rand, k, l); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, endWorld, endWorld.rand, p_73153_2_, p_73153_3_, false)); BlockFalling.fallInstantly = false; } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_) { return true; } /** * Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently * unimplemented. */ public void saveExtraData() {} /** * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. */ public boolean unloadQueuedChunks() { return false; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave() { return true; } /** * Converts the instance data to a readable string. */ public String makeString() { return "RandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures(EnumCreatureType p_73155_1_, int p_73155_2_, int p_73155_3_, int p_73155_4_) { BiomeGenBase biomegenbase = this.endWorld.getBiomeGenForCoords(p_73155_2_, p_73155_4_); return biomegenbase.getSpawnableList(p_73155_1_); } public ChunkPosition findClosestStructure(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) { return null; } public int getLoadedChunkCount() { return 0; } public void recreateStructures(int p_82695_1_, int p_82695_2_) {} }