package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; @SideOnly(Side.CLIENT) public class ModelSpider extends ModelBase { /** The spider's head box */ public ModelRenderer spiderHead; /** The spider's neck box */ public ModelRenderer spiderNeck; /** The spider's body box */ public ModelRenderer spiderBody; /** Spider's first leg */ public ModelRenderer spiderLeg1; /** Spider's second leg */ public ModelRenderer spiderLeg2; /** Spider's third leg */ public ModelRenderer spiderLeg3; /** Spider's fourth leg */ public ModelRenderer spiderLeg4; /** Spider's fifth leg */ public ModelRenderer spiderLeg5; /** Spider's sixth leg */ public ModelRenderer spiderLeg6; /** Spider's seventh leg */ public ModelRenderer spiderLeg7; /** Spider's eight leg */ public ModelRenderer spiderLeg8; private static final String __OBFID = "CL_00000860"; public ModelSpider() { float f = 0.0F; byte b0 = 15; this.spiderHead = new ModelRenderer(this, 32, 4); this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, f); this.spiderHead.setRotationPoint(0.0F, (float)b0, -3.0F); this.spiderNeck = new ModelRenderer(this, 0, 0); this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, f); this.spiderNeck.setRotationPoint(0.0F, (float)b0, 0.0F); this.spiderBody = new ModelRenderer(this, 0, 12); this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, f); this.spiderBody.setRotationPoint(0.0F, (float)b0, 9.0F); this.spiderLeg1 = new ModelRenderer(this, 18, 0); this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg1.setRotationPoint(-4.0F, (float)b0, 2.0F); this.spiderLeg2 = new ModelRenderer(this, 18, 0); this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg2.setRotationPoint(4.0F, (float)b0, 2.0F); this.spiderLeg3 = new ModelRenderer(this, 18, 0); this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg3.setRotationPoint(-4.0F, (float)b0, 1.0F); this.spiderLeg4 = new ModelRenderer(this, 18, 0); this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg4.setRotationPoint(4.0F, (float)b0, 1.0F); this.spiderLeg5 = new ModelRenderer(this, 18, 0); this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg5.setRotationPoint(-4.0F, (float)b0, 0.0F); this.spiderLeg6 = new ModelRenderer(this, 18, 0); this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg6.setRotationPoint(4.0F, (float)b0, 0.0F); this.spiderLeg7 = new ModelRenderer(this, 18, 0); this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg7.setRotationPoint(-4.0F, (float)b0, -1.0F); this.spiderLeg8 = new ModelRenderer(this, 18, 0); this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); this.spiderLeg8.setRotationPoint(4.0F, (float)b0, -1.0F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); this.spiderHead.render(p_78088_7_); this.spiderNeck.render(p_78088_7_); this.spiderBody.render(p_78088_7_); this.spiderLeg1.render(p_78088_7_); this.spiderLeg2.render(p_78088_7_); this.spiderLeg3.render(p_78088_7_); this.spiderLeg4.render(p_78088_7_); this.spiderLeg5.render(p_78088_7_); this.spiderLeg6.render(p_78088_7_); this.spiderLeg7.render(p_78088_7_); this.spiderLeg8.render(p_78088_7_); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { this.spiderHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.spiderHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); float f6 = ((float)Math.PI / 4F); this.spiderLeg1.rotateAngleZ = -f6; this.spiderLeg2.rotateAngleZ = f6; this.spiderLeg3.rotateAngleZ = -f6 * 0.74F; this.spiderLeg4.rotateAngleZ = f6 * 0.74F; this.spiderLeg5.rotateAngleZ = -f6 * 0.74F; this.spiderLeg6.rotateAngleZ = f6 * 0.74F; this.spiderLeg7.rotateAngleZ = -f6; this.spiderLeg8.rotateAngleZ = f6; float f7 = -0.0F; float f8 = 0.3926991F; this.spiderLeg1.rotateAngleY = f8 * 2.0F + f7; this.spiderLeg2.rotateAngleY = -f8 * 2.0F - f7; this.spiderLeg3.rotateAngleY = f8 * 1.0F + f7; this.spiderLeg4.rotateAngleY = -f8 * 1.0F - f7; this.spiderLeg5.rotateAngleY = -f8 * 1.0F + f7; this.spiderLeg6.rotateAngleY = f8 * 1.0F - f7; this.spiderLeg7.rotateAngleY = -f8 * 2.0F + f7; this.spiderLeg8.rotateAngleY = f8 * 2.0F - f7; float f9 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + 0.0F) * 0.4F) * p_78087_2_; float f10 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * p_78087_2_; float f11 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * p_78087_2_; float f12 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_; float f13 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + 0.0F) * 0.4F) * p_78087_2_; float f14 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + (float)Math.PI) * 0.4F) * p_78087_2_; float f15 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * p_78087_2_; float f16 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_; this.spiderLeg1.rotateAngleY += f9; this.spiderLeg2.rotateAngleY += -f9; this.spiderLeg3.rotateAngleY += f10; this.spiderLeg4.rotateAngleY += -f10; this.spiderLeg5.rotateAngleY += f11; this.spiderLeg6.rotateAngleY += -f11; this.spiderLeg7.rotateAngleY += f12; this.spiderLeg8.rotateAngleY += -f12; this.spiderLeg1.rotateAngleZ += f13; this.spiderLeg2.rotateAngleZ += -f13; this.spiderLeg3.rotateAngleZ += f14; this.spiderLeg4.rotateAngleZ += -f14; this.spiderLeg5.rotateAngleZ += f15; this.spiderLeg6.rotateAngleZ += -f15; this.spiderLeg7.rotateAngleZ += f16; this.spiderLeg8.rotateAngleZ += -f16; } }