package net.minecraft.entity; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Random; import java.util.UUID; import java.util.concurrent.Callable; import net.minecraft.block.Block; import net.minecraft.block.BlockLiquid; import net.minecraft.block.material.Material; import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReportCategory; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.entity.item.EntityBoat; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.entity.item.EntityPainting; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagDouble; import net.minecraft.nbt.NBTTagFloat; import net.minecraft.nbt.NBTTagList; import net.minecraft.server.MinecraftServer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.ChatComponentText; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.DamageSource; import net.minecraft.util.Direction; import net.minecraft.util.IChatComponent; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ReportedException; import net.minecraft.util.StatCollector; import net.minecraft.util.Vec3; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.IExtendedEntityProperties; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.EntityEvent; import net.minecraftforge.fluids.IFluidBlock; public abstract class Entity { private static int nextEntityID; private int entityId; public double renderDistanceWeight; /** * Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can * prevent spawning. */ public boolean preventEntitySpawning; /** The entity that is riding this entity */ public Entity riddenByEntity; /** The entity we are currently riding */ public Entity ridingEntity; public boolean forceSpawn; /** Reference to the World object. */ public World worldObj; public double prevPosX; public double prevPosY; public double prevPosZ; /** Entity position X */ public double posX; /** Entity position Y */ public double posY; /** Entity position Z */ public double posZ; /** Entity motion X */ public double motionX; /** Entity motion Y */ public double motionY; /** Entity motion Z */ public double motionZ; /** Entity rotation Yaw */ public float rotationYaw; /** Entity rotation Pitch */ public float rotationPitch; public float prevRotationYaw; public float prevRotationPitch; /** Axis aligned bounding box. */ public final AxisAlignedBB boundingBox; public boolean onGround; /** True if after a move this entity has collided with something on X- or Z-axis */ public boolean isCollidedHorizontally; /** True if after a move this entity has collided with something on Y-axis */ public boolean isCollidedVertically; /** True if after a move this entity has collided with something either vertically or horizontally */ public boolean isCollided; public boolean velocityChanged; protected boolean isInWeb; public boolean field_70135_K; /** gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term) */ public boolean isDead; public float yOffset; /** How wide this entity is considered to be */ public float width; /** How high this entity is considered to be */ public float height; /** The previous ticks distance walked multiplied by 0.6 */ public float prevDistanceWalkedModified; /** The distance walked multiplied by 0.6 */ public float distanceWalkedModified; public float distanceWalkedOnStepModified; public float fallDistance; /** The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block */ private int nextStepDistance; /** The entity's X coordinate at the previous tick, used to calculate position during rendering routines */ public double lastTickPosX; /** The entity's Y coordinate at the previous tick, used to calculate position during rendering routines */ public double lastTickPosY; /** The entity's Z coordinate at the previous tick, used to calculate position during rendering routines */ public double lastTickPosZ; /** Appears to be a secondary offset along the y-axis */ public float yOffset2; /** * How high this entity can step up when running into a block to try to get over it (currently make note the entity * will always step up this amount and not just the amount needed) */ public float stepHeight; /** Whether this entity won't clip with collision or not (make note it won't disable gravity) */ public boolean noClip; /** Reduces the velocity applied by entity collisions by the specified percent. */ public float entityCollisionReduction; protected Random rand; /** How many ticks has this entity had ran since being alive */ public int ticksExisted; /** The amount of ticks you have to stand inside of fire before be set on fire */ public int fireResistance; private int fire; /** Whether this entity is currently inside of water (if it handles water movement that is) */ protected boolean inWater; /** Remaining time an entity will be "immune" to further damage after being hurt. */ public int hurtResistantTime; private boolean firstUpdate; protected boolean isImmuneToFire; protected DataWatcher dataWatcher; private double entityRiderPitchDelta; private double entityRiderYawDelta; /** Has this entity been added to the chunk its within */ public boolean addedToChunk; public int chunkCoordX; public int chunkCoordY; public int chunkCoordZ; @SideOnly(Side.CLIENT) public int serverPosX; @SideOnly(Side.CLIENT) public int serverPosY; @SideOnly(Side.CLIENT) public int serverPosZ; /** * Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: * render if ignoreFrustumCheck or in frustum. */ public boolean ignoreFrustumCheck; public boolean isAirBorne; public int timeUntilPortal; /** Whether the entity is inside a Portal */ protected boolean inPortal; protected int portalCounter; /** Which dimension the player is in (-1 = the Nether, 0 = normal world) */ public int dimension; protected int teleportDirection; private boolean invulnerable; protected UUID entityUniqueID; public Entity.EnumEntitySize myEntitySize; private static final String __OBFID = "CL_00001533"; /** Forge: Used to store custom data for each entity. */ private NBTTagCompound customEntityData; public boolean captureDrops = false; public ArrayList<EntityItem> capturedDrops = new ArrayList<EntityItem>(); private UUID persistentID; protected HashMap<String, IExtendedEntityProperties> extendedProperties; public int getEntityId() { return this.entityId; } public void setEntityId(int id) { this.entityId = id; } public Entity(World worldIn) { this.entityId = nextEntityID++; this.renderDistanceWeight = 1.0D; this.boundingBox = AxisAlignedBB.getBoundingBox(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D); this.field_70135_K = true; this.width = 0.6F; this.height = 1.8F; this.nextStepDistance = 1; this.rand = new Random(); this.fireResistance = 1; this.firstUpdate = true; this.entityUniqueID = UUID.randomUUID(); this.myEntitySize = Entity.EnumEntitySize.SIZE_2; this.worldObj = worldIn; this.setPosition(0.0D, 0.0D, 0.0D); if (worldIn != null) { this.dimension = worldIn.provider.dimensionId; } this.dataWatcher = new DataWatcher(this); this.dataWatcher.addObject(0, Byte.valueOf((byte)0)); this.dataWatcher.addObject(1, Short.valueOf((short)300)); this.entityInit(); extendedProperties = new HashMap<String, IExtendedEntityProperties>(); MinecraftForge.EVENT_BUS.post(new EntityEvent.EntityConstructing(this)); for (IExtendedEntityProperties props : this.extendedProperties.values()) { props.init(this, worldIn); } } protected abstract void entityInit(); public DataWatcher getDataWatcher() { return this.dataWatcher; } public boolean equals(Object p_equals_1_) { return p_equals_1_ instanceof Entity ? ((Entity)p_equals_1_).entityId == this.entityId : false; } public int hashCode() { return this.entityId; } /** * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned * (only actually used on players though its also on Entity) */ @SideOnly(Side.CLIENT) protected void preparePlayerToSpawn() { if (this.worldObj != null) { while (this.posY > 0.0D) { this.setPosition(this.posX, this.posY, this.posZ); if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty()) { break; } ++this.posY; } this.motionX = this.motionY = this.motionZ = 0.0D; this.rotationPitch = 0.0F; } } /** * Will get destroyed next tick. */ public void setDead() { this.isDead = true; } /** * Sets the width and height of the entity. Args: width, height */ protected void setSize(float width, float height) { float f2; if (width != this.width || height != this.height) { f2 = this.width; this.width = width; this.height = height; this.boundingBox.maxX = this.boundingBox.minX + (double)this.width; this.boundingBox.maxZ = this.boundingBox.minZ + (double)this.width; this.boundingBox.maxY = this.boundingBox.minY + (double)this.height; if (this.width > f2 && !this.firstUpdate && !this.worldObj.isRemote) { this.moveEntity((double)(f2 - this.width), 0.0D, (double)(f2 - this.width)); } } f2 = width % 2.0F; if ((double)f2 < 0.375D) { this.myEntitySize = Entity.EnumEntitySize.SIZE_1; } else if ((double)f2 < 0.75D) { this.myEntitySize = Entity.EnumEntitySize.SIZE_2; } else if ((double)f2 < 1.0D) { this.myEntitySize = Entity.EnumEntitySize.SIZE_3; } else if ((double)f2 < 1.375D) { this.myEntitySize = Entity.EnumEntitySize.SIZE_4; } else if ((double)f2 < 1.75D) { this.myEntitySize = Entity.EnumEntitySize.SIZE_5; } else { this.myEntitySize = Entity.EnumEntitySize.SIZE_6; } } /** * Sets the rotation of the entity. Args: yaw, pitch (both in degrees) */ protected void setRotation(float yaw, float pitch) { this.rotationYaw = yaw % 360.0F; this.rotationPitch = pitch % 360.0F; } /** * Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box. */ public void setPosition(double x, double y, double z) { this.posX = x; this.posY = y; this.posZ = z; float f = this.width / 2.0F; float f1 = this.height; this.boundingBox.setBounds(x - (double)f, y - (double)this.yOffset + (double)this.yOffset2, z - (double)f, x + (double)f, y - (double)this.yOffset + (double)this.yOffset2 + (double)f1, z + (double)f); } /** * Adds 15% to the entity's yaw and subtracts 15% from the pitch. Clamps pitch from -90 to 90. Both arguments in * degrees. */ @SideOnly(Side.CLIENT) public void setAngles(float yaw, float pitch) { float f2 = this.rotationPitch; float f3 = this.rotationYaw; this.rotationYaw = (float)((double)this.rotationYaw + (double)yaw * 0.15D); this.rotationPitch = (float)((double)this.rotationPitch - (double)pitch * 0.15D); if (this.rotationPitch < -90.0F) { this.rotationPitch = -90.0F; } if (this.rotationPitch > 90.0F) { this.rotationPitch = 90.0F; } this.prevRotationPitch += this.rotationPitch - f2; this.prevRotationYaw += this.rotationYaw - f3; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.onEntityUpdate(); } /** * Gets called every tick from main Entity class */ public void onEntityUpdate() { this.worldObj.theProfiler.startSection("entityBaseTick"); if (this.ridingEntity != null && this.ridingEntity.isDead) { this.ridingEntity = null; } this.prevDistanceWalkedModified = this.distanceWalkedModified; this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; int i; if (!this.worldObj.isRemote && this.worldObj instanceof WorldServer) { this.worldObj.theProfiler.startSection("portal"); MinecraftServer minecraftserver = ((WorldServer)this.worldObj).func_73046_m(); i = this.getMaxInPortalTime(); if (this.inPortal) { if (minecraftserver.getAllowNether()) { if (this.ridingEntity == null && this.portalCounter++ >= i) { this.portalCounter = i; this.timeUntilPortal = this.getPortalCooldown(); byte b0; if (this.worldObj.provider.dimensionId == -1) { b0 = 0; } else { b0 = -1; } this.travelToDimension(b0); } this.inPortal = false; } } else { if (this.portalCounter > 0) { this.portalCounter -= 4; } if (this.portalCounter < 0) { this.portalCounter = 0; } } if (this.timeUntilPortal > 0) { --this.timeUntilPortal; } this.worldObj.theProfiler.endSection(); } if (this.isSprinting() && !this.isInWater()) { int j = MathHelper.floor_double(this.posX); i = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int k = MathHelper.floor_double(this.posZ); Block block = this.worldObj.getBlock(j, i, k); if (block.getMaterial() != Material.air) { this.worldObj.spawnParticle("blockcrack_" + Block.getIdFromBlock(block) + "_" + this.worldObj.getBlockMetadata(j, i, k), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, -this.motionX * 4.0D, 1.5D, -this.motionZ * 4.0D); } } this.handleWaterMovement(); if (this.worldObj.isRemote) { this.fire = 0; } else if (this.fire > 0) { if (this.isImmuneToFire) { this.fire -= 4; if (this.fire < 0) { this.fire = 0; } } else { if (this.fire % 20 == 0) { this.attackEntityFrom(DamageSource.onFire, 1.0F); } --this.fire; } } if (this.handleLavaMovement()) { this.setOnFireFromLava(); this.fallDistance *= 0.5F; } if (this.posY < -64.0D) { this.kill(); } if (!this.worldObj.isRemote) { this.setFlag(0, this.fire > 0); } this.firstUpdate = false; this.worldObj.theProfiler.endSection(); } /** * Return the amount of time this entity should stay in a portal before being transported. */ public int getMaxInPortalTime() { return 0; } /** * Called whenever the entity is walking inside of lava. */ protected void setOnFireFromLava() { if (!this.isImmuneToFire) { this.attackEntityFrom(DamageSource.lava, 4.0F); this.setFire(15); } } /** * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire. */ public void setFire(int seconds) { int j = seconds * 20; j = EnchantmentProtection.getFireTimeForEntity(this, j); if (this.fire < j) { this.fire = j; } } /** * Removes fire from entity. */ public void extinguish() { this.fire = 0; } /** * sets the dead flag. Used when you fall off the bottom of the world. */ protected void kill() { this.setDead(); } /** * Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z */ public boolean isOffsetPositionInLiquid(double x, double y, double z) { AxisAlignedBB axisalignedbb = this.boundingBox.getOffsetBoundingBox(x, y, z); List list = this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb); return !list.isEmpty() ? false : !this.worldObj.isAnyLiquid(axisalignedbb); } /** * Tries to moves the entity by the passed in displacement. Args: x, y, z */ public void moveEntity(double x, double y, double z) { if (this.noClip) { this.boundingBox.offset(x, y, z); this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D; this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.yOffset2; this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D; } else { this.worldObj.theProfiler.startSection("move"); this.yOffset2 *= 0.4F; double d3 = this.posX; double d4 = this.posY; double d5 = this.posZ; if (this.isInWeb) { this.isInWeb = false; x *= 0.25D; y *= 0.05000000074505806D; z *= 0.25D; this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; } double d6 = x; double d7 = y; double d8 = z; AxisAlignedBB axisalignedbb = this.boundingBox.copy(); boolean flag = this.onGround && this.isSneaking() && this instanceof EntityPlayer; if (flag) { double d9; for (d9 = 0.05D; x != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(x, -1.0D, 0.0D)).isEmpty(); d6 = x) { if (x < d9 && x >= -d9) { x = 0.0D; } else if (x > 0.0D) { x -= d9; } else { x += d9; } } for (; z != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(0.0D, -1.0D, z)).isEmpty(); d8 = z) { if (z < d9 && z >= -d9) { z = 0.0D; } else if (z > 0.0D) { z -= d9; } else { z += d9; } } while (x != 0.0D && z != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(x, -1.0D, z)).isEmpty()) { if (x < d9 && x >= -d9) { x = 0.0D; } else if (x > 0.0D) { x -= d9; } else { x += d9; } if (z < d9 && z >= -d9) { z = 0.0D; } else if (z > 0.0D) { z -= d9; } else { z += d9; } d6 = x; d8 = z; } } List list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(x, y, z)); for (int i = 0; i < list.size(); ++i) { y = ((AxisAlignedBB)list.get(i)).calculateYOffset(this.boundingBox, y); } this.boundingBox.offset(0.0D, y, 0.0D); if (!this.field_70135_K && d7 != y) { z = 0.0D; y = 0.0D; x = 0.0D; } boolean flag1 = this.onGround || d7 != y && d7 < 0.0D; int j; for (j = 0; j < list.size(); ++j) { x = ((AxisAlignedBB)list.get(j)).calculateXOffset(this.boundingBox, x); } this.boundingBox.offset(x, 0.0D, 0.0D); if (!this.field_70135_K && d6 != x) { z = 0.0D; y = 0.0D; x = 0.0D; } for (j = 0; j < list.size(); ++j) { z = ((AxisAlignedBB)list.get(j)).calculateZOffset(this.boundingBox, z); } this.boundingBox.offset(0.0D, 0.0D, z); if (!this.field_70135_K && d8 != z) { z = 0.0D; y = 0.0D; x = 0.0D; } double d10; double d11; int k; double d12; if (this.stepHeight > 0.0F && flag1 && (flag || this.yOffset2 < 0.05F) && (d6 != x || d8 != z)) { d12 = x; d10 = y; d11 = z; x = d6; y = (double)this.stepHeight; z = d8; AxisAlignedBB axisalignedbb1 = this.boundingBox.copy(); this.boundingBox.setBB(axisalignedbb); list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(d6, y, d8)); for (k = 0; k < list.size(); ++k) { y = ((AxisAlignedBB)list.get(k)).calculateYOffset(this.boundingBox, y); } this.boundingBox.offset(0.0D, y, 0.0D); if (!this.field_70135_K && d7 != y) { z = 0.0D; y = 0.0D; x = 0.0D; } for (k = 0; k < list.size(); ++k) { x = ((AxisAlignedBB)list.get(k)).calculateXOffset(this.boundingBox, x); } this.boundingBox.offset(x, 0.0D, 0.0D); if (!this.field_70135_K && d6 != x) { z = 0.0D; y = 0.0D; x = 0.0D; } for (k = 0; k < list.size(); ++k) { z = ((AxisAlignedBB)list.get(k)).calculateZOffset(this.boundingBox, z); } this.boundingBox.offset(0.0D, 0.0D, z); if (!this.field_70135_K && d8 != z) { z = 0.0D; y = 0.0D; x = 0.0D; } if (!this.field_70135_K && d7 != y) { z = 0.0D; y = 0.0D; x = 0.0D; } else { y = (double)(-this.stepHeight); for (k = 0; k < list.size(); ++k) { y = ((AxisAlignedBB)list.get(k)).calculateYOffset(this.boundingBox, y); } this.boundingBox.offset(0.0D, y, 0.0D); } if (d12 * d12 + d11 * d11 >= x * x + z * z) { x = d12; y = d10; z = d11; this.boundingBox.setBB(axisalignedbb1); } } this.worldObj.theProfiler.endSection(); this.worldObj.theProfiler.startSection("rest"); this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D; this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.yOffset2; this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D; this.isCollidedHorizontally = d6 != x || d8 != z; this.isCollidedVertically = d7 != y; this.onGround = d7 != y && d7 < 0.0D; this.isCollided = this.isCollidedHorizontally || this.isCollidedVertically; this.updateFallState(y, this.onGround); if (d6 != x) { this.motionX = 0.0D; } if (d7 != y) { this.motionY = 0.0D; } if (d8 != z) { this.motionZ = 0.0D; } d12 = this.posX - d3; d10 = this.posY - d4; d11 = this.posZ - d5; if (this.canTriggerWalking() && !flag && this.ridingEntity == null) { int j1 = MathHelper.floor_double(this.posX); k = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); int l = MathHelper.floor_double(this.posZ); Block block = this.worldObj.getBlock(j1, k, l); int i1 = this.worldObj.getBlock(j1, k - 1, l).getRenderType(); if (i1 == 11 || i1 == 32 || i1 == 21) { block = this.worldObj.getBlock(j1, k - 1, l); } if (block != Blocks.ladder) { d10 = 0.0D; } this.distanceWalkedModified = (float)((double)this.distanceWalkedModified + (double)MathHelper.sqrt_double(d12 * d12 + d11 * d11) * 0.6D); this.distanceWalkedOnStepModified = (float)((double)this.distanceWalkedOnStepModified + (double)MathHelper.sqrt_double(d12 * d12 + d10 * d10 + d11 * d11) * 0.6D); if (this.distanceWalkedOnStepModified > (float)this.nextStepDistance && block.getMaterial() != Material.air) { this.nextStepDistance = (int)this.distanceWalkedOnStepModified + 1; if (this.isInWater()) { float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.35F; if (f > 1.0F) { f = 1.0F; } this.playSound(this.getSwimSound(), f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); } this.playStepSound(j1, k, l, block); block.onEntityWalking(this.worldObj, j1, k, l, this); } } try { this.doBlockCollisions(); } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Checking entity block collision"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being checked for collision"); this.addEntityCrashInfo(crashreportcategory); throw new ReportedException(crashreport); } boolean flag2 = this.isWet(); if (this.worldObj.func_147470_e(this.boundingBox.contract(0.001D, 0.001D, 0.001D))) { this.dealFireDamage(1); if (!flag2) { ++this.fire; if (this.fire == 0) { this.setFire(8); } } } else if (this.fire <= 0) { this.fire = -this.fireResistance; } if (flag2 && this.fire > 0) { this.playSound("random.fizz", 0.7F, 1.6F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); this.fire = -this.fireResistance; } this.worldObj.theProfiler.endSection(); } } protected String getSwimSound() { return "game.neutral.swim"; } protected void doBlockCollisions() { int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D); int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D); int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D); int l = MathHelper.floor_double(this.boundingBox.maxX - 0.001D); int i1 = MathHelper.floor_double(this.boundingBox.maxY - 0.001D); int j1 = MathHelper.floor_double(this.boundingBox.maxZ - 0.001D); if (this.worldObj.checkChunksExist(i, j, k, l, i1, j1)) { for (int k1 = i; k1 <= l; ++k1) { for (int l1 = j; l1 <= i1; ++l1) { for (int i2 = k; i2 <= j1; ++i2) { Block block = this.worldObj.getBlock(k1, l1, i2); try { block.onEntityCollidedWithBlock(this.worldObj, k1, l1, i2, this); } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Colliding entity with block"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being collided with"); CrashReportCategory.addBlockInfo(crashreportcategory, k1, l1, i2, block, this.worldObj.getBlockMetadata(k1, l1, i2)); throw new ReportedException(crashreport); } } } } } } protected void playStepSound(int x, int y, int z, Block blockIn) { Block.SoundType soundtype = blockIn.stepSound; if (this.worldObj.getBlock(x, y + 1, z) == Blocks.snow_layer) { soundtype = Blocks.snow_layer.stepSound; this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getFrequency()); } else if (!blockIn.getMaterial().isLiquid()) { this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getFrequency()); } } public void playSound(String name, float volume, float pitch) { this.worldObj.playSoundAtEntity(this, name, volume, pitch); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return true; } /** * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance * and deal fall damage if landing on the ground. */ protected void updateFallState(double distanceFallenThisTick, boolean isOnGround) { if (isOnGround) { if (this.fallDistance > 0.0F) { this.fall(this.fallDistance); this.fallDistance = 0.0F; } } else if (distanceFallenThisTick < 0.0D) { this.fallDistance = (float)((double)this.fallDistance - distanceFallenThisTick); } } /** * returns the bounding box for this entity */ public AxisAlignedBB getBoundingBox() { return null; } /** * Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: * amountDamage */ protected void dealFireDamage(int amount) { if (!this.isImmuneToFire) { this.attackEntityFrom(DamageSource.inFire, (float)amount); } } public final boolean isImmuneToFire() { return this.isImmuneToFire; } /** * Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float distance) { if (this.riddenByEntity != null) { this.riddenByEntity.fall(distance); } } /** * Checks if this entity is either in water or on an open air block in rain (used in wolves). */ public boolean isWet() { return this.inWater || this.worldObj.isRainingAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) || this.worldObj.isRainingAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + (double)this.height), MathHelper.floor_double(this.posZ)); } /** * Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning * true) */ public boolean isInWater() { return this.inWater; } /** * Returns if this entity is in water and will end up adding the waters velocity to the entity */ public boolean handleWaterMovement() { if (this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.4000000059604645D, 0.0D).contract(0.001D, 0.001D, 0.001D), Material.water, this)) { if (!this.inWater && !this.firstUpdate) { float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.2F; if (f > 1.0F) { f = 1.0F; } this.playSound(this.getSplashSound(), f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float f1 = (float)MathHelper.floor_double(this.boundingBox.minY); int i; float f2; float f3; for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i) { f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("bubble", this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ); } for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i) { f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; this.worldObj.spawnParticle("splash", this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY, this.motionZ); } } this.fallDistance = 0.0F; this.inWater = true; this.fire = 0; } else { this.inWater = false; } return this.inWater; } protected String getSplashSound() { return "game.neutral.swim.splash"; } /** * Checks if the current block the entity is within of the specified material type */ public boolean isInsideOfMaterial(Material materialIn) { double d0 = this.posY + (double)this.getEyeHeight(); int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_float((float)MathHelper.floor_double(d0)); int k = MathHelper.floor_double(this.posZ); Block block = this.worldObj.getBlock(i, j, k); if (block.getMaterial() == materialIn) { double filled = 1.0f; //If it's not a liquid assume it's a solid block if (block instanceof IFluidBlock) { filled = ((IFluidBlock)block).getFilledPercentage(worldObj, i, j, k); } if (filled < 0) { filled *= -1; //filled -= 0.11111111F; //Why this is needed.. not sure... return d0 > (double)(j + (1 - filled)); } else { return d0 < (double)(j + filled); } } else { return false; } } public float getEyeHeight() { return 0.0F; } /** * Whether or not the current entity is in lava */ public boolean handleLavaMovement() { return this.worldObj.isMaterialInBB(this.boundingBox.expand(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.lava); } /** * Used in both water and by flying objects */ public void moveFlying(float strafe, float forward, float friction) { float f3 = strafe * strafe + forward * forward; if (f3 >= 1.0E-4F) { f3 = MathHelper.sqrt_float(f3); if (f3 < 1.0F) { f3 = 1.0F; } f3 = friction / f3; strafe *= f3; forward *= f3; float f4 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F); float f5 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F); this.motionX += (double)(strafe * f5 - forward * f4); this.motionZ += (double)(forward * f5 + strafe * f4); } } @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posZ); if (this.worldObj.blockExists(i, 0, j)) { double d0 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D; int k = MathHelper.floor_double(this.posY - (double)this.yOffset + d0); return this.worldObj.getLightBrightnessForSkyBlocks(i, k, j, 0); } else { return 0; } } /** * Gets how bright this entity is. */ public float getBrightness(float p_70013_1_) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posZ); if (this.worldObj.blockExists(i, 0, j)) { double d0 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D; int k = MathHelper.floor_double(this.posY - (double)this.yOffset + d0); return this.worldObj.getLightBrightness(i, k, j); } else { return 0.0F; } } /** * Sets the reference to the World object. */ public void setWorld(World worldIn) { this.worldObj = worldIn; } /** * Sets the entity's position and rotation. */ public void setPositionAndRotation(double x, double y, double z, float yaw, float pitch) { this.prevPosX = this.posX = x; this.prevPosY = this.posY = y; this.prevPosZ = this.posZ = z; this.prevRotationYaw = this.rotationYaw = yaw; this.prevRotationPitch = this.rotationPitch = pitch; this.yOffset2 = 0.0F; double d3 = (double)(this.prevRotationYaw - yaw); if (d3 < -180.0D) { this.prevRotationYaw += 360.0F; } if (d3 >= 180.0D) { this.prevRotationYaw -= 360.0F; } this.setPosition(this.posX, this.posY, this.posZ); this.setRotation(yaw, pitch); } /** * Sets the location and Yaw/Pitch of an entity in the world */ public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch) { this.lastTickPosX = this.prevPosX = this.posX = x; this.lastTickPosY = this.prevPosY = this.posY = y + (double)this.yOffset; this.lastTickPosZ = this.prevPosZ = this.posZ = z; this.rotationYaw = yaw; this.rotationPitch = pitch; this.setPosition(this.posX, this.posY, this.posZ); } /** * Returns the distance to the entity. Args: entity */ public float getDistanceToEntity(Entity entityIn) { float f = (float)(this.posX - entityIn.posX); float f1 = (float)(this.posY - entityIn.posY); float f2 = (float)(this.posZ - entityIn.posZ); return MathHelper.sqrt_float(f * f + f1 * f1 + f2 * f2); } /** * Gets the squared distance to the position. Args: x, y, z */ public double getDistanceSq(double x, double y, double z) { double d3 = this.posX - x; double d4 = this.posY - y; double d5 = this.posZ - z; return d3 * d3 + d4 * d4 + d5 * d5; } /** * Gets the distance to the position. Args: x, y, z */ public double getDistance(double x, double y, double z) { double d3 = this.posX - x; double d4 = this.posY - y; double d5 = this.posZ - z; return (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); } /** * Returns the squared distance to the entity. Args: entity */ public double getDistanceSqToEntity(Entity entityIn) { double d0 = this.posX - entityIn.posX; double d1 = this.posY - entityIn.posY; double d2 = this.posZ - entityIn.posZ; return d0 * d0 + d1 * d1 + d2 * d2; } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer entityIn) {} /** * Applies a velocity to each of the entities pushing them away from each other. Args: entity */ public void applyEntityCollision(Entity entityIn) { if (entityIn.riddenByEntity != this && entityIn.ridingEntity != this) { double d0 = entityIn.posX - this.posX; double d1 = entityIn.posZ - this.posZ; double d2 = MathHelper.abs_max(d0, d1); if (d2 >= 0.009999999776482582D) { d2 = (double)MathHelper.sqrt_double(d2); d0 /= d2; d1 /= d2; double d3 = 1.0D / d2; if (d3 > 1.0D) { d3 = 1.0D; } d0 *= d3; d1 *= d3; d0 *= 0.05000000074505806D; d1 *= 0.05000000074505806D; d0 *= (double)(1.0F - this.entityCollisionReduction); d1 *= (double)(1.0F - this.entityCollisionReduction); this.addVelocity(-d0, 0.0D, -d1); entityIn.addVelocity(d0, 0.0D, d1); } } } /** * Adds to the current velocity of the entity. Args: x, y, z */ public void addVelocity(double x, double y, double z) { this.motionX += x; this.motionY += y; this.motionZ += z; this.isAirBorne = true; } /** * Sets that this entity has been attacked. */ protected void setBeenAttacked() { this.velocityChanged = true; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (this.isEntityInvulnerable()) { return false; } else { this.setBeenAttacked(); return false; } } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return false; } /** * Returns true if this entity should push and be pushed by other entities when colliding. */ public boolean canBePushed() { return false; } /** * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: * entity, scoreToAdd */ public void addToPlayerScore(Entity entityIn, int amount) {} @SideOnly(Side.CLIENT) public boolean isInRangeToRender3d(double x, double y, double z) { double d3 = this.posX - x; double d4 = this.posY - y; double d5 = this.posZ - z; double d6 = d3 * d3 + d4 * d4 + d5 * d5; return this.isInRangeToRenderDist(d6); } /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { double d1 = this.boundingBox.getAverageEdgeLength(); d1 *= 64.0D * this.renderDistanceWeight; return distance < d1 * d1; } /** * Like writeToNBTOptional but does not check if the entity is ridden. Used for saving ridden entities with their * riders. */ public boolean writeMountToNBT(NBTTagCompound tagCompund) { String s = this.getEntityString(); if (!this.isDead && s != null) { tagCompund.setString("id", s); this.writeToNBT(tagCompund); return true; } else { return false; } } /** * Either write this entity to the NBT tag given and return true, or return false without doing anything. If this * returns false the entity is not saved on disk. Ridden entities return false here as they are saved with their * rider. */ public boolean writeToNBTOptional(NBTTagCompound tagCompund) { String s = this.getEntityString(); if (!this.isDead && s != null && this.riddenByEntity == null) { tagCompund.setString("id", s); this.writeToNBT(tagCompund); return true; } else { return false; } } /** * Save the entity to NBT (calls an abstract helper method to write extra data) */ public void writeToNBT(NBTTagCompound tagCompund) { try { tagCompund.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY + (double)this.yOffset2, this.posZ})); tagCompund.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ})); tagCompund.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch})); tagCompund.setFloat("FallDistance", this.fallDistance); tagCompund.setShort("Fire", (short)this.fire); tagCompund.setShort("Air", (short)this.getAir()); tagCompund.setBoolean("OnGround", this.onGround); tagCompund.setInteger("Dimension", this.dimension); tagCompund.setBoolean("Invulnerable", this.invulnerable); tagCompund.setInteger("PortalCooldown", this.timeUntilPortal); tagCompund.setLong("UUIDMost", this.getUniqueID().getMostSignificantBits()); tagCompund.setLong("UUIDLeast", this.getUniqueID().getLeastSignificantBits()); if (customEntityData != null) { tagCompund.setTag("ForgeData", customEntityData); } for (String identifier : this.extendedProperties.keySet()) { try { IExtendedEntityProperties props = this.extendedProperties.get(identifier); props.saveNBTData(tagCompund); } catch (Throwable t) { FMLLog.severe("Failed to save extended properties for %s. This is a mod issue.", identifier); t.printStackTrace(); } } this.writeEntityToNBT(tagCompund); if (this.ridingEntity != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); if (this.ridingEntity.writeMountToNBT(nbttagcompound1)) { tagCompund.setTag("Riding", nbttagcompound1); } } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Saving entity NBT"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being saved"); this.addEntityCrashInfo(crashreportcategory); throw new ReportedException(crashreport); } } /** * Reads the entity from NBT (calls an abstract helper method to read specialized data) */ public void readFromNBT(NBTTagCompound tagCompund) { try { NBTTagList nbttaglist = tagCompund.getTagList("Pos", 6); NBTTagList nbttaglist1 = tagCompund.getTagList("Motion", 6); NBTTagList nbttaglist2 = tagCompund.getTagList("Rotation", 5); this.motionX = nbttaglist1.getDoubleAt(0); this.motionY = nbttaglist1.getDoubleAt(1); this.motionZ = nbttaglist1.getDoubleAt(2); if (Math.abs(this.motionX) > 10.0D) { this.motionX = 0.0D; } if (Math.abs(this.motionY) > 10.0D) { this.motionY = 0.0D; } if (Math.abs(this.motionZ) > 10.0D) { this.motionZ = 0.0D; } this.prevPosX = this.lastTickPosX = this.posX = nbttaglist.getDoubleAt(0); this.prevPosY = this.lastTickPosY = this.posY = nbttaglist.getDoubleAt(1); this.prevPosZ = this.lastTickPosZ = this.posZ = nbttaglist.getDoubleAt(2); this.prevRotationYaw = this.rotationYaw = nbttaglist2.getFloatAt(0); this.prevRotationPitch = this.rotationPitch = nbttaglist2.getFloatAt(1); this.fallDistance = tagCompund.getFloat("FallDistance"); this.fire = tagCompund.getShort("Fire"); this.setAir(tagCompund.getShort("Air")); this.onGround = tagCompund.getBoolean("OnGround"); this.dimension = tagCompund.getInteger("Dimension"); this.invulnerable = tagCompund.getBoolean("Invulnerable"); this.timeUntilPortal = tagCompund.getInteger("PortalCooldown"); if (tagCompund.hasKey("UUIDMost", 4) && tagCompund.hasKey("UUIDLeast", 4)) { this.entityUniqueID = new UUID(tagCompund.getLong("UUIDMost"), tagCompund.getLong("UUIDLeast")); } this.setPosition(this.posX, this.posY, this.posZ); this.setRotation(this.rotationYaw, this.rotationPitch); if (tagCompund.hasKey("ForgeData")) { customEntityData = tagCompund.getCompoundTag("ForgeData"); } for (String identifier : this.extendedProperties.keySet()) { try { IExtendedEntityProperties props = this.extendedProperties.get(identifier); props.loadNBTData(tagCompund); } catch (Throwable t) { FMLLog.severe("Failed to load extended properties for %s. This is a mod issue.", identifier); t.printStackTrace(); } } //Rawr, legacy code, Vanilla added a UUID, keep this so older maps will convert properly if (tagCompund.hasKey("PersistentIDMSB") && tagCompund.hasKey("PersistentIDLSB")) { this.entityUniqueID = new UUID(tagCompund.getLong("PersistentIDMSB"), tagCompund.getLong("PersistentIDLSB")); } this.readEntityFromNBT(tagCompund); if (this.shouldSetPosAfterLoading()) { this.setPosition(this.posX, this.posY, this.posZ); } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Loading entity NBT"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being loaded"); this.addEntityCrashInfo(crashreportcategory); throw new ReportedException(crashreport); } } protected boolean shouldSetPosAfterLoading() { return true; } /** * Returns the string that identifies this Entity's class */ protected final String getEntityString() { return EntityList.getEntityString(this); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected abstract void readEntityFromNBT(NBTTagCompound tagCompund); /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected abstract void writeEntityToNBT(NBTTagCompound tagCompound); public void onChunkLoad() {} /** * creates a NBT list from the array of doubles passed to this function */ protected NBTTagList newDoubleNBTList(double ... numbers) { NBTTagList nbttaglist = new NBTTagList(); double[] adouble = numbers; int i = numbers.length; for (int j = 0; j < i; ++j) { double d1 = adouble[j]; nbttaglist.appendTag(new NBTTagDouble(d1)); } return nbttaglist; } /** * Returns a new NBTTagList filled with the specified floats */ protected NBTTagList newFloatNBTList(float ... numbers) { NBTTagList nbttaglist = new NBTTagList(); float[] afloat = numbers; int i = numbers.length; for (int j = 0; j < i; ++j) { float f1 = afloat[j]; nbttaglist.appendTag(new NBTTagFloat(f1)); } return nbttaglist; } public EntityItem dropItem(Item itemIn, int size) { return this.dropItemWithOffset(itemIn, size, 0.0F); } public EntityItem dropItemWithOffset(Item itemIn, int size, float p_145778_3_) { return this.entityDropItem(new ItemStack(itemIn, size, 0), p_145778_3_); } /** * Drops an item at the position of the entity. */ public EntityItem entityDropItem(ItemStack itemStackIn, float offsetY) { if (itemStackIn.stackSize != 0 && itemStackIn.getItem() != null) { EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY + (double)offsetY, this.posZ, itemStackIn); entityitem.delayBeforeCanPickup = 10; if (captureDrops) { capturedDrops.add(entityitem); } else { this.worldObj.spawnEntityInWorld(entityitem); } return entityitem; } else { return null; } } @SideOnly(Side.CLIENT) public float getShadowSize() { return this.height / 2.0F; } /** * Checks whether target entity is alive. */ public boolean isEntityAlive() { return !this.isDead; } /** * Checks if this entity is inside of an opaque block */ public boolean isEntityInsideOpaqueBlock() { for (int i = 0; i < 8; ++i) { float f = ((float)((i >> 0) % 2) - 0.5F) * this.width * 0.8F; float f1 = ((float)((i >> 1) % 2) - 0.5F) * 0.1F; float f2 = ((float)((i >> 2) % 2) - 0.5F) * this.width * 0.8F; int j = MathHelper.floor_double(this.posX + (double)f); int k = MathHelper.floor_double(this.posY + (double)this.getEyeHeight() + (double)f1); int l = MathHelper.floor_double(this.posZ + (double)f2); if (this.worldObj.getBlock(j, k, l).isNormalCube()) { return true; } } return false; } /** * First layer of player interaction */ public boolean interactFirst(EntityPlayer player) { return false; } /** * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be * pushable on contact, like boats or minecarts. */ public AxisAlignedBB getCollisionBox(Entity entityIn) { return null; } /** * Handles updating while being ridden by an entity */ public void updateRidden() { if (this.ridingEntity.isDead) { this.ridingEntity = null; } else { this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.onUpdate(); if (this.ridingEntity != null) { this.ridingEntity.updateRiderPosition(); this.entityRiderYawDelta += (double)(this.ridingEntity.rotationYaw - this.ridingEntity.prevRotationYaw); for (this.entityRiderPitchDelta += (double)(this.ridingEntity.rotationPitch - this.ridingEntity.prevRotationPitch); this.entityRiderYawDelta >= 180.0D; this.entityRiderYawDelta -= 360.0D) { ; } while (this.entityRiderYawDelta < -180.0D) { this.entityRiderYawDelta += 360.0D; } while (this.entityRiderPitchDelta >= 180.0D) { this.entityRiderPitchDelta -= 360.0D; } while (this.entityRiderPitchDelta < -180.0D) { this.entityRiderPitchDelta += 360.0D; } double d0 = this.entityRiderYawDelta * 0.5D; double d1 = this.entityRiderPitchDelta * 0.5D; float f = 10.0F; if (d0 > (double)f) { d0 = (double)f; } if (d0 < (double)(-f)) { d0 = (double)(-f); } if (d1 > (double)f) { d1 = (double)f; } if (d1 < (double)(-f)) { d1 = (double)(-f); } this.entityRiderYawDelta -= d0; this.entityRiderPitchDelta -= d1; } } } public void updateRiderPosition() { if (this.riddenByEntity != null) { this.riddenByEntity.setPosition(this.posX, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ); } } /** * Returns the Y Offset of this entity. */ public double getYOffset() { return (double)this.yOffset; } /** * Returns the Y offset from the entity's position for any entity riding this one. */ public double getMountedYOffset() { return (double)this.height * 0.75D; } /** * Called when a player mounts an entity. e.g. mounts a pig, mounts a boat. */ public void mountEntity(Entity entityIn) { this.entityRiderPitchDelta = 0.0D; this.entityRiderYawDelta = 0.0D; if (entityIn == null) { if (this.ridingEntity != null) { this.setLocationAndAngles(this.ridingEntity.posX, this.ridingEntity.boundingBox.minY + (double)this.ridingEntity.height, this.ridingEntity.posZ, this.rotationYaw, this.rotationPitch); this.ridingEntity.riddenByEntity = null; } this.ridingEntity = null; } else { if (this.ridingEntity != null) { this.ridingEntity.riddenByEntity = null; } if (entityIn != null) { for (Entity entity1 = entityIn.ridingEntity; entity1 != null; entity1 = entity1.ridingEntity) { if (entity1 == this) { return; } } } this.ridingEntity = entityIn; entityIn.riddenByEntity = this; } } /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements) { this.setPosition(x, y, z); this.setRotation(yaw, pitch); List list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.contract(0.03125D, 0.0D, 0.03125D)); if (!list.isEmpty()) { double d3 = 0.0D; for (int j = 0; j < list.size(); ++j) { AxisAlignedBB axisalignedbb = (AxisAlignedBB)list.get(j); if (axisalignedbb.maxY > d3) { d3 = axisalignedbb.maxY; } } y += d3 - this.boundingBox.minY; this.setPosition(x, y, z); } } public float getCollisionBorderSize() { return 0.1F; } /** * returns a (normalized) vector of where this entity is looking */ public Vec3 getLookVec() { return null; } /** * Called by portal blocks when an entity is within it. */ public void setInPortal() { if (this.timeUntilPortal > 0) { this.timeUntilPortal = this.getPortalCooldown(); } else { double d0 = this.prevPosX - this.posX; double d1 = this.prevPosZ - this.posZ; if (!this.worldObj.isRemote && !this.inPortal) { this.teleportDirection = Direction.getMovementDirection(d0, d1); } this.inPortal = true; } } /** * Return the amount of cooldown before this entity can use a portal again. */ public int getPortalCooldown() { return 300; } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.motionX = x; this.motionY = y; this.motionZ = z; } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte p_70103_1_) {} /** * Setups the entity to do the hurt animation. Only used by packets in multiplayer. */ @SideOnly(Side.CLIENT) public void performHurtAnimation() {} /** * returns the inventory of this entity (only used in EntityPlayerMP it seems) */ public ItemStack[] getInventory() { return null; } /** * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot */ public void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn) {} /** * Returns true if the entity is on fire. Used by render to add the fire effect on rendering. */ public boolean isBurning() { boolean flag = this.worldObj != null && this.worldObj.isRemote; return !this.isImmuneToFire && (this.fire > 0 || flag && this.getFlag(0)); } /** * Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position * for players. */ public boolean isRiding() { return this.ridingEntity != null && ridingEntity.shouldRiderSit(); } /** * Returns if this entity is sneaking. */ public boolean isSneaking() { return this.getFlag(1); } /** * Sets the sneaking flag. */ public void setSneaking(boolean sneaking) { this.setFlag(1, sneaking); } /** * Get if the Entity is sprinting. */ public boolean isSprinting() { return this.getFlag(3); } /** * Set sprinting switch for Entity. */ public void setSprinting(boolean sprinting) { this.setFlag(3, sprinting); } public boolean isInvisible() { return this.getFlag(5); } /** * Only used by renderer in EntityLivingBase subclasses. * Determines if an entity is visible or not to a specfic player, if the entity is normally invisible. * For EntityLivingBase subclasses, returning false when invisible will render the entity semitransparent. */ @SideOnly(Side.CLIENT) public boolean isInvisibleToPlayer(EntityPlayer player) { return this.isInvisible(); } public void setInvisible(boolean invisible) { this.setFlag(5, invisible); } @SideOnly(Side.CLIENT) public boolean isEating() { return this.getFlag(4); } public void setEating(boolean eating) { this.setFlag(4, eating); } /** * Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding * something; 3) is sprinting; 4) is eating * * @param flag 0 => burning, 1 => sneaking, 2 => riding something, 3 => sprinting; 4 => eating */ protected boolean getFlag(int flag) { return (this.dataWatcher.getWatchableObjectByte(0) & 1 << flag) != 0; } /** * Enable or disable a entity flag, see getEntityFlag to read the know flags. */ protected void setFlag(int flag, boolean set) { byte b0 = this.dataWatcher.getWatchableObjectByte(0); if (set) { this.dataWatcher.updateObject(0, Byte.valueOf((byte)(b0 | 1 << flag))); } else { this.dataWatcher.updateObject(0, Byte.valueOf((byte)(b0 & ~(1 << flag)))); } } public int getAir() { return this.dataWatcher.getWatchableObjectShort(1); } public void setAir(int air) { this.dataWatcher.updateObject(1, Short.valueOf((short)air)); } /** * Called when a lightning bolt hits the entity. */ public void onStruckByLightning(EntityLightningBolt lightningBolt) { this.dealFireDamage(5); ++this.fire; if (this.fire == 0) { this.setFire(8); } } /** * This method gets called when the entity kills another one. */ public void onKillEntity(EntityLivingBase entityLivingIn) {} protected boolean pushOutOfBlocks(double x, double y, double z) { int i = MathHelper.floor_double(x); int j = MathHelper.floor_double(y); int k = MathHelper.floor_double(z); double d3 = x - (double)i; double d4 = y - (double)j; double d5 = z - (double)k; List list = this.worldObj.func_147461_a(this.boundingBox); if (list.isEmpty() && !this.worldObj.isBlockFullCube(i, j, k)) { return false; } else { boolean flag = !this.worldObj.isBlockFullCube(i - 1, j, k); boolean flag1 = !this.worldObj.isBlockFullCube(i + 1, j, k); boolean flag2 = !this.worldObj.isBlockFullCube(i, j - 1, k); boolean flag3 = !this.worldObj.isBlockFullCube(i, j + 1, k); boolean flag4 = !this.worldObj.isBlockFullCube(i, j, k - 1); boolean flag5 = !this.worldObj.isBlockFullCube(i, j, k + 1); byte b0 = 3; double d6 = 9999.0D; if (flag && d3 < d6) { d6 = d3; b0 = 0; } if (flag1 && 1.0D - d3 < d6) { d6 = 1.0D - d3; b0 = 1; } if (flag3 && 1.0D - d4 < d6) { d6 = 1.0D - d4; b0 = 3; } if (flag4 && d5 < d6) { d6 = d5; b0 = 4; } if (flag5 && 1.0D - d5 < d6) { d6 = 1.0D - d5; b0 = 5; } float f = this.rand.nextFloat() * 0.2F + 0.1F; if (b0 == 0) { this.motionX = (double)(-f); } if (b0 == 1) { this.motionX = (double)f; } if (b0 == 2) { this.motionY = (double)(-f); } if (b0 == 3) { this.motionY = (double)f; } if (b0 == 4) { this.motionZ = (double)(-f); } if (b0 == 5) { this.motionZ = (double)f; } return true; } } /** * Sets the Entity inside a web block. */ public void setInWeb() { this.isInWeb = true; this.fallDistance = 0.0F; } /** * Gets the name of this command sender (usually username, but possibly "Rcon") */ public String getCommandSenderName() { String s = EntityList.getEntityString(this); if (s == null) { s = "generic"; } return StatCollector.translateToLocal("entity." + s + ".name"); } /** * Return the Entity parts making up this Entity (currently only for dragons) */ public Entity[] getParts() { return null; } /** * Returns true if Entity argument is equal to this Entity */ public boolean isEntityEqual(Entity entityIn) { return this == entityIn; } public float getRotationYawHead() { return 0.0F; } /** * Sets the head's yaw rotation of the entity. */ @SideOnly(Side.CLIENT) public void setRotationYawHead(float rotation) {} /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return true; } /** * Called when a player attacks an entity. If this returns true the attack will not happen. */ public boolean hitByEntity(Entity entityIn) { return false; } public String toString() { return String.format("%s[\'%s\'/%d, l=\'%s\', x=%.2f, y=%.2f, z=%.2f]", new Object[] {this.getClass().getSimpleName(), this.getCommandSenderName(), Integer.valueOf(this.entityId), this.worldObj == null ? "~NULL~" : this.worldObj.getWorldInfo().getWorldName(), Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)}); } /** * Return whether this entity is invulnerable to damage. */ public boolean isEntityInvulnerable() { return this.invulnerable; } /** * Sets this entity's location and angles to the location and angles of the passed in entity. */ public void copyLocationAndAnglesFrom(Entity entityIn) { this.setLocationAndAngles(entityIn.posX, entityIn.posY, entityIn.posZ, entityIn.rotationYaw, entityIn.rotationPitch); } /** * Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this * actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused * (always true) */ public void copyDataFrom(Entity entityIn, boolean unused) { NBTTagCompound nbttagcompound = new NBTTagCompound(); entityIn.writeToNBT(nbttagcompound); this.readFromNBT(nbttagcompound); this.timeUntilPortal = entityIn.timeUntilPortal; this.teleportDirection = entityIn.teleportDirection; } /** * Teleports the entity to another dimension. Params: Dimension number to teleport to */ public void travelToDimension(int dimensionId) { if (!this.worldObj.isRemote && !this.isDead) { this.worldObj.theProfiler.startSection("changeDimension"); MinecraftServer minecraftserver = MinecraftServer.getServer(); int j = this.dimension; WorldServer worldserver = minecraftserver.worldServerForDimension(j); WorldServer worldserver1 = minecraftserver.worldServerForDimension(dimensionId); this.dimension = dimensionId; if (j == 1 && dimensionId == 1) { worldserver1 = minecraftserver.worldServerForDimension(0); this.dimension = 0; } this.worldObj.removeEntity(this); this.isDead = false; this.worldObj.theProfiler.startSection("reposition"); minecraftserver.getConfigurationManager().transferEntityToWorld(this, j, worldserver, worldserver1); this.worldObj.theProfiler.endStartSection("reloading"); Entity entity = EntityList.createEntityByName(EntityList.getEntityString(this), worldserver1); if (entity != null) { entity.copyDataFrom(this, true); if (j == 1 && dimensionId == 1) { ChunkCoordinates chunkcoordinates = worldserver1.getSpawnPoint(); chunkcoordinates.posY = this.worldObj.getTopSolidOrLiquidBlock(chunkcoordinates.posX, chunkcoordinates.posZ); entity.setLocationAndAngles((double)chunkcoordinates.posX, (double)chunkcoordinates.posY, (double)chunkcoordinates.posZ, entity.rotationYaw, entity.rotationPitch); } worldserver1.spawnEntityInWorld(entity); } this.isDead = true; this.worldObj.theProfiler.endSection(); worldserver.resetUpdateEntityTick(); worldserver1.resetUpdateEntityTick(); this.worldObj.theProfiler.endSection(); } } /** * Called for explosions caused by Entities instead of the method on Block. Default forwards to Block. */ public float getExplosionResistance(Explosion explosionIn, World worldIn, int x, int y, int z, Block blockIn) { return blockIn.getExplosionResistance(this, worldIn, x, y, z, posX, posY + getEyeHeight(), posZ); } public boolean func_145774_a(Explosion explosionIn, World worldIn, int x, int y, int z, Block blockIn, float unused) { return true; } /** * The maximum height from where the entity is alowed to jump (used in pathfinder) */ public int getMaxFallHeight() { return 3; } public int getTeleportDirection() { return this.teleportDirection; } /** * Return whether this entity should NOT trigger a pressure plate or a tripwire. */ public boolean doesEntityNotTriggerPressurePlate() { return false; } public void addEntityCrashInfo(CrashReportCategory category) { category.addCrashSectionCallable("Entity Type", new Callable() { private static final String __OBFID = "CL_00001534"; public String call() { return EntityList.getEntityString(Entity.this) + " (" + Entity.this.getClass().getCanonicalName() + ")"; } }); category.addCrashSection("Entity ID", Integer.valueOf(this.entityId)); category.addCrashSectionCallable("Entity Name", new Callable() { private static final String __OBFID = "CL_00001535"; public String call() { return Entity.this.getCommandSenderName(); } }); category.addCrashSection("Entity\'s Exact location", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)})); category.addCrashSection("Entity\'s Block location", CrashReportCategory.getLocationInfo(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))); category.addCrashSection("Entity\'s Momentum", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.motionX), Double.valueOf(this.motionY), Double.valueOf(this.motionZ)})); } /** * Return whether this entity should be rendered as on fire. */ @SideOnly(Side.CLIENT) public boolean canRenderOnFire() { return this.isBurning(); } public UUID getUniqueID() { return this.entityUniqueID; } public boolean isPushedByWater() { return true; } public IChatComponent getFormattedCommandSenderName() { return new ChatComponentText(this.getCommandSenderName()); } public void func_145781_i(int p_145781_1_) {} /* ================================== Forge Start =====================================*/ /** * Returns a NBTTagCompound that can be used to store custom data for this entity. * It will be written, and read from disc, so it persists over world saves. * @return A NBTTagCompound */ public NBTTagCompound getEntityData() { if (customEntityData == null) { customEntityData = new NBTTagCompound(); } return customEntityData; } /** * Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position. * @return false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation. */ public boolean shouldRiderSit() { return true; } /** * Called when a user uses the creative pick block button on this entity. * * @param target The full target the player is looking at * @return A ItemStack to add to the player's inventory, Null if nothing should be added. */ public ItemStack getPickedResult(MovingObjectPosition target) { if (this instanceof EntityPainting) { return new ItemStack(Items.painting); } else if (this instanceof EntityLeashKnot) { return new ItemStack(Items.lead); } else if (this instanceof EntityItemFrame) { ItemStack held = ((EntityItemFrame)this).getDisplayedItem(); if (held == null) { return new ItemStack(Items.item_frame); } else { return held.copy(); } } else if (this instanceof EntityMinecart) { return ((EntityMinecart)this).getCartItem(); } else if (this instanceof EntityBoat) { return new ItemStack(Items.boat); } else { int id = EntityList.getEntityID(this); if (id > 0 && EntityList.entityEggs.containsKey(id)) { return new ItemStack(Items.spawn_egg, 1, id); } } return null; } public UUID getPersistentID() { return entityUniqueID; } /** * Reset the entity ID to a new value. Not to be used from Mod code */ public final void resetEntityId() { this.entityId = nextEntityID++; } public boolean shouldRenderInPass(int pass) { return pass == 0; } /** * Returns true if the entity is of the @link{EnumCreatureType} provided * @param type The EnumCreatureType type this entity is evaluating * @param forSpawnCount If this is being invoked to check spawn count caps. * @return If the creature is of the type provided */ public boolean isCreatureType(EnumCreatureType type, boolean forSpawnCount) { return type.getCreatureClass().isAssignableFrom(this.getClass()); } /** * Register the instance of IExtendedProperties into the entity's collection. * @param identifier The identifier which you can use to retrieve these properties for the entity. * @param properties The instanceof IExtendedProperties to register * @return The identifier that was used to register the extended properties. Empty String indicates an error. If your requested key already existed, this will return a modified one that is unique. */ public String registerExtendedProperties(String identifier, IExtendedEntityProperties properties) { if (identifier == null) { FMLLog.warning("Someone is attempting to register extended properties using a null identifier. This is not allowed. Aborting. This may have caused instability."); return ""; } if (properties == null) { FMLLog.warning("Someone is attempting to register null extended properties. This is not allowed. Aborting. This may have caused instability."); return ""; } String baseIdentifier = identifier; int identifierModCount = 1; while (this.extendedProperties.containsKey(identifier)) { identifier = String.format("%s%d", baseIdentifier, identifierModCount++); } if (baseIdentifier != identifier) { FMLLog.info("An attempt was made to register exended properties using an existing key. The duplicate identifier (%s) has been remapped to %s.", baseIdentifier, identifier); } this.extendedProperties.put(identifier, properties); return identifier; } /** * Gets the extended properties identified by the passed in key * @param identifier The key that identifies the extended properties. * @return The instance of IExtendedProperties that was found, or null. */ public IExtendedEntityProperties getExtendedProperties(String identifier) { return this.extendedProperties.get(identifier); } /** * If a rider of this entity can interact with this entity. Should return true on the * ridden entity if so. * * @return if the entity can be interacted with from a rider */ public boolean canRiderInteract() { return false; } /** * If the rider should be dismounted from the entity when the entity goes under water * * @param rider The entity that is riding * @return if the entity should be dismounted when under water */ public boolean shouldDismountInWater(Entity rider) { return this instanceof EntityLivingBase; } /* ================================== Forge End =====================================*/ public static enum EnumEntitySize { SIZE_1, SIZE_2, SIZE_3, SIZE_4, SIZE_5, SIZE_6; private static final String __OBFID = "CL_00001537"; public int multiplyBy32AndRound(double p_75630_1_) { double d1 = p_75630_1_ - ((double)MathHelper.floor_double(p_75630_1_) + 0.5D); switch (Entity.SwitchEnumEntitySize.field_96565_a[this.ordinal()]) { case 1: if (d1 < 0.0D) { if (d1 < -0.3125D) { return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); } } else if (d1 < 0.3125D) { return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); } return MathHelper.floor_double(p_75630_1_ * 32.0D); case 2: if (d1 < 0.0D) { if (d1 < -0.3125D) { return MathHelper.floor_double(p_75630_1_ * 32.0D); } } else if (d1 < 0.3125D) { return MathHelper.floor_double(p_75630_1_ * 32.0D); } return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); case 3: if (d1 > 0.0D) { return MathHelper.floor_double(p_75630_1_ * 32.0D); } return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); case 4: if (d1 < 0.0D) { if (d1 < -0.1875D) { return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); } } else if (d1 < 0.1875D) { return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); } return MathHelper.floor_double(p_75630_1_ * 32.0D); case 5: if (d1 < 0.0D) { if (d1 < -0.1875D) { return MathHelper.floor_double(p_75630_1_ * 32.0D); } } else if (d1 < 0.1875D) { return MathHelper.floor_double(p_75630_1_ * 32.0D); } return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); case 6: default: if (d1 > 0.0D) { return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D); } else { return MathHelper.floor_double(p_75630_1_ * 32.0D); } } } } static final class SwitchEnumEntitySize { static final int[] field_96565_a = new int[Entity.EnumEntitySize.values().length]; private static final String __OBFID = "CL_00001536"; static { try { field_96565_a[Entity.EnumEntitySize.SIZE_1.ordinal()] = 1; } catch (NoSuchFieldError var6) { ; } try { field_96565_a[Entity.EnumEntitySize.SIZE_2.ordinal()] = 2; } catch (NoSuchFieldError var5) { ; } try { field_96565_a[Entity.EnumEntitySize.SIZE_3.ordinal()] = 3; } catch (NoSuchFieldError var4) { ; } try { field_96565_a[Entity.EnumEntitySize.SIZE_4.ordinal()] = 4; } catch (NoSuchFieldError var3) { ; } try { field_96565_a[Entity.EnumEntitySize.SIZE_5.ordinal()] = 5; } catch (NoSuchFieldError var2) { ; } try { field_96565_a[Entity.EnumEntitySize.SIZE_6.ordinal()] = 6; } catch (NoSuchFieldError var1) { ; } } } }