package net.minecraft.item; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; public class ItemFood extends Item { /** Number of ticks to run while 'EnumAction'ing until result. */ public final int itemUseDuration; /** The amount this food item heals the player. */ private final int healAmount; private final float saturationModifier; /** Whether wolves like this food (true for raw and cooked porkchop). */ private final boolean isWolfsFavoriteMeat; /** If this field is true, the food can be consumed even if the player don't need to eat. */ private boolean alwaysEdible; /** represents the potion effect that will occurr upon eating this food. Set by setPotionEffect */ private int potionId; /** set by setPotionEffect */ private int potionDuration; /** set by setPotionEffect */ private int potionAmplifier; /** probably of the set potion effect occurring */ private float potionEffectProbability; private static final String __OBFID = "CL_00000036"; public ItemFood(int p_i45339_1_, float p_i45339_2_, boolean p_i45339_3_) { this.itemUseDuration = 32; this.healAmount = p_i45339_1_; this.isWolfsFavoriteMeat = p_i45339_3_; this.saturationModifier = p_i45339_2_; this.setCreativeTab(CreativeTabs.tabFood); } public ItemFood(int p_i45340_1_, boolean p_i45340_2_) { this(p_i45340_1_, 0.6F, p_i45340_2_); } /** * Called when the item in use count reach 0, e.g. item food eaten. Return the new ItemStack. Args : stack, world, * entity */ public ItemStack onItemUseFinish(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_) { --p_77654_1_.stackSize; p_77654_3_.getFoodStats().addStats(this, p_77654_1_); p_77654_2_.playSoundAtEntity(p_77654_3_, "random.burp", 0.5F, p_77654_2_.rand.nextFloat() * 0.1F + 0.9F); this.onFoodEaten(p_77654_1_, p_77654_2_, p_77654_3_); return p_77654_1_; } protected void onFoodEaten(ItemStack p_77849_1_, World p_77849_2_, EntityPlayer p_77849_3_) { if (!p_77849_2_.isRemote && this.potionId > 0 && p_77849_2_.rand.nextFloat() < this.potionEffectProbability) { p_77849_3_.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier)); } } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack p_77626_1_) { return 32; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.eat; } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer player) { if (player.canEat(this.alwaysEdible)) { player.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn)); } return itemStackIn; } public int getHealAmount(ItemStack itemStackIn) { return this.healAmount; } public float getSaturationModifier(ItemStack itemStackIn) { return this.saturationModifier; } /** * Whether wolves like this food (true for raw and cooked porkchop). */ public boolean isWolfsFavoriteMeat() { return this.isWolfsFavoriteMeat; } /** * sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, * float probability of effect happening * * @param duration Specified in seconds (will be multiplied by 20) */ public ItemFood setPotionEffect(int p_77844_1_, int duration, int amplifier, float probability) { this.potionId = p_77844_1_; this.potionDuration = duration; this.potionAmplifier = amplifier; this.potionEffectProbability = probability; return this; } /** * Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat. */ public ItemFood setAlwaysEdible() { this.alwaysEdible = true; return this; } }