package net.minecraftforge.event.entity.player;
import net.minecraft.entity.player.EntityPlayer;
/**
* This event is fired when the player is waking up.<br/>
* This is merely for purposes of listening for this to happen.<br/>
* There is nothing that can be manipulated with this event.
*/
public class PlayerWakeUpEvent extends PlayerEvent
{
@Deprecated //ToDo: Remove in 1.8
public PlayerWakeUpEvent(EntityPlayer player)
{
this(player, false, false, false);
}
/**
* Used for the 'wake up animation'.
* This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
*/
public final boolean wakeImmediatly;
/**
* Indicates if the server should be notified of sleeping changes.
* This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
*/
public final boolean updateWorld;
/**
* Indicates if the player's sleep was considered successful.
* In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
*/
public final boolean setSpawn;
public PlayerWakeUpEvent(EntityPlayer player, boolean wakeImmediatly, boolean updateWorld, boolean setSpawn)
{
super(player);
this.wakeImmediatly = wakeImmediatly;
this.updateWorld = updateWorld;
this.setSpawn = setSpawn;
}
}