package net.minecraft.item;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
public class ItemFood extends Item
{
/** Number of ticks to run while 'EnumAction'ing until result. */
public final int itemUseDuration;
/** The amount this food item heals the player. */
private final int healAmount;
private final float saturationModifier;
/** Whether wolves like this food (true for raw and cooked porkchop). */
private final boolean isWolfsFavoriteMeat;
/** If this field is true, the food can be consumed even if the player don't need to eat. */
private boolean alwaysEdible;
/** represents the potion effect that will occurr upon eating this food. Set by setPotionEffect */
private int potionId;
/** set by setPotionEffect */
private int potionDuration;
/** set by setPotionEffect */
private int potionAmplifier;
/** probably of the set potion effect occurring */
private float potionEffectProbability;
private static final String __OBFID = "CL_00000036";
public ItemFood(int p_i45339_1_, float p_i45339_2_, boolean p_i45339_3_)
{
this.itemUseDuration = 32;
this.healAmount = p_i45339_1_;
this.isWolfsFavoriteMeat = p_i45339_3_;
this.saturationModifier = p_i45339_2_;
this.setCreativeTab(CreativeTabs.tabFood);
}
public ItemFood(int p_i45340_1_, boolean p_i45340_2_)
{
this(p_i45340_1_, 0.6F, p_i45340_2_);
}
/**
* Called when the item in use count reach 0, e.g. item food eaten. Return the new ItemStack. Args : stack, world,
* entity
*/
public ItemStack onItemUseFinish(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
{
--p_77654_1_.stackSize;
p_77654_3_.getFoodStats().addStats(this, p_77654_1_);
p_77654_2_.playSoundAtEntity(p_77654_3_, "random.burp", 0.5F, p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
this.onFoodEaten(p_77654_1_, p_77654_2_, p_77654_3_);
return p_77654_1_;
}
protected void onFoodEaten(ItemStack p_77849_1_, World p_77849_2_, EntityPlayer p_77849_3_)
{
if (!p_77849_2_.isRemote && this.potionId > 0 && p_77849_2_.rand.nextFloat() < this.potionEffectProbability)
{
p_77849_3_.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));
}
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack p_77626_1_)
{
return 32;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.eat;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer player)
{
if (player.canEat(this.alwaysEdible))
{
player.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn));
}
return itemStackIn;
}
public int getHealAmount(ItemStack itemStackIn)
{
return this.healAmount;
}
public float getSaturationModifier(ItemStack itemStackIn)
{
return this.saturationModifier;
}
/**
* Whether wolves like this food (true for raw and cooked porkchop).
*/
public boolean isWolfsFavoriteMeat()
{
return this.isWolfsFavoriteMeat;
}
/**
* sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier,
* float probability of effect happening
*
* @param duration Specified in seconds (will be multiplied by 20)
*/
public ItemFood setPotionEffect(int p_77844_1_, int duration, int amplifier, float probability)
{
this.potionId = p_77844_1_;
this.potionDuration = duration;
this.potionAmplifier = amplifier;
this.potionEffectProbability = probability;
return this;
}
/**
* Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
*/
public ItemFood setAlwaysEdible()
{
this.alwaysEdible = true;
return this;
}
}