package net.minecraft.entity.ai; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.entity.passive.EntityVillager; public class EntityAILookAtVillager extends EntityAIBase { private EntityIronGolem theGolem; private EntityVillager theVillager; private int lookTime; private static final String __OBFID = "CL_00001602"; public EntityAILookAtVillager(EntityIronGolem p_i1643_1_) { this.theGolem = p_i1643_1_; this.setMutexBits(3); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { if (!this.theGolem.worldObj.isDaytime()) { return false; } else if (this.theGolem.getRNG().nextInt(8000) != 0) { return false; } else { this.theVillager = (EntityVillager)this.theGolem.worldObj.findNearestEntityWithinAABB(EntityVillager.class, this.theGolem.boundingBox.expand(6.0D, 2.0D, 6.0D), this.theGolem); return this.theVillager != null; } } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return this.lookTime > 0; } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { this.lookTime = 400; this.theGolem.setHoldingRose(true); } /** * Resets the task */ public void resetTask() { this.theGolem.setHoldingRose(false); this.theVillager = null; } /** * Updates the task */ public void updateTask() { this.theGolem.getLookHelper().setLookPositionWithEntity(this.theVillager, 30.0F, 30.0F); --this.lookTime; } }