package net.minecraft.world.biome;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.material.Material;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
public class BiomeGenSwamp extends BiomeGenBase
{
private static final String __OBFID = "CL_00000185";
protected BiomeGenSwamp(int p_i1988_1_)
{
super(p_i1988_1_);
this.theBiomeDecorator.treesPerChunk = 2;
this.theBiomeDecorator.flowersPerChunk = 1;
this.theBiomeDecorator.deadBushPerChunk = 1;
this.theBiomeDecorator.mushroomsPerChunk = 8;
this.theBiomeDecorator.reedsPerChunk = 10;
this.theBiomeDecorator.clayPerChunk = 1;
this.theBiomeDecorator.waterlilyPerChunk = 4;
this.theBiomeDecorator.sandPerChunk2 = 0;
this.theBiomeDecorator.sandPerChunk = 0;
this.theBiomeDecorator.grassPerChunk = 5;
this.waterColorMultiplier = 14745518;
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 1, 1, 1));
this.flowers.clear();
this.addFlower(Blocks.red_flower, 1, 10);
}
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
return this.worldGeneratorSwamp;
}
public String func_150572_a(Random p_150572_1_, int p_150572_2_, int p_150572_3_, int p_150572_4_)
{
return BlockFlower.field_149859_a[1];
}
public void genTerrainBlocks(World p_150573_1_, Random p_150573_2_, Block[] p_150573_3_, byte[] p_150573_4_, int p_150573_5_, int p_150573_6_, double p_150573_7_)
{
double d1 = plantNoise.func_151601_a((double)p_150573_5_ * 0.25D, (double)p_150573_6_ * 0.25D);
if (d1 > 0.0D)
{
int k = p_150573_5_ & 15;
int l = p_150573_6_ & 15;
int i1 = p_150573_3_.length / 256;
for (int j1 = 255; j1 >= 0; --j1)
{
int k1 = (l * 16 + k) * i1 + j1;
if (p_150573_3_[k1] == null || p_150573_3_[k1].getMaterial() != Material.air)
{
if (j1 == 62 && p_150573_3_[k1] != Blocks.water)
{
p_150573_3_[k1] = Blocks.water;
if (d1 < 0.12D)
{
p_150573_3_[k1 + 1] = Blocks.waterlily;
}
}
break;
}
}
}
this.genBiomeTerrain(p_150573_1_, p_150573_2_, p_150573_3_, p_150573_4_, p_150573_5_, p_150573_6_, p_150573_7_);
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@SideOnly(Side.CLIENT)
public int getBiomeGrassColor(int p_150558_1_, int p_150558_2_, int p_150558_3_)
{
double d0 = plantNoise.func_151601_a((double)p_150558_1_ * 0.0225D, (double)p_150558_3_ * 0.0225D);
return d0 < -0.1D ? 5011004 : 6975545;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@SideOnly(Side.CLIENT)
public int getBiomeFoliageColor(int p_150571_1_, int p_150571_2_, int p_150571_3_)
{
return 6975545;
}
}