/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.jogl; import com.jme3.renderer.RendererException; import com.jme3.texture.Image; import com.jme3.texture.Image.Format; import com.jme3.texture.image.ColorSpace; import java.nio.ByteBuffer; import java.util.logging.Level; import java.util.logging.Logger; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL2ES3; import com.jogamp.opengl.GL2GL3; import com.jogamp.opengl.GLContext; public class TextureUtil { private static boolean abgrToRgbaConversionEnabled = false; public static int convertTextureFormat(Format fmt) { switch (fmt) { case Alpha8: return GL.GL_ALPHA; case Luminance8Alpha8: return GL.GL_LUMINANCE_ALPHA; case Luminance8: return GL.GL_LUMINANCE; case BGR8: case RGB8: case RGB565: return GL.GL_RGB; case RGB5A1: case RGBA8: return GL.GL_RGBA; case Depth: return GL2ES2.GL_DEPTH_COMPONENT; default: throw new UnsupportedOperationException("Unrecognized format: " + fmt); } } public static class GLImageFormat { int internalFormat; int format; int dataType; boolean compressed; public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) { this.internalFormat = internalFormat; this.format = format; this.dataType = dataType; this.compressed = compressed; } } private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length]; private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){ formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed); } static { // Alpha formats setFormat(Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE, false); // Luminance formats setFormat(Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.Luminance16F, GL2.GL_LUMINANCE16F, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false); setFormat(Format.Luminance32F, GL2.GL_LUMINANCE32F, GL.GL_LUMINANCE, GL.GL_FLOAT, false); // Luminance alpha formats setFormat(Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.Luminance16FAlpha16F, GL2.GL_LUMINANCE_ALPHA16F, GL.GL_LUMINANCE_ALPHA, GL.GL_HALF_FLOAT, false); // Depth formats setFormat(Format.Depth, GL2ES2.GL_DEPTH_COMPONENT, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.Depth16, GL.GL_DEPTH_COMPONENT16, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT, false); setFormat(Format.Depth24, GL.GL_DEPTH_COMPONENT24, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false); setFormat(Format.Depth32, GL.GL_DEPTH_COMPONENT32, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false); setFormat(Format.Depth32F, GL2GL3.GL_DEPTH_COMPONENT32F, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, false); // Depth stencil formats setFormat(Format.Depth24Stencil8, GL.GL_DEPTH24_STENCIL8, GL.GL_DEPTH_STENCIL, GL.GL_UNSIGNED_INT_24_8, false); // RGB formats setFormat(Format.BGR8, GL.GL_RGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.ARGB8, GL.GL_RGBA8, GL.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, false); setFormat(Format.BGRA8, GL.GL_RGBA8, GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.RGB8, GL.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.RGB16F, GL2ES2.GL_RGB16F, GL.GL_RGB, GL.GL_HALF_FLOAT, false); setFormat(Format.RGB32F, GL.GL_RGB32F, GL.GL_RGB, GL.GL_FLOAT, false); // Special RGB formats setFormat(Format.RGB111110F, GL2ES3.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_UNSIGNED_INT_10F_11F_11F_REV, false); setFormat(Format.RGB9E5, GL2GL3.GL_RGB9_E5, GL.GL_RGB, GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV, false); setFormat(Format.RGB16F_to_RGB111110F, GL2ES3.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false); setFormat(Format.RGB16F_to_RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL.GL_HALF_FLOAT, false); // RGBA formats setFormat(Format.ABGR8, GL.GL_RGBA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.RGB5A1, GL.GL_RGB5_A1, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, false); setFormat(Format.RGBA8, GL.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false); setFormat(Format.RGBA16F, GL2ES2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false); setFormat(Format.RGBA32F, GL.GL_RGBA32F, GL.GL_RGBA, GL.GL_FLOAT, false); // DXT formats setFormat(Format.DXT1, GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true); setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); } //sRGB formats private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL2.GL_SRGB8,GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL.GL_SRGB8_ALPHA8,GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL2.GL_SLUMINANCE8,GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL2.GL_SLUMINANCE8_ALPHA8,GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL2.GL_SRGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL2.GL_SRGB8_ALPHA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false); //FIXME cannot find GL_COMPRESSED_RGB_S3TC_DXT1,GL_COMPRESSED_RGBA_S3TC_DXT1,GL_COMPRESSED_RGB_S3TC_DXT3,GL_COMPRESSED_RGB_S3TC_DXT5 in JOGL used constants //GL_COMPRESSED_RGB_S3TC_DXT1 = 33776; //GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777; //GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778; //GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779; private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(33776, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true); private static final GLImageFormat sRGB_DXT1A = new GLImageFormat( 33777, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(33778, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); private static final GLImageFormat sRGB_DXT5 = new GLImageFormat( 33779, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); public static GLImageFormat getImageFormat(Format fmt, boolean isSrgb){ GL gl = GLContext.getCurrentGL(); switch (fmt){ case ABGR8: if (!gl.isExtensionAvailable("GL_EXT_abgr") && !abgrToRgbaConversionEnabled) { setFormat(Format.ABGR8, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false); abgrToRgbaConversionEnabled = true; } break; case BGR8: if (!gl.isExtensionAvailable("GL_VERSION_1_2") && !gl.isExtensionAvailable("EXT_bgra")){ return null; } break; case DXT1: case DXT1A: case DXT3: case DXT5: if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc")) { return null; } break; case Depth: case Depth16: case Depth24: case Depth32: if (!gl.isExtensionAvailable("GL_VERSION_1_4") && !gl.isExtensionAvailable("ARB_depth_texture")){ return null; } break; case Depth24Stencil8: if (!gl.isExtensionAvailable("GL_VERSION_3_0")){ return null; } break; case Luminance16F: case Luminance16FAlpha16F: case Luminance32F: if (!gl.isExtensionAvailable("GL_ARB_texture_float")){ return null; } break; case RGB16F: case RGB32F: case RGBA16F: case RGBA32F: if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_ARB_texture_float")){ return null; } break; case Depth32F: if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_NV_depth_buffer_float")){ return null; } break; case RGB9E5: case RGB16F_to_RGB9E5: if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")){ return null; } break; case RGB111110F: case RGB16F_to_RGB111110F: if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_packed_float")){ return null; } break; } if(isSrgb){ return getSrgbFormat(fmt); } return formatToGL[fmt.ordinal()]; } public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) { GLImageFormat glFmt = getImageFormat(fmt, isSrgb); if (glFmt == null) { throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware."); } return glFmt; } private static GLImageFormat getSrgbFormat(Format fmt){ switch (fmt){ case RGB8 : return sRGB_RGB8; case RGBA8 : return sRGB_RGBA8; case BGR8 : return sRGB_BGR8; case ABGR8 : return sRGB_ABGR8; case Luminance8 : return sRGB_Luminance8; case Luminance8Alpha8 : return sRGB_LuminanceAlpha8; case DXT1 : return sRGB_DXT1; case DXT1A : return sRGB_DXT1A; case DXT3 : return sRGB_DXT3; case DXT5 : return sRGB_DXT5; default : Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString()); return formatToGL[fmt.ordinal()]; } } public static void uploadTexture(Image image, int target, int index, int border, boolean linearizeSrgb){ GL gl = GLContext.getCurrentGL(); Image.Format fmt = image.getFormat(); GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb); ByteBuffer data; if (index >= 0 && image.getData() != null && image.getData().size() > 0){ data = image.getData(index); }else{ data = null; } int width = image.getWidth(); int height = image.getHeight(); int depth = image.getDepth(); if (data != null) { if (abgrToRgbaConversionEnabled) { convertABGRtoRGBA(data); } gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); } int[] mipSizes = image.getMipMapSizes(); int pos = 0; // TODO: Remove unneccessary allocation if (mipSizes == null){ if (data != null) mipSizes = new int[]{ data.capacity() }; else mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 }; } boolean subtex = false; int samples = image.getMultiSamples(); for (int i = 0; i < mipSizes.length; i++){ int mipWidth = Math.max(1, width >> i); int mipHeight = Math.max(1, height >> i); int mipDepth = Math.max(1, depth >> i); if (data != null){ data.position(pos); data.limit(pos + mipSizes[i]); } if (glFmt.compressed && data != null){ if (target == GL2ES2.GL_TEXTURE_3D){ gl.getGL2ES2().glCompressedTexImage3D(target, i, glFmt.internalFormat, mipWidth, mipHeight, mipDepth, data.remaining(), border, data); }else{ //all other targets use 2D: array, cubemap, 2d gl.glCompressedTexImage2D(target, i, glFmt.internalFormat, mipWidth, mipHeight, data.remaining(), border, data); } }else{ if (target == GL2ES2.GL_TEXTURE_3D){ gl.getGL2ES2().glTexImage3D(target, i, glFmt.internalFormat, mipWidth, mipHeight, mipDepth, border, glFmt.format, glFmt.dataType, data); }else if (target == GL2ES3.GL_TEXTURE_2D_ARRAY){ // prepare data for 2D array // or upload slice if (index == -1){ gl.getGL2ES2().glTexImage3D(target, 0, glFmt.internalFormat, mipWidth, mipHeight, image.getData().size(), //# of slices border, glFmt.format, glFmt.dataType, data); }else{ gl.getGL2ES2().glTexSubImage3D(target, i, // level 0, // xoffset 0, // yoffset index, // zoffset width, // width height, // height 1, // depth glFmt.format, glFmt.dataType, data); } }else{ if (subtex){ if (samples > 1){ throw new IllegalStateException("Cannot update multisample textures"); } gl.glTexSubImage2D(target, i, 0, 0, mipWidth, mipHeight, glFmt.format, glFmt.dataType, data); }else{ if (samples > 1){ if (gl.isGL2GL3()) { gl.getGL3().glTexImage2DMultisample(target, samples, glFmt.internalFormat, mipWidth, mipHeight, true); } } else { gl.glTexImage2D(target, i, glFmt.internalFormat, mipWidth, mipHeight, border, glFmt.format, glFmt.dataType, data); } } } } pos += mipSizes[i]; } } private static void convertABGRtoRGBA(ByteBuffer buffer) { for (int i = 0; i < buffer.capacity(); i++) { int a = buffer.get(i++); int b = buffer.get(i++); int g = buffer.get(i++); int r = buffer.get(i); buffer.put(i - 3, (byte) r); buffer.put(i - 2, (byte) g); buffer.put(i - 1, (byte) b); buffer.put(i, (byte) a); } } /** * Update the texture currently bound to target at with data from the given Image at position x and y. The parameter * index is used as the zoffset in case a 3d texture or texture 2d array is being updated. * * @param image Image with the source data (this data will be put into the texture) * @param target the target texture * @param index the mipmap level to update * @param x the x position where to put the image in the texture * @param y the y position where to put the image in the texture */ public static void uploadSubTexture( Image image, int target, int index, int x, int y, boolean linearizeSrgb) { GL gl = GLContext.getCurrentGL(); Image.Format fmt = image.getFormat(); GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb); ByteBuffer data = null; if (index >= 0 && image.getData() != null && image.getData().size() > 0) { data = image.getData(index); } int width = image.getWidth(); int height = image.getHeight(); int depth = image.getDepth(); if (data != null) { gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); } int[] mipSizes = image.getMipMapSizes(); int pos = 0; // TODO: Remove unneccessary allocation if (mipSizes == null){ if (data != null) { mipSizes = new int[]{ data.capacity() }; } else { mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 }; } } int samples = image.getMultiSamples(); for (int i = 0; i < mipSizes.length; i++){ int mipWidth = Math.max(1, width >> i); int mipHeight = Math.max(1, height >> i); int mipDepth = Math.max(1, depth >> i); if (data != null){ data.position(pos); data.limit(pos + mipSizes[i]); } // to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each // gl*Image call in an attempt to unclutter things a bit pos += mipSizes[i]; int glFmtInternal = glFmt.internalFormat; int glFmtFormat = glFmt.format; int glFmtDataType = glFmt.dataType; if (glFmt.compressed && data != null){ if (target == GL2ES2.GL_TEXTURE_3D){ gl.getGL2ES2().glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data.limit(), data); continue; } // all other targets use 2D: array, cubemap, 2d gl.getGL2ES2().glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data.limit(), data); continue; } if (target == GL2ES2.GL_TEXTURE_3D){ gl.getGL2ES2().glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data); continue; } if (samples > 1){ throw new IllegalStateException("Cannot update multisample textures"); } gl.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data); continue; } } }