package net.minecraft.realms; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.shader.TesselatorVertexState; @SideOnly(Side.CLIENT) public class Tezzelator { public static Tessellator t = Tessellator.instance; public static final Tezzelator instance = new Tezzelator(); private static final String __OBFID = "CL_00001855"; public int end() { return t.draw(); } public void vertex(double p_vertex_1_, double p_vertex_3_, double p_vertex_5_) { t.addVertex(p_vertex_1_, p_vertex_3_, p_vertex_5_); } public void color(float p_color_1_, float p_color_2_, float p_color_3_, float p_color_4_) { t.setColorRGBA_F(p_color_1_, p_color_2_, p_color_3_, p_color_4_); } public void color(int p_color_1_, int p_color_2_, int p_color_3_) { t.setColorOpaque(p_color_1_, p_color_2_, p_color_3_); } public void tex2(int p_tex2_1_) { t.setBrightness(p_tex2_1_); } public void normal(float p_normal_1_, float p_normal_2_, float p_normal_3_) { t.setNormal(p_normal_1_, p_normal_2_, p_normal_3_); } public void noColor() { t.disableColor(); } public void color(int p_color_1_) { t.setColorOpaque_I(p_color_1_); } public void color(float p_color_1_, float p_color_2_, float p_color_3_) { t.setColorOpaque_F(p_color_1_, p_color_2_, p_color_3_); } public TesselatorVertexState sortQuads(float p_sortQuads_1_, float p_sortQuads_2_, float p_sortQuads_3_) { return t.getVertexState(p_sortQuads_1_, p_sortQuads_2_, p_sortQuads_3_); } public void restoreState(TesselatorVertexState p_restoreState_1_) { t.setVertexState(p_restoreState_1_); } public void begin(int p_begin_1_) { t.startDrawing(p_begin_1_); } public void begin() { t.startDrawingQuads(); } public void vertexUV(double p_vertexUV_1_, double p_vertexUV_3_, double p_vertexUV_5_, double p_vertexUV_7_, double p_vertexUV_9_) { t.addVertexWithUV(p_vertexUV_1_, p_vertexUV_3_, p_vertexUV_5_, p_vertexUV_7_, p_vertexUV_9_); } public void color(int p_color_1_, int p_color_2_) { t.setColorRGBA_I(p_color_1_, p_color_2_); } public void offset(double p_offset_1_, double p_offset_3_, double p_offset_5_) { t.setTranslation(p_offset_1_, p_offset_3_, p_offset_5_); } public void color(int p_color_1_, int p_color_2_, int p_color_3_, int p_color_4_) { t.setColorRGBA(p_color_1_, p_color_2_, p_color_3_, p_color_4_); } public void addOffset(float p_addOffset_1_, float p_addOffset_2_, float p_addOffset_3_) { t.addTranslation(p_addOffset_1_, p_addOffset_2_, p_addOffset_3_); } public void tex(double p_tex_1_, double p_tex_3_) { t.setTextureUV(p_tex_1_, p_tex_3_); } public void color(byte p_color_1_, byte p_color_2_, byte p_color_3_) { t.func_154352_a(p_color_1_, p_color_2_, p_color_3_); } }