package net.minecraft.stats;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.StatCollector;
public class Achievement extends StatBase
{
/** Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed. */
public final int displayColumn;
/** Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed. */
public final int displayRow;
/** Holds the parent achievement, that must be taken before this achievement is avaiable. */
public final Achievement parentAchievement;
/** Holds the description of the achievement, ready to be formatted and/or displayed. */
private final String achievementDescription;
/**
* Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open
* the inventory.
*/
@SideOnly(Side.CLIENT)
private IStatStringFormat statStringFormatter;
/** Holds the ItemStack that will be used to draw the achievement into the GUI. */
public final ItemStack theItemStack;
/**
* Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to
* achieve.
*/
private boolean isSpecial;
private static final String __OBFID = "CL_00001466";
public Achievement(String p_i45300_1_, String threadName, int p_i45300_3_, int p_i45300_4_, Item p_i45300_5_, Achievement p_i45300_6_)
{
this(p_i45300_1_, threadName, p_i45300_3_, p_i45300_4_, new ItemStack(p_i45300_5_), p_i45300_6_);
}
public Achievement(String p_i45301_1_, String p_i45301_2_, int p_i45301_3_, int p_i45301_4_, Block p_i45301_5_, Achievement p_i45301_6_)
{
this(p_i45301_1_, p_i45301_2_, p_i45301_3_, p_i45301_4_, new ItemStack(p_i45301_5_), p_i45301_6_);
}
public Achievement(String p_i45302_1_, String p_i45302_2_, int p_i45302_3_, int p_i45302_4_, ItemStack p_i45302_5_, Achievement p_i45302_6_)
{
super(p_i45302_1_, new ChatComponentTranslation("achievement." + p_i45302_2_, new Object[0]));
this.theItemStack = p_i45302_5_;
this.achievementDescription = "achievement." + p_i45302_2_ + ".desc";
this.displayColumn = p_i45302_3_;
this.displayRow = p_i45302_4_;
if (p_i45302_3_ < AchievementList.minDisplayColumn)
{
AchievementList.minDisplayColumn = p_i45302_3_;
}
if (p_i45302_4_ < AchievementList.minDisplayRow)
{
AchievementList.minDisplayRow = p_i45302_4_;
}
if (p_i45302_3_ > AchievementList.maxDisplayColumn)
{
AchievementList.maxDisplayColumn = p_i45302_3_;
}
if (p_i45302_4_ > AchievementList.maxDisplayRow)
{
AchievementList.maxDisplayRow = p_i45302_4_;
}
this.parentAchievement = p_i45302_6_;
}
/**
* Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the
* current instance.
*/
public Achievement initIndependentStat()
{
this.isIndependent = true;
return this;
}
/**
* Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to
* achieve.
*/
public Achievement setSpecial()
{
this.isSpecial = true;
return this;
}
/**
* Register the stat into StatList.
*/
public Achievement registerStat()
{
super.registerStat();
AchievementList.achievementList.add(this);
return this;
}
/**
* Returns whether or not the StatBase-derived class is a statistic (running counter) or an achievement (one-shot).
*/
public boolean isAchievement()
{
return true;
}
public IChatComponent getStatName()
{
IChatComponent ichatcomponent = super.getStatName();
ichatcomponent.getChatStyle().setColor(this.getSpecial() ? EnumChatFormatting.DARK_PURPLE : EnumChatFormatting.GREEN);
return ichatcomponent;
}
public Achievement func_150953_b(Class p_150953_1_)
{
return (Achievement)super.func_150953_b(p_150953_1_);
}
/**
* Returns the fully description of the achievement - ready to be displayed on screen.
*/
@SideOnly(Side.CLIENT)
public String getDescription()
{
return this.statStringFormatter != null ? this.statStringFormatter.formatString(StatCollector.translateToLocal(this.achievementDescription)) : StatCollector.translateToLocal(this.achievementDescription);
}
/**
* Defines a string formatter for the achievement.
*/
@SideOnly(Side.CLIENT)
public Achievement setStatStringFormatter(IStatStringFormat p_75988_1_)
{
this.statStringFormatter = p_75988_1_;
return this;
}
/**
* Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to
* achieve.
*/
public boolean getSpecial()
{
return this.isSpecial;
}
}