package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderXPOrb extends Render { private static final ResourceLocation experienceOrbTextures = new ResourceLocation("textures/entity/experience_orb.png"); private static final String __OBFID = "CL_00000993"; public RenderXPOrb() { this.shadowSize = 0.15F; this.shadowOpaque = 0.75F; } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityXPOrb p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); this.bindEntityTexture(p_76986_1_); int i = p_76986_1_.getTextureByXP(); float f2 = (float)(i % 4 * 16 + 0) / 64.0F; float f3 = (float)(i % 4 * 16 + 16) / 64.0F; float f4 = (float)(i / 4 * 16 + 0) / 64.0F; float f5 = (float)(i / 4 * 16 + 16) / 64.0F; float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.25F; int j = p_76986_1_.getBrightnessForRender(p_76986_9_); int k = j % 65536; int l = j / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float f10 = 255.0F; float f11 = ((float)p_76986_1_.xpColor + p_76986_9_) / 2.0F; l = (int)((MathHelper.sin(f11 + 0.0F) + 1.0F) * 0.5F * f10); int i1 = (int)f10; int j1 = (int)((MathHelper.sin(f11 + 4.1887903F) + 1.0F) * 0.1F * f10); int k1 = l << 16 | i1 << 8 | j1; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); float f9 = 0.3F; GL11.glScalef(f9, f9, f9); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setColorRGBA_I(k1, 128); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5); tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityXPOrb p_110775_1_) { return experienceOrbTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityXPOrb)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityXPOrb)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }