package net.minecraft.entity;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
import java.util.UUID;
import java.util.concurrent.Callable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.item.EntityMinecart;
import net.minecraft.entity.item.EntityPainting;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagDouble;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Direction;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ReportedException;
import net.minecraft.util.StatCollector;
import net.minecraft.util.Vec3;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.IExtendedEntityProperties;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.EntityEvent;
import net.minecraftforge.fluids.IFluidBlock;
public abstract class Entity
{
private static int nextEntityID;
private int entityId;
public double renderDistanceWeight;
/**
* Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can
* prevent spawning.
*/
public boolean preventEntitySpawning;
/** The entity that is riding this entity */
public Entity riddenByEntity;
/** The entity we are currently riding */
public Entity ridingEntity;
public boolean forceSpawn;
/** Reference to the World object. */
public World worldObj;
public double prevPosX;
public double prevPosY;
public double prevPosZ;
/** Entity position X */
public double posX;
/** Entity position Y */
public double posY;
/** Entity position Z */
public double posZ;
/** Entity motion X */
public double motionX;
/** Entity motion Y */
public double motionY;
/** Entity motion Z */
public double motionZ;
/** Entity rotation Yaw */
public float rotationYaw;
/** Entity rotation Pitch */
public float rotationPitch;
public float prevRotationYaw;
public float prevRotationPitch;
/** Axis aligned bounding box. */
public final AxisAlignedBB boundingBox;
public boolean onGround;
/** True if after a move this entity has collided with something on X- or Z-axis */
public boolean isCollidedHorizontally;
/** True if after a move this entity has collided with something on Y-axis */
public boolean isCollidedVertically;
/** True if after a move this entity has collided with something either vertically or horizontally */
public boolean isCollided;
public boolean velocityChanged;
protected boolean isInWeb;
public boolean field_70135_K;
/** gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term) */
public boolean isDead;
public float yOffset;
/** How wide this entity is considered to be */
public float width;
/** How high this entity is considered to be */
public float height;
/** The previous ticks distance walked multiplied by 0.6 */
public float prevDistanceWalkedModified;
/** The distance walked multiplied by 0.6 */
public float distanceWalkedModified;
public float distanceWalkedOnStepModified;
public float fallDistance;
/** The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block */
private int nextStepDistance;
/** The entity's X coordinate at the previous tick, used to calculate position during rendering routines */
public double lastTickPosX;
/** The entity's Y coordinate at the previous tick, used to calculate position during rendering routines */
public double lastTickPosY;
/** The entity's Z coordinate at the previous tick, used to calculate position during rendering routines */
public double lastTickPosZ;
/** Appears to be a secondary offset along the y-axis */
public float yOffset2;
/**
* How high this entity can step up when running into a block to try to get over it (currently make note the entity
* will always step up this amount and not just the amount needed)
*/
public float stepHeight;
/** Whether this entity won't clip with collision or not (make note it won't disable gravity) */
public boolean noClip;
/** Reduces the velocity applied by entity collisions by the specified percent. */
public float entityCollisionReduction;
protected Random rand;
/** How many ticks has this entity had ran since being alive */
public int ticksExisted;
/** The amount of ticks you have to stand inside of fire before be set on fire */
public int fireResistance;
private int fire;
/** Whether this entity is currently inside of water (if it handles water movement that is) */
protected boolean inWater;
/** Remaining time an entity will be "immune" to further damage after being hurt. */
public int hurtResistantTime;
private boolean firstUpdate;
protected boolean isImmuneToFire;
protected DataWatcher dataWatcher;
private double entityRiderPitchDelta;
private double entityRiderYawDelta;
/** Has this entity been added to the chunk its within */
public boolean addedToChunk;
public int chunkCoordX;
public int chunkCoordY;
public int chunkCoordZ;
@SideOnly(Side.CLIENT)
public int serverPosX;
@SideOnly(Side.CLIENT)
public int serverPosY;
@SideOnly(Side.CLIENT)
public int serverPosZ;
/**
* Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal:
* render if ignoreFrustumCheck or in frustum.
*/
public boolean ignoreFrustumCheck;
public boolean isAirBorne;
public int timeUntilPortal;
/** Whether the entity is inside a Portal */
protected boolean inPortal;
protected int portalCounter;
/** Which dimension the player is in (-1 = the Nether, 0 = normal world) */
public int dimension;
protected int teleportDirection;
private boolean invulnerable;
protected UUID entityUniqueID;
public Entity.EnumEntitySize myEntitySize;
private static final String __OBFID = "CL_00001533";
/** Forge: Used to store custom data for each entity. */
private NBTTagCompound customEntityData;
public boolean captureDrops = false;
public ArrayList<EntityItem> capturedDrops = new ArrayList<EntityItem>();
private UUID persistentID;
protected HashMap<String, IExtendedEntityProperties> extendedProperties;
public int getEntityId()
{
return this.entityId;
}
public void setEntityId(int id)
{
this.entityId = id;
}
public Entity(World worldIn)
{
this.entityId = nextEntityID++;
this.renderDistanceWeight = 1.0D;
this.boundingBox = AxisAlignedBB.getBoundingBox(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
this.field_70135_K = true;
this.width = 0.6F;
this.height = 1.8F;
this.nextStepDistance = 1;
this.rand = new Random();
this.fireResistance = 1;
this.firstUpdate = true;
this.entityUniqueID = UUID.randomUUID();
this.myEntitySize = Entity.EnumEntitySize.SIZE_2;
this.worldObj = worldIn;
this.setPosition(0.0D, 0.0D, 0.0D);
if (worldIn != null)
{
this.dimension = worldIn.provider.dimensionId;
}
this.dataWatcher = new DataWatcher(this);
this.dataWatcher.addObject(0, Byte.valueOf((byte)0));
this.dataWatcher.addObject(1, Short.valueOf((short)300));
this.entityInit();
extendedProperties = new HashMap<String, IExtendedEntityProperties>();
MinecraftForge.EVENT_BUS.post(new EntityEvent.EntityConstructing(this));
for (IExtendedEntityProperties props : this.extendedProperties.values())
{
props.init(this, worldIn);
}
}
protected abstract void entityInit();
public DataWatcher getDataWatcher()
{
return this.dataWatcher;
}
public boolean equals(Object p_equals_1_)
{
return p_equals_1_ instanceof Entity ? ((Entity)p_equals_1_).entityId == this.entityId : false;
}
public int hashCode()
{
return this.entityId;
}
/**
* Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned
* (only actually used on players though its also on Entity)
*/
@SideOnly(Side.CLIENT)
protected void preparePlayerToSpawn()
{
if (this.worldObj != null)
{
while (this.posY > 0.0D)
{
this.setPosition(this.posX, this.posY, this.posZ);
if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty())
{
break;
}
++this.posY;
}
this.motionX = this.motionY = this.motionZ = 0.0D;
this.rotationPitch = 0.0F;
}
}
/**
* Will get destroyed next tick.
*/
public void setDead()
{
this.isDead = true;
}
/**
* Sets the width and height of the entity. Args: width, height
*/
protected void setSize(float width, float height)
{
float f2;
if (width != this.width || height != this.height)
{
f2 = this.width;
this.width = width;
this.height = height;
this.boundingBox.maxX = this.boundingBox.minX + (double)this.width;
this.boundingBox.maxZ = this.boundingBox.minZ + (double)this.width;
this.boundingBox.maxY = this.boundingBox.minY + (double)this.height;
if (this.width > f2 && !this.firstUpdate && !this.worldObj.isRemote)
{
this.moveEntity((double)(f2 - this.width), 0.0D, (double)(f2 - this.width));
}
}
f2 = width % 2.0F;
if ((double)f2 < 0.375D)
{
this.myEntitySize = Entity.EnumEntitySize.SIZE_1;
}
else if ((double)f2 < 0.75D)
{
this.myEntitySize = Entity.EnumEntitySize.SIZE_2;
}
else if ((double)f2 < 1.0D)
{
this.myEntitySize = Entity.EnumEntitySize.SIZE_3;
}
else if ((double)f2 < 1.375D)
{
this.myEntitySize = Entity.EnumEntitySize.SIZE_4;
}
else if ((double)f2 < 1.75D)
{
this.myEntitySize = Entity.EnumEntitySize.SIZE_5;
}
else
{
this.myEntitySize = Entity.EnumEntitySize.SIZE_6;
}
}
/**
* Sets the rotation of the entity. Args: yaw, pitch (both in degrees)
*/
protected void setRotation(float yaw, float pitch)
{
this.rotationYaw = yaw % 360.0F;
this.rotationPitch = pitch % 360.0F;
}
/**
* Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box.
*/
public void setPosition(double x, double y, double z)
{
this.posX = x;
this.posY = y;
this.posZ = z;
float f = this.width / 2.0F;
float f1 = this.height;
this.boundingBox.setBounds(x - (double)f, y - (double)this.yOffset + (double)this.yOffset2, z - (double)f, x + (double)f, y - (double)this.yOffset + (double)this.yOffset2 + (double)f1, z + (double)f);
}
/**
* Adds 15% to the entity's yaw and subtracts 15% from the pitch. Clamps pitch from -90 to 90. Both arguments in
* degrees.
*/
@SideOnly(Side.CLIENT)
public void setAngles(float yaw, float pitch)
{
float f2 = this.rotationPitch;
float f3 = this.rotationYaw;
this.rotationYaw = (float)((double)this.rotationYaw + (double)yaw * 0.15D);
this.rotationPitch = (float)((double)this.rotationPitch - (double)pitch * 0.15D);
if (this.rotationPitch < -90.0F)
{
this.rotationPitch = -90.0F;
}
if (this.rotationPitch > 90.0F)
{
this.rotationPitch = 90.0F;
}
this.prevRotationPitch += this.rotationPitch - f2;
this.prevRotationYaw += this.rotationYaw - f3;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.onEntityUpdate();
}
/**
* Gets called every tick from main Entity class
*/
public void onEntityUpdate()
{
this.worldObj.theProfiler.startSection("entityBaseTick");
if (this.ridingEntity != null && this.ridingEntity.isDead)
{
this.ridingEntity = null;
}
this.prevDistanceWalkedModified = this.distanceWalkedModified;
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
int i;
if (!this.worldObj.isRemote && this.worldObj instanceof WorldServer)
{
this.worldObj.theProfiler.startSection("portal");
MinecraftServer minecraftserver = ((WorldServer)this.worldObj).func_73046_m();
i = this.getMaxInPortalTime();
if (this.inPortal)
{
if (minecraftserver.getAllowNether())
{
if (this.ridingEntity == null && this.portalCounter++ >= i)
{
this.portalCounter = i;
this.timeUntilPortal = this.getPortalCooldown();
byte b0;
if (this.worldObj.provider.dimensionId == -1)
{
b0 = 0;
}
else
{
b0 = -1;
}
this.travelToDimension(b0);
}
this.inPortal = false;
}
}
else
{
if (this.portalCounter > 0)
{
this.portalCounter -= 4;
}
if (this.portalCounter < 0)
{
this.portalCounter = 0;
}
}
if (this.timeUntilPortal > 0)
{
--this.timeUntilPortal;
}
this.worldObj.theProfiler.endSection();
}
if (this.isSprinting() && !this.isInWater())
{
int j = MathHelper.floor_double(this.posX);
i = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int k = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(j, i, k);
if (block.getMaterial() != Material.air)
{
this.worldObj.spawnParticle("blockcrack_" + Block.getIdFromBlock(block) + "_" + this.worldObj.getBlockMetadata(j, i, k), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, -this.motionX * 4.0D, 1.5D, -this.motionZ * 4.0D);
}
}
this.handleWaterMovement();
if (this.worldObj.isRemote)
{
this.fire = 0;
}
else if (this.fire > 0)
{
if (this.isImmuneToFire)
{
this.fire -= 4;
if (this.fire < 0)
{
this.fire = 0;
}
}
else
{
if (this.fire % 20 == 0)
{
this.attackEntityFrom(DamageSource.onFire, 1.0F);
}
--this.fire;
}
}
if (this.handleLavaMovement())
{
this.setOnFireFromLava();
this.fallDistance *= 0.5F;
}
if (this.posY < -64.0D)
{
this.kill();
}
if (!this.worldObj.isRemote)
{
this.setFlag(0, this.fire > 0);
}
this.firstUpdate = false;
this.worldObj.theProfiler.endSection();
}
/**
* Return the amount of time this entity should stay in a portal before being transported.
*/
public int getMaxInPortalTime()
{
return 0;
}
/**
* Called whenever the entity is walking inside of lava.
*/
protected void setOnFireFromLava()
{
if (!this.isImmuneToFire)
{
this.attackEntityFrom(DamageSource.lava, 4.0F);
this.setFire(15);
}
}
/**
* Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
*/
public void setFire(int seconds)
{
int j = seconds * 20;
j = EnchantmentProtection.getFireTimeForEntity(this, j);
if (this.fire < j)
{
this.fire = j;
}
}
/**
* Removes fire from entity.
*/
public void extinguish()
{
this.fire = 0;
}
/**
* sets the dead flag. Used when you fall off the bottom of the world.
*/
protected void kill()
{
this.setDead();
}
/**
* Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z
*/
public boolean isOffsetPositionInLiquid(double x, double y, double z)
{
AxisAlignedBB axisalignedbb = this.boundingBox.getOffsetBoundingBox(x, y, z);
List list = this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb);
return !list.isEmpty() ? false : !this.worldObj.isAnyLiquid(axisalignedbb);
}
/**
* Tries to moves the entity by the passed in displacement. Args: x, y, z
*/
public void moveEntity(double x, double y, double z)
{
if (this.noClip)
{
this.boundingBox.offset(x, y, z);
this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D;
this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.yOffset2;
this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D;
}
else
{
this.worldObj.theProfiler.startSection("move");
this.yOffset2 *= 0.4F;
double d3 = this.posX;
double d4 = this.posY;
double d5 = this.posZ;
if (this.isInWeb)
{
this.isInWeb = false;
x *= 0.25D;
y *= 0.05000000074505806D;
z *= 0.25D;
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
}
double d6 = x;
double d7 = y;
double d8 = z;
AxisAlignedBB axisalignedbb = this.boundingBox.copy();
boolean flag = this.onGround && this.isSneaking() && this instanceof EntityPlayer;
if (flag)
{
double d9;
for (d9 = 0.05D; x != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(x, -1.0D, 0.0D)).isEmpty(); d6 = x)
{
if (x < d9 && x >= -d9)
{
x = 0.0D;
}
else if (x > 0.0D)
{
x -= d9;
}
else
{
x += d9;
}
}
for (; z != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(0.0D, -1.0D, z)).isEmpty(); d8 = z)
{
if (z < d9 && z >= -d9)
{
z = 0.0D;
}
else if (z > 0.0D)
{
z -= d9;
}
else
{
z += d9;
}
}
while (x != 0.0D && z != 0.0D && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.getOffsetBoundingBox(x, -1.0D, z)).isEmpty())
{
if (x < d9 && x >= -d9)
{
x = 0.0D;
}
else if (x > 0.0D)
{
x -= d9;
}
else
{
x += d9;
}
if (z < d9 && z >= -d9)
{
z = 0.0D;
}
else if (z > 0.0D)
{
z -= d9;
}
else
{
z += d9;
}
d6 = x;
d8 = z;
}
}
List list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(x, y, z));
for (int i = 0; i < list.size(); ++i)
{
y = ((AxisAlignedBB)list.get(i)).calculateYOffset(this.boundingBox, y);
}
this.boundingBox.offset(0.0D, y, 0.0D);
if (!this.field_70135_K && d7 != y)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
boolean flag1 = this.onGround || d7 != y && d7 < 0.0D;
int j;
for (j = 0; j < list.size(); ++j)
{
x = ((AxisAlignedBB)list.get(j)).calculateXOffset(this.boundingBox, x);
}
this.boundingBox.offset(x, 0.0D, 0.0D);
if (!this.field_70135_K && d6 != x)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
for (j = 0; j < list.size(); ++j)
{
z = ((AxisAlignedBB)list.get(j)).calculateZOffset(this.boundingBox, z);
}
this.boundingBox.offset(0.0D, 0.0D, z);
if (!this.field_70135_K && d8 != z)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
double d10;
double d11;
int k;
double d12;
if (this.stepHeight > 0.0F && flag1 && (flag || this.yOffset2 < 0.05F) && (d6 != x || d8 != z))
{
d12 = x;
d10 = y;
d11 = z;
x = d6;
y = (double)this.stepHeight;
z = d8;
AxisAlignedBB axisalignedbb1 = this.boundingBox.copy();
this.boundingBox.setBB(axisalignedbb);
list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.addCoord(d6, y, d8));
for (k = 0; k < list.size(); ++k)
{
y = ((AxisAlignedBB)list.get(k)).calculateYOffset(this.boundingBox, y);
}
this.boundingBox.offset(0.0D, y, 0.0D);
if (!this.field_70135_K && d7 != y)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
for (k = 0; k < list.size(); ++k)
{
x = ((AxisAlignedBB)list.get(k)).calculateXOffset(this.boundingBox, x);
}
this.boundingBox.offset(x, 0.0D, 0.0D);
if (!this.field_70135_K && d6 != x)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
for (k = 0; k < list.size(); ++k)
{
z = ((AxisAlignedBB)list.get(k)).calculateZOffset(this.boundingBox, z);
}
this.boundingBox.offset(0.0D, 0.0D, z);
if (!this.field_70135_K && d8 != z)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
if (!this.field_70135_K && d7 != y)
{
z = 0.0D;
y = 0.0D;
x = 0.0D;
}
else
{
y = (double)(-this.stepHeight);
for (k = 0; k < list.size(); ++k)
{
y = ((AxisAlignedBB)list.get(k)).calculateYOffset(this.boundingBox, y);
}
this.boundingBox.offset(0.0D, y, 0.0D);
}
if (d12 * d12 + d11 * d11 >= x * x + z * z)
{
x = d12;
y = d10;
z = d11;
this.boundingBox.setBB(axisalignedbb1);
}
}
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("rest");
this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D;
this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.yOffset2;
this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D;
this.isCollidedHorizontally = d6 != x || d8 != z;
this.isCollidedVertically = d7 != y;
this.onGround = d7 != y && d7 < 0.0D;
this.isCollided = this.isCollidedHorizontally || this.isCollidedVertically;
this.updateFallState(y, this.onGround);
if (d6 != x)
{
this.motionX = 0.0D;
}
if (d7 != y)
{
this.motionY = 0.0D;
}
if (d8 != z)
{
this.motionZ = 0.0D;
}
d12 = this.posX - d3;
d10 = this.posY - d4;
d11 = this.posZ - d5;
if (this.canTriggerWalking() && !flag && this.ridingEntity == null)
{
int j1 = MathHelper.floor_double(this.posX);
k = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
int l = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(j1, k, l);
int i1 = this.worldObj.getBlock(j1, k - 1, l).getRenderType();
if (i1 == 11 || i1 == 32 || i1 == 21)
{
block = this.worldObj.getBlock(j1, k - 1, l);
}
if (block != Blocks.ladder)
{
d10 = 0.0D;
}
this.distanceWalkedModified = (float)((double)this.distanceWalkedModified + (double)MathHelper.sqrt_double(d12 * d12 + d11 * d11) * 0.6D);
this.distanceWalkedOnStepModified = (float)((double)this.distanceWalkedOnStepModified + (double)MathHelper.sqrt_double(d12 * d12 + d10 * d10 + d11 * d11) * 0.6D);
if (this.distanceWalkedOnStepModified > (float)this.nextStepDistance && block.getMaterial() != Material.air)
{
this.nextStepDistance = (int)this.distanceWalkedOnStepModified + 1;
if (this.isInWater())
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.35F;
if (f > 1.0F)
{
f = 1.0F;
}
this.playSound(this.getSwimSound(), f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
}
this.playStepSound(j1, k, l, block);
block.onEntityWalking(this.worldObj, j1, k, l, this);
}
}
try
{
this.doBlockCollisions();
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Checking entity block collision");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being checked for collision");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
boolean flag2 = this.isWet();
if (this.worldObj.func_147470_e(this.boundingBox.contract(0.001D, 0.001D, 0.001D)))
{
this.dealFireDamage(1);
if (!flag2)
{
++this.fire;
if (this.fire == 0)
{
this.setFire(8);
}
}
}
else if (this.fire <= 0)
{
this.fire = -this.fireResistance;
}
if (flag2 && this.fire > 0)
{
this.playSound("random.fizz", 0.7F, 1.6F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
this.fire = -this.fireResistance;
}
this.worldObj.theProfiler.endSection();
}
}
protected String getSwimSound()
{
return "game.neutral.swim";
}
protected void doBlockCollisions()
{
int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
int l = MathHelper.floor_double(this.boundingBox.maxX - 0.001D);
int i1 = MathHelper.floor_double(this.boundingBox.maxY - 0.001D);
int j1 = MathHelper.floor_double(this.boundingBox.maxZ - 0.001D);
if (this.worldObj.checkChunksExist(i, j, k, l, i1, j1))
{
for (int k1 = i; k1 <= l; ++k1)
{
for (int l1 = j; l1 <= i1; ++l1)
{
for (int i2 = k; i2 <= j1; ++i2)
{
Block block = this.worldObj.getBlock(k1, l1, i2);
try
{
block.onEntityCollidedWithBlock(this.worldObj, k1, l1, i2, this);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Colliding entity with block");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being collided with");
CrashReportCategory.addBlockInfo(crashreportcategory, k1, l1, i2, block, this.worldObj.getBlockMetadata(k1, l1, i2));
throw new ReportedException(crashreport);
}
}
}
}
}
}
protected void playStepSound(int x, int y, int z, Block blockIn)
{
Block.SoundType soundtype = blockIn.stepSound;
if (this.worldObj.getBlock(x, y + 1, z) == Blocks.snow_layer)
{
soundtype = Blocks.snow_layer.stepSound;
this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getFrequency());
}
else if (!blockIn.getMaterial().isLiquid())
{
this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getFrequency());
}
}
public void playSound(String name, float volume, float pitch)
{
this.worldObj.playSoundAtEntity(this, name, volume, pitch);
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return true;
}
/**
* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
* and deal fall damage if landing on the ground.
*/
protected void updateFallState(double distanceFallenThisTick, boolean isOnGround)
{
if (isOnGround)
{
if (this.fallDistance > 0.0F)
{
this.fall(this.fallDistance);
this.fallDistance = 0.0F;
}
}
else if (distanceFallenThisTick < 0.0D)
{
this.fallDistance = (float)((double)this.fallDistance - distanceFallenThisTick);
}
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args:
* amountDamage
*/
protected void dealFireDamage(int amount)
{
if (!this.isImmuneToFire)
{
this.attackEntityFrom(DamageSource.inFire, (float)amount);
}
}
public final boolean isImmuneToFire()
{
return this.isImmuneToFire;
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float distance)
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.fall(distance);
}
}
/**
* Checks if this entity is either in water or on an open air block in rain (used in wolves).
*/
public boolean isWet()
{
return this.inWater || this.worldObj.isRainingAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) || this.worldObj.isRainingAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + (double)this.height), MathHelper.floor_double(this.posZ));
}
/**
* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
* true)
*/
public boolean isInWater()
{
return this.inWater;
}
/**
* Returns if this entity is in water and will end up adding the waters velocity to the entity
*/
public boolean handleWaterMovement()
{
if (this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.4000000059604645D, 0.0D).contract(0.001D, 0.001D, 0.001D), Material.water, this))
{
if (!this.inWater && !this.firstUpdate)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX * 0.20000000298023224D + this.motionY * this.motionY + this.motionZ * this.motionZ * 0.20000000298023224D) * 0.2F;
if (f > 1.0F)
{
f = 1.0F;
}
this.playSound(this.getSplashSound(), f, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
float f1 = (float)MathHelper.floor_double(this.boundingBox.minY);
int i;
float f2;
float f3;
for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i)
{
f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
this.worldObj.spawnParticle("bubble", this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
}
for (i = 0; (float)i < 1.0F + this.width * 20.0F; ++i)
{
f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
f3 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
this.worldObj.spawnParticle("splash", this.posX + (double)f2, (double)(f1 + 1.0F), this.posZ + (double)f3, this.motionX, this.motionY, this.motionZ);
}
}
this.fallDistance = 0.0F;
this.inWater = true;
this.fire = 0;
}
else
{
this.inWater = false;
}
return this.inWater;
}
protected String getSplashSound()
{
return "game.neutral.swim.splash";
}
/**
* Checks if the current block the entity is within of the specified material type
*/
public boolean isInsideOfMaterial(Material materialIn)
{
double d0 = this.posY + (double)this.getEyeHeight();
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_float((float)MathHelper.floor_double(d0));
int k = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlock(i, j, k);
if (block.getMaterial() == materialIn)
{
double filled = 1.0f; //If it's not a liquid assume it's a solid block
if (block instanceof IFluidBlock)
{
filled = ((IFluidBlock)block).getFilledPercentage(worldObj, i, j, k);
}
if (filled < 0)
{
filled *= -1;
//filled -= 0.11111111F; //Why this is needed.. not sure...
return d0 > (double)(j + (1 - filled));
}
else
{
return d0 < (double)(j + filled);
}
}
else
{
return false;
}
}
public float getEyeHeight()
{
return 0.0F;
}
/**
* Whether or not the current entity is in lava
*/
public boolean handleLavaMovement()
{
return this.worldObj.isMaterialInBB(this.boundingBox.expand(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.lava);
}
/**
* Used in both water and by flying objects
*/
public void moveFlying(float strafe, float forward, float friction)
{
float f3 = strafe * strafe + forward * forward;
if (f3 >= 1.0E-4F)
{
f3 = MathHelper.sqrt_float(f3);
if (f3 < 1.0F)
{
f3 = 1.0F;
}
f3 = friction / f3;
strafe *= f3;
forward *= f3;
float f4 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F);
float f5 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F);
this.motionX += (double)(strafe * f5 - forward * f4);
this.motionZ += (double)(forward * f5 + strafe * f4);
}
}
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_)
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posZ);
if (this.worldObj.blockExists(i, 0, j))
{
double d0 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D;
int k = MathHelper.floor_double(this.posY - (double)this.yOffset + d0);
return this.worldObj.getLightBrightnessForSkyBlocks(i, k, j, 0);
}
else
{
return 0;
}
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posZ);
if (this.worldObj.blockExists(i, 0, j))
{
double d0 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D;
int k = MathHelper.floor_double(this.posY - (double)this.yOffset + d0);
return this.worldObj.getLightBrightness(i, k, j);
}
else
{
return 0.0F;
}
}
/**
* Sets the reference to the World object.
*/
public void setWorld(World worldIn)
{
this.worldObj = worldIn;
}
/**
* Sets the entity's position and rotation.
*/
public void setPositionAndRotation(double x, double y, double z, float yaw, float pitch)
{
this.prevPosX = this.posX = x;
this.prevPosY = this.posY = y;
this.prevPosZ = this.posZ = z;
this.prevRotationYaw = this.rotationYaw = yaw;
this.prevRotationPitch = this.rotationPitch = pitch;
this.yOffset2 = 0.0F;
double d3 = (double)(this.prevRotationYaw - yaw);
if (d3 < -180.0D)
{
this.prevRotationYaw += 360.0F;
}
if (d3 >= 180.0D)
{
this.prevRotationYaw -= 360.0F;
}
this.setPosition(this.posX, this.posY, this.posZ);
this.setRotation(yaw, pitch);
}
/**
* Sets the location and Yaw/Pitch of an entity in the world
*/
public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)
{
this.lastTickPosX = this.prevPosX = this.posX = x;
this.lastTickPosY = this.prevPosY = this.posY = y + (double)this.yOffset;
this.lastTickPosZ = this.prevPosZ = this.posZ = z;
this.rotationYaw = yaw;
this.rotationPitch = pitch;
this.setPosition(this.posX, this.posY, this.posZ);
}
/**
* Returns the distance to the entity. Args: entity
*/
public float getDistanceToEntity(Entity entityIn)
{
float f = (float)(this.posX - entityIn.posX);
float f1 = (float)(this.posY - entityIn.posY);
float f2 = (float)(this.posZ - entityIn.posZ);
return MathHelper.sqrt_float(f * f + f1 * f1 + f2 * f2);
}
/**
* Gets the squared distance to the position. Args: x, y, z
*/
public double getDistanceSq(double x, double y, double z)
{
double d3 = this.posX - x;
double d4 = this.posY - y;
double d5 = this.posZ - z;
return d3 * d3 + d4 * d4 + d5 * d5;
}
/**
* Gets the distance to the position. Args: x, y, z
*/
public double getDistance(double x, double y, double z)
{
double d3 = this.posX - x;
double d4 = this.posY - y;
double d5 = this.posZ - z;
return (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
}
/**
* Returns the squared distance to the entity. Args: entity
*/
public double getDistanceSqToEntity(Entity entityIn)
{
double d0 = this.posX - entityIn.posX;
double d1 = this.posY - entityIn.posY;
double d2 = this.posZ - entityIn.posZ;
return d0 * d0 + d1 * d1 + d2 * d2;
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer entityIn) {}
/**
* Applies a velocity to each of the entities pushing them away from each other. Args: entity
*/
public void applyEntityCollision(Entity entityIn)
{
if (entityIn.riddenByEntity != this && entityIn.ridingEntity != this)
{
double d0 = entityIn.posX - this.posX;
double d1 = entityIn.posZ - this.posZ;
double d2 = MathHelper.abs_max(d0, d1);
if (d2 >= 0.009999999776482582D)
{
d2 = (double)MathHelper.sqrt_double(d2);
d0 /= d2;
d1 /= d2;
double d3 = 1.0D / d2;
if (d3 > 1.0D)
{
d3 = 1.0D;
}
d0 *= d3;
d1 *= d3;
d0 *= 0.05000000074505806D;
d1 *= 0.05000000074505806D;
d0 *= (double)(1.0F - this.entityCollisionReduction);
d1 *= (double)(1.0F - this.entityCollisionReduction);
this.addVelocity(-d0, 0.0D, -d1);
entityIn.addVelocity(d0, 0.0D, d1);
}
}
}
/**
* Adds to the current velocity of the entity. Args: x, y, z
*/
public void addVelocity(double x, double y, double z)
{
this.motionX += x;
this.motionY += y;
this.motionZ += z;
this.isAirBorne = true;
}
/**
* Sets that this entity has been attacked.
*/
protected void setBeenAttacked()
{
this.velocityChanged = true;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
this.setBeenAttacked();
return false;
}
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return false;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return false;
}
/**
* Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args:
* entity, scoreToAdd
*/
public void addToPlayerScore(Entity entityIn, int amount) {}
@SideOnly(Side.CLIENT)
public boolean isInRangeToRender3d(double x, double y, double z)
{
double d3 = this.posX - x;
double d4 = this.posY - y;
double d5 = this.posZ - z;
double d6 = d3 * d3 + d4 * d4 + d5 * d5;
return this.isInRangeToRenderDist(d6);
}
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
* length * 64 * renderDistanceWeight Args: distance
*/
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance)
{
double d1 = this.boundingBox.getAverageEdgeLength();
d1 *= 64.0D * this.renderDistanceWeight;
return distance < d1 * d1;
}
/**
* Like writeToNBTOptional but does not check if the entity is ridden. Used for saving ridden entities with their
* riders.
*/
public boolean writeMountToNBT(NBTTagCompound tagCompund)
{
String s = this.getEntityString();
if (!this.isDead && s != null)
{
tagCompund.setString("id", s);
this.writeToNBT(tagCompund);
return true;
}
else
{
return false;
}
}
/**
* Either write this entity to the NBT tag given and return true, or return false without doing anything. If this
* returns false the entity is not saved on disk. Ridden entities return false here as they are saved with their
* rider.
*/
public boolean writeToNBTOptional(NBTTagCompound tagCompund)
{
String s = this.getEntityString();
if (!this.isDead && s != null && this.riddenByEntity == null)
{
tagCompund.setString("id", s);
this.writeToNBT(tagCompund);
return true;
}
else
{
return false;
}
}
/**
* Save the entity to NBT (calls an abstract helper method to write extra data)
*/
public void writeToNBT(NBTTagCompound tagCompund)
{
try
{
tagCompund.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY + (double)this.yOffset2, this.posZ}));
tagCompund.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
tagCompund.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch}));
tagCompund.setFloat("FallDistance", this.fallDistance);
tagCompund.setShort("Fire", (short)this.fire);
tagCompund.setShort("Air", (short)this.getAir());
tagCompund.setBoolean("OnGround", this.onGround);
tagCompund.setInteger("Dimension", this.dimension);
tagCompund.setBoolean("Invulnerable", this.invulnerable);
tagCompund.setInteger("PortalCooldown", this.timeUntilPortal);
tagCompund.setLong("UUIDMost", this.getUniqueID().getMostSignificantBits());
tagCompund.setLong("UUIDLeast", this.getUniqueID().getLeastSignificantBits());
if (customEntityData != null)
{
tagCompund.setTag("ForgeData", customEntityData);
}
for (String identifier : this.extendedProperties.keySet())
{
try
{
IExtendedEntityProperties props = this.extendedProperties.get(identifier);
props.saveNBTData(tagCompund);
}
catch (Throwable t)
{
FMLLog.severe("Failed to save extended properties for %s. This is a mod issue.", identifier);
t.printStackTrace();
}
}
this.writeEntityToNBT(tagCompund);
if (this.ridingEntity != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
if (this.ridingEntity.writeMountToNBT(nbttagcompound1))
{
tagCompund.setTag("Riding", nbttagcompound1);
}
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Saving entity NBT");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being saved");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
/**
* Reads the entity from NBT (calls an abstract helper method to read specialized data)
*/
public void readFromNBT(NBTTagCompound tagCompund)
{
try
{
NBTTagList nbttaglist = tagCompund.getTagList("Pos", 6);
NBTTagList nbttaglist1 = tagCompund.getTagList("Motion", 6);
NBTTagList nbttaglist2 = tagCompund.getTagList("Rotation", 5);
this.motionX = nbttaglist1.getDoubleAt(0);
this.motionY = nbttaglist1.getDoubleAt(1);
this.motionZ = nbttaglist1.getDoubleAt(2);
if (Math.abs(this.motionX) > 10.0D)
{
this.motionX = 0.0D;
}
if (Math.abs(this.motionY) > 10.0D)
{
this.motionY = 0.0D;
}
if (Math.abs(this.motionZ) > 10.0D)
{
this.motionZ = 0.0D;
}
this.prevPosX = this.lastTickPosX = this.posX = nbttaglist.getDoubleAt(0);
this.prevPosY = this.lastTickPosY = this.posY = nbttaglist.getDoubleAt(1);
this.prevPosZ = this.lastTickPosZ = this.posZ = nbttaglist.getDoubleAt(2);
this.prevRotationYaw = this.rotationYaw = nbttaglist2.getFloatAt(0);
this.prevRotationPitch = this.rotationPitch = nbttaglist2.getFloatAt(1);
this.fallDistance = tagCompund.getFloat("FallDistance");
this.fire = tagCompund.getShort("Fire");
this.setAir(tagCompund.getShort("Air"));
this.onGround = tagCompund.getBoolean("OnGround");
this.dimension = tagCompund.getInteger("Dimension");
this.invulnerable = tagCompund.getBoolean("Invulnerable");
this.timeUntilPortal = tagCompund.getInteger("PortalCooldown");
if (tagCompund.hasKey("UUIDMost", 4) && tagCompund.hasKey("UUIDLeast", 4))
{
this.entityUniqueID = new UUID(tagCompund.getLong("UUIDMost"), tagCompund.getLong("UUIDLeast"));
}
this.setPosition(this.posX, this.posY, this.posZ);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (tagCompund.hasKey("ForgeData"))
{
customEntityData = tagCompund.getCompoundTag("ForgeData");
}
for (String identifier : this.extendedProperties.keySet())
{
try
{
IExtendedEntityProperties props = this.extendedProperties.get(identifier);
props.loadNBTData(tagCompund);
}
catch (Throwable t)
{
FMLLog.severe("Failed to load extended properties for %s. This is a mod issue.", identifier);
t.printStackTrace();
}
}
//Rawr, legacy code, Vanilla added a UUID, keep this so older maps will convert properly
if (tagCompund.hasKey("PersistentIDMSB") && tagCompund.hasKey("PersistentIDLSB"))
{
this.entityUniqueID = new UUID(tagCompund.getLong("PersistentIDMSB"), tagCompund.getLong("PersistentIDLSB"));
}
this.readEntityFromNBT(tagCompund);
if (this.shouldSetPosAfterLoading())
{
this.setPosition(this.posX, this.posY, this.posZ);
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Loading entity NBT");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being loaded");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
protected boolean shouldSetPosAfterLoading()
{
return true;
}
/**
* Returns the string that identifies this Entity's class
*/
protected final String getEntityString()
{
return EntityList.getEntityString(this);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected abstract void readEntityFromNBT(NBTTagCompound tagCompund);
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected abstract void writeEntityToNBT(NBTTagCompound tagCompound);
public void onChunkLoad() {}
/**
* creates a NBT list from the array of doubles passed to this function
*/
protected NBTTagList newDoubleNBTList(double ... numbers)
{
NBTTagList nbttaglist = new NBTTagList();
double[] adouble = numbers;
int i = numbers.length;
for (int j = 0; j < i; ++j)
{
double d1 = adouble[j];
nbttaglist.appendTag(new NBTTagDouble(d1));
}
return nbttaglist;
}
/**
* Returns a new NBTTagList filled with the specified floats
*/
protected NBTTagList newFloatNBTList(float ... numbers)
{
NBTTagList nbttaglist = new NBTTagList();
float[] afloat = numbers;
int i = numbers.length;
for (int j = 0; j < i; ++j)
{
float f1 = afloat[j];
nbttaglist.appendTag(new NBTTagFloat(f1));
}
return nbttaglist;
}
public EntityItem dropItem(Item itemIn, int size)
{
return this.dropItemWithOffset(itemIn, size, 0.0F);
}
public EntityItem dropItemWithOffset(Item itemIn, int size, float p_145778_3_)
{
return this.entityDropItem(new ItemStack(itemIn, size, 0), p_145778_3_);
}
/**
* Drops an item at the position of the entity.
*/
public EntityItem entityDropItem(ItemStack itemStackIn, float offsetY)
{
if (itemStackIn.stackSize != 0 && itemStackIn.getItem() != null)
{
EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY + (double)offsetY, this.posZ, itemStackIn);
entityitem.delayBeforeCanPickup = 10;
if (captureDrops)
{
capturedDrops.add(entityitem);
}
else
{
this.worldObj.spawnEntityInWorld(entityitem);
}
return entityitem;
}
else
{
return null;
}
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return this.height / 2.0F;
}
/**
* Checks whether target entity is alive.
*/
public boolean isEntityAlive()
{
return !this.isDead;
}
/**
* Checks if this entity is inside of an opaque block
*/
public boolean isEntityInsideOpaqueBlock()
{
for (int i = 0; i < 8; ++i)
{
float f = ((float)((i >> 0) % 2) - 0.5F) * this.width * 0.8F;
float f1 = ((float)((i >> 1) % 2) - 0.5F) * 0.1F;
float f2 = ((float)((i >> 2) % 2) - 0.5F) * this.width * 0.8F;
int j = MathHelper.floor_double(this.posX + (double)f);
int k = MathHelper.floor_double(this.posY + (double)this.getEyeHeight() + (double)f1);
int l = MathHelper.floor_double(this.posZ + (double)f2);
if (this.worldObj.getBlock(j, k, l).isNormalCube())
{
return true;
}
}
return false;
}
/**
* First layer of player interaction
*/
public boolean interactFirst(EntityPlayer player)
{
return false;
}
/**
* Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
* pushable on contact, like boats or minecarts.
*/
public AxisAlignedBB getCollisionBox(Entity entityIn)
{
return null;
}
/**
* Handles updating while being ridden by an entity
*/
public void updateRidden()
{
if (this.ridingEntity.isDead)
{
this.ridingEntity = null;
}
else
{
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.onUpdate();
if (this.ridingEntity != null)
{
this.ridingEntity.updateRiderPosition();
this.entityRiderYawDelta += (double)(this.ridingEntity.rotationYaw - this.ridingEntity.prevRotationYaw);
for (this.entityRiderPitchDelta += (double)(this.ridingEntity.rotationPitch - this.ridingEntity.prevRotationPitch); this.entityRiderYawDelta >= 180.0D; this.entityRiderYawDelta -= 360.0D)
{
;
}
while (this.entityRiderYawDelta < -180.0D)
{
this.entityRiderYawDelta += 360.0D;
}
while (this.entityRiderPitchDelta >= 180.0D)
{
this.entityRiderPitchDelta -= 360.0D;
}
while (this.entityRiderPitchDelta < -180.0D)
{
this.entityRiderPitchDelta += 360.0D;
}
double d0 = this.entityRiderYawDelta * 0.5D;
double d1 = this.entityRiderPitchDelta * 0.5D;
float f = 10.0F;
if (d0 > (double)f)
{
d0 = (double)f;
}
if (d0 < (double)(-f))
{
d0 = (double)(-f);
}
if (d1 > (double)f)
{
d1 = (double)f;
}
if (d1 < (double)(-f))
{
d1 = (double)(-f);
}
this.entityRiderYawDelta -= d0;
this.entityRiderPitchDelta -= d1;
}
}
}
public void updateRiderPosition()
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.setPosition(this.posX, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ);
}
}
/**
* Returns the Y Offset of this entity.
*/
public double getYOffset()
{
return (double)this.yOffset;
}
/**
* Returns the Y offset from the entity's position for any entity riding this one.
*/
public double getMountedYOffset()
{
return (double)this.height * 0.75D;
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity entityIn)
{
this.entityRiderPitchDelta = 0.0D;
this.entityRiderYawDelta = 0.0D;
if (entityIn == null)
{
if (this.ridingEntity != null)
{
this.setLocationAndAngles(this.ridingEntity.posX, this.ridingEntity.boundingBox.minY + (double)this.ridingEntity.height, this.ridingEntity.posZ, this.rotationYaw, this.rotationPitch);
this.ridingEntity.riddenByEntity = null;
}
this.ridingEntity = null;
}
else
{
if (this.ridingEntity != null)
{
this.ridingEntity.riddenByEntity = null;
}
if (entityIn != null)
{
for (Entity entity1 = entityIn.ridingEntity; entity1 != null; entity1 = entity1.ridingEntity)
{
if (entity1 == this)
{
return;
}
}
}
this.ridingEntity = entityIn;
entityIn.riddenByEntity = this;
}
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements)
{
this.setPosition(x, y, z);
this.setRotation(yaw, pitch);
List list = this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox.contract(0.03125D, 0.0D, 0.03125D));
if (!list.isEmpty())
{
double d3 = 0.0D;
for (int j = 0; j < list.size(); ++j)
{
AxisAlignedBB axisalignedbb = (AxisAlignedBB)list.get(j);
if (axisalignedbb.maxY > d3)
{
d3 = axisalignedbb.maxY;
}
}
y += d3 - this.boundingBox.minY;
this.setPosition(x, y, z);
}
}
public float getCollisionBorderSize()
{
return 0.1F;
}
/**
* returns a (normalized) vector of where this entity is looking
*/
public Vec3 getLookVec()
{
return null;
}
/**
* Called by portal blocks when an entity is within it.
*/
public void setInPortal()
{
if (this.timeUntilPortal > 0)
{
this.timeUntilPortal = this.getPortalCooldown();
}
else
{
double d0 = this.prevPosX - this.posX;
double d1 = this.prevPosZ - this.posZ;
if (!this.worldObj.isRemote && !this.inPortal)
{
this.teleportDirection = Direction.getMovementDirection(d0, d1);
}
this.inPortal = true;
}
}
/**
* Return the amount of cooldown before this entity can use a portal again.
*/
public int getPortalCooldown()
{
return 300;
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
@SideOnly(Side.CLIENT)
public void setVelocity(double x, double y, double z)
{
this.motionX = x;
this.motionY = y;
this.motionZ = z;
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte p_70103_1_) {}
/**
* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
*/
@SideOnly(Side.CLIENT)
public void performHurtAnimation() {}
/**
* returns the inventory of this entity (only used in EntityPlayerMP it seems)
*/
public ItemStack[] getInventory()
{
return null;
}
/**
* Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
*/
public void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn) {}
/**
* Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
*/
public boolean isBurning()
{
boolean flag = this.worldObj != null && this.worldObj.isRemote;
return !this.isImmuneToFire && (this.fire > 0 || flag && this.getFlag(0));
}
/**
* Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position
* for players.
*/
public boolean isRiding()
{
return this.ridingEntity != null && ridingEntity.shouldRiderSit();
}
/**
* Returns if this entity is sneaking.
*/
public boolean isSneaking()
{
return this.getFlag(1);
}
/**
* Sets the sneaking flag.
*/
public void setSneaking(boolean sneaking)
{
this.setFlag(1, sneaking);
}
/**
* Get if the Entity is sprinting.
*/
public boolean isSprinting()
{
return this.getFlag(3);
}
/**
* Set sprinting switch for Entity.
*/
public void setSprinting(boolean sprinting)
{
this.setFlag(3, sprinting);
}
public boolean isInvisible()
{
return this.getFlag(5);
}
/**
* Only used by renderer in EntityLivingBase subclasses.
* Determines if an entity is visible or not to a specfic player, if the entity is normally invisible.
* For EntityLivingBase subclasses, returning false when invisible will render the entity semitransparent.
*/
@SideOnly(Side.CLIENT)
public boolean isInvisibleToPlayer(EntityPlayer player)
{
return this.isInvisible();
}
public void setInvisible(boolean invisible)
{
this.setFlag(5, invisible);
}
@SideOnly(Side.CLIENT)
public boolean isEating()
{
return this.getFlag(4);
}
public void setEating(boolean eating)
{
this.setFlag(4, eating);
}
/**
* Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding
* something; 3) is sprinting; 4) is eating
*
* @param flag 0 => burning, 1 => sneaking, 2 => riding something, 3 => sprinting; 4 => eating
*/
protected boolean getFlag(int flag)
{
return (this.dataWatcher.getWatchableObjectByte(0) & 1 << flag) != 0;
}
/**
* Enable or disable a entity flag, see getEntityFlag to read the know flags.
*/
protected void setFlag(int flag, boolean set)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(0);
if (set)
{
this.dataWatcher.updateObject(0, Byte.valueOf((byte)(b0 | 1 << flag)));
}
else
{
this.dataWatcher.updateObject(0, Byte.valueOf((byte)(b0 & ~(1 << flag))));
}
}
public int getAir()
{
return this.dataWatcher.getWatchableObjectShort(1);
}
public void setAir(int air)
{
this.dataWatcher.updateObject(1, Short.valueOf((short)air));
}
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
this.dealFireDamage(5);
++this.fire;
if (this.fire == 0)
{
this.setFire(8);
}
}
/**
* This method gets called when the entity kills another one.
*/
public void onKillEntity(EntityLivingBase entityLivingIn) {}
protected boolean pushOutOfBlocks(double x, double y, double z)
{
int i = MathHelper.floor_double(x);
int j = MathHelper.floor_double(y);
int k = MathHelper.floor_double(z);
double d3 = x - (double)i;
double d4 = y - (double)j;
double d5 = z - (double)k;
List list = this.worldObj.func_147461_a(this.boundingBox);
if (list.isEmpty() && !this.worldObj.isBlockFullCube(i, j, k))
{
return false;
}
else
{
boolean flag = !this.worldObj.isBlockFullCube(i - 1, j, k);
boolean flag1 = !this.worldObj.isBlockFullCube(i + 1, j, k);
boolean flag2 = !this.worldObj.isBlockFullCube(i, j - 1, k);
boolean flag3 = !this.worldObj.isBlockFullCube(i, j + 1, k);
boolean flag4 = !this.worldObj.isBlockFullCube(i, j, k - 1);
boolean flag5 = !this.worldObj.isBlockFullCube(i, j, k + 1);
byte b0 = 3;
double d6 = 9999.0D;
if (flag && d3 < d6)
{
d6 = d3;
b0 = 0;
}
if (flag1 && 1.0D - d3 < d6)
{
d6 = 1.0D - d3;
b0 = 1;
}
if (flag3 && 1.0D - d4 < d6)
{
d6 = 1.0D - d4;
b0 = 3;
}
if (flag4 && d5 < d6)
{
d6 = d5;
b0 = 4;
}
if (flag5 && 1.0D - d5 < d6)
{
d6 = 1.0D - d5;
b0 = 5;
}
float f = this.rand.nextFloat() * 0.2F + 0.1F;
if (b0 == 0)
{
this.motionX = (double)(-f);
}
if (b0 == 1)
{
this.motionX = (double)f;
}
if (b0 == 2)
{
this.motionY = (double)(-f);
}
if (b0 == 3)
{
this.motionY = (double)f;
}
if (b0 == 4)
{
this.motionZ = (double)(-f);
}
if (b0 == 5)
{
this.motionZ = (double)f;
}
return true;
}
}
/**
* Sets the Entity inside a web block.
*/
public void setInWeb()
{
this.isInWeb = true;
this.fallDistance = 0.0F;
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getCommandSenderName()
{
String s = EntityList.getEntityString(this);
if (s == null)
{
s = "generic";
}
return StatCollector.translateToLocal("entity." + s + ".name");
}
/**
* Return the Entity parts making up this Entity (currently only for dragons)
*/
public Entity[] getParts()
{
return null;
}
/**
* Returns true if Entity argument is equal to this Entity
*/
public boolean isEntityEqual(Entity entityIn)
{
return this == entityIn;
}
public float getRotationYawHead()
{
return 0.0F;
}
/**
* Sets the head's yaw rotation of the entity.
*/
@SideOnly(Side.CLIENT)
public void setRotationYawHead(float rotation) {}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem()
{
return true;
}
/**
* Called when a player attacks an entity. If this returns true the attack will not happen.
*/
public boolean hitByEntity(Entity entityIn)
{
return false;
}
public String toString()
{
return String.format("%s[\'%s\'/%d, l=\'%s\', x=%.2f, y=%.2f, z=%.2f]", new Object[] {this.getClass().getSimpleName(), this.getCommandSenderName(), Integer.valueOf(this.entityId), this.worldObj == null ? "~NULL~" : this.worldObj.getWorldInfo().getWorldName(), Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)});
}
/**
* Return whether this entity is invulnerable to damage.
*/
public boolean isEntityInvulnerable()
{
return this.invulnerable;
}
/**
* Sets this entity's location and angles to the location and angles of the passed in entity.
*/
public void copyLocationAndAnglesFrom(Entity entityIn)
{
this.setLocationAndAngles(entityIn.posX, entityIn.posY, entityIn.posZ, entityIn.rotationYaw, entityIn.rotationPitch);
}
/**
* Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this
* actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused
* (always true)
*/
public void copyDataFrom(Entity entityIn, boolean unused)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
entityIn.writeToNBT(nbttagcompound);
this.readFromNBT(nbttagcompound);
this.timeUntilPortal = entityIn.timeUntilPortal;
this.teleportDirection = entityIn.teleportDirection;
}
/**
* Teleports the entity to another dimension. Params: Dimension number to teleport to
*/
public void travelToDimension(int dimensionId)
{
if (!this.worldObj.isRemote && !this.isDead)
{
this.worldObj.theProfiler.startSection("changeDimension");
MinecraftServer minecraftserver = MinecraftServer.getServer();
int j = this.dimension;
WorldServer worldserver = minecraftserver.worldServerForDimension(j);
WorldServer worldserver1 = minecraftserver.worldServerForDimension(dimensionId);
this.dimension = dimensionId;
if (j == 1 && dimensionId == 1)
{
worldserver1 = minecraftserver.worldServerForDimension(0);
this.dimension = 0;
}
this.worldObj.removeEntity(this);
this.isDead = false;
this.worldObj.theProfiler.startSection("reposition");
minecraftserver.getConfigurationManager().transferEntityToWorld(this, j, worldserver, worldserver1);
this.worldObj.theProfiler.endStartSection("reloading");
Entity entity = EntityList.createEntityByName(EntityList.getEntityString(this), worldserver1);
if (entity != null)
{
entity.copyDataFrom(this, true);
if (j == 1 && dimensionId == 1)
{
ChunkCoordinates chunkcoordinates = worldserver1.getSpawnPoint();
chunkcoordinates.posY = this.worldObj.getTopSolidOrLiquidBlock(chunkcoordinates.posX, chunkcoordinates.posZ);
entity.setLocationAndAngles((double)chunkcoordinates.posX, (double)chunkcoordinates.posY, (double)chunkcoordinates.posZ, entity.rotationYaw, entity.rotationPitch);
}
worldserver1.spawnEntityInWorld(entity);
}
this.isDead = true;
this.worldObj.theProfiler.endSection();
worldserver.resetUpdateEntityTick();
worldserver1.resetUpdateEntityTick();
this.worldObj.theProfiler.endSection();
}
}
/**
* Called for explosions caused by Entities instead of the method on Block. Default forwards to Block.
*/
public float getExplosionResistance(Explosion explosionIn, World worldIn, int x, int y, int z, Block blockIn)
{
return blockIn.getExplosionResistance(this, worldIn, x, y, z, posX, posY + getEyeHeight(), posZ);
}
public boolean func_145774_a(Explosion explosionIn, World worldIn, int x, int y, int z, Block blockIn, float unused)
{
return true;
}
/**
* The maximum height from where the entity is alowed to jump (used in pathfinder)
*/
public int getMaxFallHeight()
{
return 3;
}
public int getTeleportDirection()
{
return this.teleportDirection;
}
/**
* Return whether this entity should NOT trigger a pressure plate or a tripwire.
*/
public boolean doesEntityNotTriggerPressurePlate()
{
return false;
}
public void addEntityCrashInfo(CrashReportCategory category)
{
category.addCrashSectionCallable("Entity Type", new Callable()
{
private static final String __OBFID = "CL_00001534";
public String call()
{
return EntityList.getEntityString(Entity.this) + " (" + Entity.this.getClass().getCanonicalName() + ")";
}
});
category.addCrashSection("Entity ID", Integer.valueOf(this.entityId));
category.addCrashSectionCallable("Entity Name", new Callable()
{
private static final String __OBFID = "CL_00001535";
public String call()
{
return Entity.this.getCommandSenderName();
}
});
category.addCrashSection("Entity\'s Exact location", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.posX), Double.valueOf(this.posY), Double.valueOf(this.posZ)}));
category.addCrashSection("Entity\'s Block location", CrashReportCategory.getLocationInfo(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)));
category.addCrashSection("Entity\'s Momentum", String.format("%.2f, %.2f, %.2f", new Object[] {Double.valueOf(this.motionX), Double.valueOf(this.motionY), Double.valueOf(this.motionZ)}));
}
/**
* Return whether this entity should be rendered as on fire.
*/
@SideOnly(Side.CLIENT)
public boolean canRenderOnFire()
{
return this.isBurning();
}
public UUID getUniqueID()
{
return this.entityUniqueID;
}
public boolean isPushedByWater()
{
return true;
}
public IChatComponent getFormattedCommandSenderName()
{
return new ChatComponentText(this.getCommandSenderName());
}
public void func_145781_i(int p_145781_1_) {}
/* ================================== Forge Start =====================================*/
/**
* Returns a NBTTagCompound that can be used to store custom data for this entity.
* It will be written, and read from disc, so it persists over world saves.
* @return A NBTTagCompound
*/
public NBTTagCompound getEntityData()
{
if (customEntityData == null)
{
customEntityData = new NBTTagCompound();
}
return customEntityData;
}
/**
* Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.
* @return false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation.
*/
public boolean shouldRiderSit()
{
return true;
}
/**
* Called when a user uses the creative pick block button on this entity.
*
* @param target The full target the player is looking at
* @return A ItemStack to add to the player's inventory, Null if nothing should be added.
*/
public ItemStack getPickedResult(MovingObjectPosition target)
{
if (this instanceof EntityPainting)
{
return new ItemStack(Items.painting);
}
else if (this instanceof EntityLeashKnot)
{
return new ItemStack(Items.lead);
}
else if (this instanceof EntityItemFrame)
{
ItemStack held = ((EntityItemFrame)this).getDisplayedItem();
if (held == null)
{
return new ItemStack(Items.item_frame);
}
else
{
return held.copy();
}
}
else if (this instanceof EntityMinecart)
{
return ((EntityMinecart)this).getCartItem();
}
else if (this instanceof EntityBoat)
{
return new ItemStack(Items.boat);
}
else
{
int id = EntityList.getEntityID(this);
if (id > 0 && EntityList.entityEggs.containsKey(id))
{
return new ItemStack(Items.spawn_egg, 1, id);
}
}
return null;
}
public UUID getPersistentID()
{
return entityUniqueID;
}
/**
* Reset the entity ID to a new value. Not to be used from Mod code
*/
public final void resetEntityId()
{
this.entityId = nextEntityID++;
}
public boolean shouldRenderInPass(int pass)
{
return pass == 0;
}
/**
* Returns true if the entity is of the @link{EnumCreatureType} provided
* @param type The EnumCreatureType type this entity is evaluating
* @param forSpawnCount If this is being invoked to check spawn count caps.
* @return If the creature is of the type provided
*/
public boolean isCreatureType(EnumCreatureType type, boolean forSpawnCount)
{
return type.getCreatureClass().isAssignableFrom(this.getClass());
}
/**
* Register the instance of IExtendedProperties into the entity's collection.
* @param identifier The identifier which you can use to retrieve these properties for the entity.
* @param properties The instanceof IExtendedProperties to register
* @return The identifier that was used to register the extended properties. Empty String indicates an error. If your requested key already existed, this will return a modified one that is unique.
*/
public String registerExtendedProperties(String identifier, IExtendedEntityProperties properties)
{
if (identifier == null)
{
FMLLog.warning("Someone is attempting to register extended properties using a null identifier. This is not allowed. Aborting. This may have caused instability.");
return "";
}
if (properties == null)
{
FMLLog.warning("Someone is attempting to register null extended properties. This is not allowed. Aborting. This may have caused instability.");
return "";
}
String baseIdentifier = identifier;
int identifierModCount = 1;
while (this.extendedProperties.containsKey(identifier))
{
identifier = String.format("%s%d", baseIdentifier, identifierModCount++);
}
if (baseIdentifier != identifier)
{
FMLLog.info("An attempt was made to register exended properties using an existing key. The duplicate identifier (%s) has been remapped to %s.", baseIdentifier, identifier);
}
this.extendedProperties.put(identifier, properties);
return identifier;
}
/**
* Gets the extended properties identified by the passed in key
* @param identifier The key that identifies the extended properties.
* @return The instance of IExtendedProperties that was found, or null.
*/
public IExtendedEntityProperties getExtendedProperties(String identifier)
{
return this.extendedProperties.get(identifier);
}
/**
* If a rider of this entity can interact with this entity. Should return true on the
* ridden entity if so.
*
* @return if the entity can be interacted with from a rider
*/
public boolean canRiderInteract()
{
return false;
}
/**
* If the rider should be dismounted from the entity when the entity goes under water
*
* @param rider The entity that is riding
* @return if the entity should be dismounted when under water
*/
public boolean shouldDismountInWater(Entity rider)
{
return this instanceof EntityLivingBase;
}
/* ================================== Forge End =====================================*/
public static enum EnumEntitySize
{
SIZE_1,
SIZE_2,
SIZE_3,
SIZE_4,
SIZE_5,
SIZE_6;
private static final String __OBFID = "CL_00001537";
public int multiplyBy32AndRound(double p_75630_1_)
{
double d1 = p_75630_1_ - ((double)MathHelper.floor_double(p_75630_1_) + 0.5D);
switch (Entity.SwitchEnumEntitySize.field_96565_a[this.ordinal()])
{
case 1:
if (d1 < 0.0D)
{
if (d1 < -0.3125D)
{
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
}
}
else if (d1 < 0.3125D)
{
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
}
return MathHelper.floor_double(p_75630_1_ * 32.0D);
case 2:
if (d1 < 0.0D)
{
if (d1 < -0.3125D)
{
return MathHelper.floor_double(p_75630_1_ * 32.0D);
}
}
else if (d1 < 0.3125D)
{
return MathHelper.floor_double(p_75630_1_ * 32.0D);
}
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
case 3:
if (d1 > 0.0D)
{
return MathHelper.floor_double(p_75630_1_ * 32.0D);
}
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
case 4:
if (d1 < 0.0D)
{
if (d1 < -0.1875D)
{
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
}
}
else if (d1 < 0.1875D)
{
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
}
return MathHelper.floor_double(p_75630_1_ * 32.0D);
case 5:
if (d1 < 0.0D)
{
if (d1 < -0.1875D)
{
return MathHelper.floor_double(p_75630_1_ * 32.0D);
}
}
else if (d1 < 0.1875D)
{
return MathHelper.floor_double(p_75630_1_ * 32.0D);
}
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
case 6:
default:
if (d1 > 0.0D)
{
return MathHelper.ceiling_double_int(p_75630_1_ * 32.0D);
}
else
{
return MathHelper.floor_double(p_75630_1_ * 32.0D);
}
}
}
}
static final class SwitchEnumEntitySize
{
static final int[] field_96565_a = new int[Entity.EnumEntitySize.values().length];
private static final String __OBFID = "CL_00001536";
static
{
try
{
field_96565_a[Entity.EnumEntitySize.SIZE_1.ordinal()] = 1;
}
catch (NoSuchFieldError var6)
{
;
}
try
{
field_96565_a[Entity.EnumEntitySize.SIZE_2.ordinal()] = 2;
}
catch (NoSuchFieldError var5)
{
;
}
try
{
field_96565_a[Entity.EnumEntitySize.SIZE_3.ordinal()] = 3;
}
catch (NoSuchFieldError var4)
{
;
}
try
{
field_96565_a[Entity.EnumEntitySize.SIZE_4.ordinal()] = 4;
}
catch (NoSuchFieldError var3)
{
;
}
try
{
field_96565_a[Entity.EnumEntitySize.SIZE_5.ordinal()] = 5;
}
catch (NoSuchFieldError var2)
{
;
}
try
{
field_96565_a[Entity.EnumEntitySize.SIZE_6.ordinal()] = 6;
}
catch (NoSuchFieldError var1)
{
;
}
}
}
}