/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.cinematic.events; import com.jme3.animation.LoopMode; import com.jme3.app.Application; import com.jme3.cinematic.Cinematic; import com.jme3.cinematic.PlayState; import com.jme3.export.Savable; /** * * @author Nehon */ public interface CinematicEvent extends Savable { /** * Starts the animation */ public void play(); /** * Stops the animation */ public void stop(); /** * this method can be implemented if the event needs different handling when * stopped naturally (when the event reach its end) * or when it was forced stopped during playback * otherwise it just call regular stop() */ public void forceStop(); /** * Pauses the animation */ public void pause(); /** * Returns the actual duration of the animation * @return the duration */ public float getDuration(); /** * Sets the speed of the animation (1 is normal speed, 2 is twice faster) * @param speed */ public void setSpeed(float speed); /** * returns the speed of the animation * @return the speed */ public float getSpeed(); /** * returns the PlayState of the animation * @return the plat state */ public PlayState getPlayState(); /** * @param loop Set the loop mode for the channel. The loop mode * determines what will happen to the animation once it finishes * playing. * * For more information, see the LoopMode enum class. * @see LoopMode */ public void setLoopMode(LoopMode loop); /** * @return The loop mode currently set for the animation. The loop mode * determines what will happen to the animation once it finishes * playing. * * For more information, see the LoopMode enum class. * @see LoopMode */ public LoopMode getLoopMode(); /** * returns the initial duration of the animation at speed = 1 in seconds. * @return the initial duration */ public float getInitialDuration(); /** * Sets the duration of the antionamtion at speed = 1 in seconds * @param initialDuration */ public void setInitialDuration(float initialDuration); /** * called internally in the update method, place here anything you want to run in the update loop * @param tpf time per frame */ public void internalUpdate(float tpf); /** * initialize this event * @param app the application * @param cinematic the cinematic */ public void initEvent(Application app, Cinematic cinematic); /** * When this method is invoked, the event should fast forward to the given time according time 0 is the start of the event. * @param time the time to fast forward to */ public void setTime(float time); /** * returns the current time of the cinematic event * @return the time */ public float getTime(); /** * method called when an event is removed from a cinematic * this method should remove any reference to any external objects. */ public void dispose(); }