/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bounding; import com.jme3.bounding.BoundingBox; import com.jme3.collision.CollisionResults; import com.jme3.math.Ray; import com.jme3.math.Vector3f; /** * Tests picking/collision between bounds and shapes. */ public class TestRayCollision { public static void main(String[] args){ Ray r = new Ray(Vector3f.ZERO, Vector3f.UNIT_X); BoundingBox bbox = new BoundingBox(new Vector3f(5, 0, 0), 1, 1, 1); CollisionResults res = new CollisionResults(); bbox.collideWith(r, res); System.out.println("Bounding:" +bbox); System.out.println("Ray: "+r); System.out.println("Num collisions: "+res.size()); for (int i = 0; i < res.size(); i++){ System.out.println("--- Collision #"+i+" ---"); float dist = res.getCollision(i).getDistance(); Vector3f pt = res.getCollision(i).getContactPoint(); System.out.println("distance: "+dist); System.out.println("point: "+pt); } } }