package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockSapling; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class WorldGenBigTree extends WorldGenAbstractTree { /** * Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 * and 2 for 1, and 0 and 1 for 2. */ static final byte[] otherCoordPairs = new byte[] {(byte)2, (byte)0, (byte)0, (byte)1, (byte)2, (byte)1}; /** random seed for GenBigTree */ Random rand = new Random(); /** Reference to the World object. */ World worldObj; int[] basePos = new int[] {0, 0, 0}; int heightLimit; int height; double heightAttenuation = 0.618D; double branchDensity = 1.0D; double branchSlope = 0.381D; double scaleWidth = 1.0D; double leafDensity = 1.0D; /** Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees. */ int trunkSize = 1; /** Sets the limit of the random value used to initialize the height limit. */ int heightLimitLimit = 12; /** Sets the distance limit for how far away the generator will populate leaves from the base leaf node. */ int leafDistanceLimit = 4; /** Contains a list of a points at which to generate groups of leaves. */ int[][] leafNodes; private static final String __OBFID = "CL_00000400"; public WorldGenBigTree(boolean p_i2008_1_) { super(p_i2008_1_); } /** * Generates a list of leaf nodes for the tree, to be populated by generateLeaves. */ void generateLeafNodeList() { this.height = (int)((double)this.heightLimit * this.heightAttenuation); if (this.height >= this.heightLimit) { this.height = this.heightLimit - 1; } int i = (int)(1.382D + Math.pow(this.leafDensity * (double)this.heightLimit / 13.0D, 2.0D)); if (i < 1) { i = 1; } int[][] aint = new int[i * this.heightLimit][4]; int j = this.basePos[1] + this.heightLimit - this.leafDistanceLimit; int k = 1; int l = this.basePos[1] + this.height; int i1 = j - this.basePos[1]; aint[0][0] = this.basePos[0]; aint[0][1] = j; aint[0][2] = this.basePos[2]; aint[0][3] = l; --j; while (i1 >= 0) { int j1 = 0; float f = this.layerSize(i1); if (f < 0.0F) { --j; --i1; } else { for (double d0 = 0.5D; j1 < i; ++j1) { double d1 = this.scaleWidth * (double)f * ((double)this.rand.nextFloat() + 0.328D); double d2 = (double)this.rand.nextFloat() * 2.0D * Math.PI; int k1 = MathHelper.floor_double(d1 * Math.sin(d2) + (double)this.basePos[0] + d0); int l1 = MathHelper.floor_double(d1 * Math.cos(d2) + (double)this.basePos[2] + d0); int[] aint1 = new int[] {k1, j, l1}; int[] aint2 = new int[] {k1, j + this.leafDistanceLimit, l1}; if (this.checkBlockLine(aint1, aint2) == -1) { int[] aint3 = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; double d3 = Math.sqrt(Math.pow((double)Math.abs(this.basePos[0] - aint1[0]), 2.0D) + Math.pow((double)Math.abs(this.basePos[2] - aint1[2]), 2.0D)); double d4 = d3 * this.branchSlope; if ((double)aint1[1] - d4 > (double)l) { aint3[1] = l; } else { aint3[1] = (int)((double)aint1[1] - d4); } if (this.checkBlockLine(aint3, aint1) == -1) { aint[k][0] = k1; aint[k][1] = j; aint[k][2] = l1; aint[k][3] = aint3[1]; ++k; } } } --j; --i1; } } this.leafNodes = new int[k][4]; System.arraycopy(aint, 0, this.leafNodes, 0, k); } void func_150529_a(int p_150529_1_, int p_150529_2_, int p_150529_3_, float p_150529_4_, byte p_150529_5_, Block p_150529_6_) { int l = (int)((double)p_150529_4_ + 0.618D); byte b1 = otherCoordPairs[p_150529_5_]; byte b2 = otherCoordPairs[p_150529_5_ + 3]; int[] aint = new int[] {p_150529_1_, p_150529_2_, p_150529_3_}; int[] aint1 = new int[] {0, 0, 0}; int i1 = -l; int j1 = -l; for (aint1[p_150529_5_] = aint[p_150529_5_]; i1 <= l; ++i1) { aint1[b1] = aint[b1] + i1; j1 = -l; while (j1 <= l) { double d0 = Math.pow((double)Math.abs(i1) + 0.5D, 2.0D) + Math.pow((double)Math.abs(j1) + 0.5D, 2.0D); if (d0 > (double)(p_150529_4_ * p_150529_4_)) { ++j1; } else { aint1[b2] = aint[b2] + j1; Block block1 = this.worldObj.getBlock(aint1[0], aint1[1], aint1[2]); if (!block1.isAir(worldObj, aint1[0], aint1[1], aint1[2]) && !block1.isLeaves(worldObj, aint1[0], aint1[1], aint1[2])) { ++j1; } else { this.setBlockAndNotifyAdequately(this.worldObj, aint1[0], aint1[1], aint1[2], p_150529_6_, 0); ++j1; } } } } } /** * Gets the rough size of a layer of the tree. */ float layerSize(int p_76490_1_) { if ((double)p_76490_1_ < (double)((float)this.heightLimit) * 0.3D) { return -1.618F; } else { float f = (float)this.heightLimit / 2.0F; float f1 = (float)this.heightLimit / 2.0F - (float)p_76490_1_; float f2; if (f1 == 0.0F) { f2 = f; } else if (Math.abs(f1) >= f) { f2 = 0.0F; } else { f2 = (float)Math.sqrt(Math.pow((double)Math.abs(f), 2.0D) - Math.pow((double)Math.abs(f1), 2.0D)); } f2 *= 0.5F; return f2; } } float leafSize(int p_76495_1_) { return p_76495_1_ >= 0 && p_76495_1_ < this.leafDistanceLimit ? (p_76495_1_ != 0 && p_76495_1_ != this.leafDistanceLimit - 1 ? 3.0F : 2.0F) : -1.0F; } /** * Generates the leaves surrounding an individual entry in the leafNodes list. */ void generateLeafNode(int p_76491_1_, int p_76491_2_, int p_76491_3_) { int l = p_76491_2_; for (int i1 = p_76491_2_ + this.leafDistanceLimit; l < i1; ++l) { float f = this.leafSize(l - p_76491_2_); this.func_150529_a(p_76491_1_, l, p_76491_3_, f, (byte)1, Blocks.leaves); } } void func_150530_a(int[] p_150530_1_, int[] p_150530_2_, Block p_150530_3_) { int[] aint2 = new int[] {0, 0, 0}; byte b0 = 0; byte b1; for (b1 = 0; b0 < 3; ++b0) { aint2[b0] = p_150530_2_[b0] - p_150530_1_[b0]; if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) { b1 = b0; } } if (aint2[b1] != 0) { byte b2 = otherCoordPairs[b1]; byte b3 = otherCoordPairs[b1 + 3]; byte b4; if (aint2[b1] > 0) { b4 = 1; } else { b4 = -1; } double d0 = (double)aint2[b2] / (double)aint2[b1]; double d1 = (double)aint2[b3] / (double)aint2[b1]; int[] aint3 = new int[] {0, 0, 0}; int i = 0; for (int j = aint2[b1] + b4; i != j; i += b4) { aint3[b1] = MathHelper.floor_double((double)(p_150530_1_[b1] + i) + 0.5D); aint3[b2] = MathHelper.floor_double((double)p_150530_1_[b2] + (double)i * d0 + 0.5D); aint3[b3] = MathHelper.floor_double((double)p_150530_1_[b3] + (double)i * d1 + 0.5D); byte b5 = 0; int k = Math.abs(aint3[0] - p_150530_1_[0]); int l = Math.abs(aint3[2] - p_150530_1_[2]); int i1 = Math.max(k, l); if (i1 > 0) { if (k == i1) { b5 = 4; } else if (l == i1) { b5 = 8; } } this.setBlockAndNotifyAdequately(this.worldObj, aint3[0], aint3[1], aint3[2], p_150530_3_, b5); } } } /** * Generates the leaf portion of the tree as specified by the leafNodes list. */ void generateLeaves() { int i = 0; for (int j = this.leafNodes.length; i < j; ++i) { int k = this.leafNodes[i][0]; int l = this.leafNodes[i][1]; int i1 = this.leafNodes[i][2]; this.generateLeafNode(k, l, i1); } } /** * Indicates whether or not a leaf node requires additional wood to be added to preserve integrity. */ boolean leafNodeNeedsBase(int p_76493_1_) { return (double)p_76493_1_ >= (double)this.heightLimit * 0.2D; } /** * Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a * field that is always 1 to 2. */ void generateTrunk() { int i = this.basePos[0]; int j = this.basePos[1]; int k = this.basePos[1] + this.height; int l = this.basePos[2]; int[] aint = new int[] {i, j, l}; int[] aint1 = new int[] {i, k, l}; this.func_150530_a(aint, aint1, Blocks.log); if (this.trunkSize == 2) { ++aint[0]; ++aint1[0]; this.func_150530_a(aint, aint1, Blocks.log); ++aint[2]; ++aint1[2]; this.func_150530_a(aint, aint1, Blocks.log); aint[0] += -1; aint1[0] += -1; this.func_150530_a(aint, aint1, Blocks.log); } } /** * Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade. */ void generateLeafNodeBases() { int i = 0; int j = this.leafNodes.length; for (int[] aint = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; i < j; ++i) { int[] aint1 = this.leafNodes[i]; int[] aint2 = new int[] {aint1[0], aint1[1], aint1[2]}; aint[1] = aint1[3]; int k = aint[1] - this.basePos[1]; if (this.leafNodeNeedsBase(k)) { this.func_150530_a(aint, aint2, Blocks.log); } } } /** * Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance * (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered. */ int checkBlockLine(int[] p_76496_1_, int[] p_76496_2_) { int[] aint2 = new int[] {0, 0, 0}; byte b0 = 0; byte b1; for (b1 = 0; b0 < 3; ++b0) { aint2[b0] = p_76496_2_[b0] - p_76496_1_[b0]; if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) { b1 = b0; } } if (aint2[b1] == 0) { return -1; } else { byte b2 = otherCoordPairs[b1]; byte b3 = otherCoordPairs[b1 + 3]; byte b4; if (aint2[b1] > 0) { b4 = 1; } else { b4 = -1; } double d0 = (double)aint2[b2] / (double)aint2[b1]; double d1 = (double)aint2[b3] / (double)aint2[b1]; int[] aint3 = new int[] {0, 0, 0}; int i = 0; int j; for (j = aint2[b1] + b4; i != j; i += b4) { aint3[b1] = p_76496_1_[b1] + i; aint3[b2] = MathHelper.floor_double((double)p_76496_1_[b2] + (double)i * d0); aint3[b3] = MathHelper.floor_double((double)p_76496_1_[b3] + (double)i * d1); Block block = this.worldObj.getBlock(aint3[0], aint3[1], aint3[2]); if (!this.isReplaceable(worldObj, aint3[0], aint3[1], aint3[2])) { break; } } return i == j ? -1 : Math.abs(i); } } /** * Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height * limit, is valid. */ boolean validTreeLocation() { int[] aint = new int[] {this.basePos[0], this.basePos[1], this.basePos[2]}; int[] aint1 = new int[] {this.basePos[0], this.basePos[1] + this.heightLimit - 1, this.basePos[2]}; Block block = this.worldObj.getBlock(this.basePos[0], this.basePos[1] - 1, this.basePos[2]); boolean isSoil = block.canSustainPlant(worldObj, basePos[0], basePos[1] - 1, basePos[2], ForgeDirection.UP, (BlockSapling)Blocks.sapling); if (!isSoil) { return false; } else { int i = this.checkBlockLine(aint, aint1); if (i == -1) { return true; } else if (i < 6) { return false; } else { this.heightLimit = i; return true; } } } /** * Rescales the generator settings, only used in WorldGenBigTree */ public void setScale(double p_76487_1_, double p_76487_3_, double p_76487_5_) { this.heightLimitLimit = (int)(p_76487_1_ * 12.0D); if (p_76487_1_ > 0.5D) { this.leafDistanceLimit = 5; } this.scaleWidth = p_76487_3_; this.leafDensity = p_76487_5_; } public boolean generate(World p_76484_1_, Random p_76484_2_, int p_76484_3_, int p_76484_4_, int p_76484_5_) { this.worldObj = p_76484_1_; long l = p_76484_2_.nextLong(); this.rand.setSeed(l); this.basePos[0] = p_76484_3_; this.basePos[1] = p_76484_4_; this.basePos[2] = p_76484_5_; if (this.heightLimit == 0) { this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit); } if (!this.validTreeLocation()) { this.worldObj = null; //Fix vanilla Mem leak, holds latest world return false; } else { this.generateLeafNodeList(); this.generateLeaves(); this.generateTrunk(); this.generateLeafNodeBases(); this.worldObj = null; //Fix vanilla Mem leak, holds latest world return true; } } }