package net.minecraft.util;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.EnumDifficulty;
public class FoodStats
{
/** The player's food level. */
private int foodLevel = 20;
/** The player's food saturation. */
private float foodSaturationLevel = 5.0F;
/** The player's food exhaustion. */
private float foodExhaustionLevel;
/** The player's food timer value. */
private int foodTimer;
private int prevFoodLevel = 20;
private static final String __OBFID = "CL_00001729";
/**
* Args: int foodLevel, float foodSaturationModifier
*/
public void addStats(int p_75122_1_, float p_75122_2_)
{
this.foodLevel = Math.min(p_75122_1_ + this.foodLevel, 20);
this.foodSaturationLevel = Math.min(this.foodSaturationLevel + (float)p_75122_1_ * p_75122_2_ * 2.0F, (float)this.foodLevel);
}
public void addStats(ItemFood p_151686_1_, ItemStack p_151686_2_)
{
this.addStats(p_151686_1_.getHealAmount(p_151686_2_), p_151686_1_.getSaturationModifier(p_151686_2_));
}
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer p_75118_1_)
{
EnumDifficulty enumdifficulty = p_75118_1_.worldObj.difficultySetting;
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
if (p_75118_1_.worldObj.getGameRules().getGameRuleBooleanValue("naturalRegeneration") && this.foodLevel >= 18 && p_75118_1_.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
p_75118_1_.heal(1.0F);
this.addExhaustion(3.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (p_75118_1_.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || p_75118_1_.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
p_75118_1_.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}
/**
* Reads the food data for the player.
*/
public void readNBT(NBTTagCompound p_75112_1_)
{
if (p_75112_1_.hasKey("foodLevel", 99))
{
this.foodLevel = p_75112_1_.getInteger("foodLevel");
this.foodTimer = p_75112_1_.getInteger("foodTickTimer");
this.foodSaturationLevel = p_75112_1_.getFloat("foodSaturationLevel");
this.foodExhaustionLevel = p_75112_1_.getFloat("foodExhaustionLevel");
}
}
/**
* Writes the food data for the player.
*/
public void writeNBT(NBTTagCompound p_75117_1_)
{
p_75117_1_.setInteger("foodLevel", this.foodLevel);
p_75117_1_.setInteger("foodTickTimer", this.foodTimer);
p_75117_1_.setFloat("foodSaturationLevel", this.foodSaturationLevel);
p_75117_1_.setFloat("foodExhaustionLevel", this.foodExhaustionLevel);
}
/**
* Get the player's food level.
*/
public int getFoodLevel()
{
return this.foodLevel;
}
@SideOnly(Side.CLIENT)
public int getPrevFoodLevel()
{
return this.prevFoodLevel;
}
/**
* Get whether the player must eat food.
*/
public boolean needFood()
{
return this.foodLevel < 20;
}
/**
* adds input to foodExhaustionLevel to a max of 40
*/
public void addExhaustion(float p_75113_1_)
{
this.foodExhaustionLevel = Math.min(this.foodExhaustionLevel + p_75113_1_, 40.0F);
}
/**
* Get the player's food saturation level.
*/
public float getSaturationLevel()
{
return this.foodSaturationLevel;
}
@SideOnly(Side.CLIENT)
public void setFoodLevel(int p_75114_1_)
{
this.foodLevel = p_75114_1_;
}
@SideOnly(Side.CLIENT)
public void setFoodSaturationLevel(float p_75119_1_)
{
this.foodSaturationLevel = p_75119_1_;
}
}