package net.minecraftforge.event.entity.living;
import cpw.mods.fml.common.eventhandler.Cancelable;
import net.minecraft.entity.EntityLivingBase;
/**
* LivingFallEvent is fired when an Entity is set to be falling.<br>
* This event is fired whenever an Entity is set to fall in
* EntityLivingBase#fall(float).<br>
* <br>
* This event is fired via the {@link ForgeHooks#onLivingFall(EntityLivingBase, float)}.<br>
* <br>
* {@link #distance} contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F.
* <br>
* This event is {@link Cancelable}.<br>
* If this event is canceled, the Entity does not fall.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class LivingFallEvent extends LivingEvent
{
public float distance;
public LivingFallEvent(EntityLivingBase entity, float distance)
{
super(entity);
this.distance = distance;
}
}