/** * Copyright (c) 2011, Novyon Events * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @author Anthyon */ package com.jme3.terrain.noise.basis; import com.jme3.terrain.noise.Basis; import com.jme3.terrain.noise.modulator.Modulator; import com.jme3.terrain.noise.modulator.NoiseModulator; import java.nio.FloatBuffer; import java.util.ArrayList; import java.util.List; /** * Utility base class for Noise implementations * * @author Anthyon * */ public abstract class Noise implements Basis { protected List<Modulator> modulators = new ArrayList<Modulator>(); protected float scale = 1.0f; @Override public String toString() { return this.getClass().getSimpleName(); } @Override public FloatBuffer getBuffer(float sx, float sy, float base, int size) { FloatBuffer retval = FloatBuffer.allocate(size * size); for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { retval.put(this.modulate((sx + x) / size, (sy + y) / size, base)); } } return retval; } public float modulate(float x, float y, float z) { float retval = this.value(x, y, z); for (Modulator m : this.modulators) { if (m instanceof NoiseModulator) { retval = m.value(retval); } } return retval; } @Override public Basis addModulator(Modulator modulator) { this.modulators.add(modulator); return this; } @Override public Basis setScale(float scale) { this.scale = scale; return this; } @Override public float getScale() { return this.scale; } }