/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.model.anim; /** * * @author Nehon */ import com.jme3.animation.*; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.font.BitmapText; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.ssao.SSAOFilter; import com.jme3.renderer.queue.RenderQueue; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Quad; import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.DirectionalLightShadowRenderer; import java.util.ArrayList; import java.util.List; import jme3test.post.SSAOUI; public class TestSkeletonControlRefresh extends SimpleApplication implements ActionListener{ private AnimChannel channel; private AnimControl control; private String[] animNames = {"Dodge", "Walk", "pull", "push"}; private final static int SIZE = 10; private boolean hwSkinningEnable = true; private List<SkeletonControl> skControls = new ArrayList<SkeletonControl>(); private BitmapText hwsText; public static void main(String[] args) { TestSkeletonControlRefresh app = new TestSkeletonControlRefresh(); app.start(); } @Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.White); flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(3.8664846f, 6.2704787f, 9.664585f)); cam.setRotation(new Quaternion(-0.054774776f, 0.94064945f, -0.27974048f, -0.18418397f)); makeHudText(); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey k = new TextureKey("Models/Oto/Oto.jpg", false); m.setTexture("ColorMap", assetManager.loadTexture(k)); for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); //setting a different material model.setMaterial(m.clone()); model.setLocalScale(0.1f); model.setLocalTranslation(i - SIZE / 2, 0, j - SIZE / 2); control = model.getControl(AnimControl.class); channel = control.createChannel(); channel.setAnim(animNames[(i + j) % 4]); channel.setLoopMode(LoopMode.DontLoop); SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); //This is a workaround the issue. this call will make the SkeletonControl gather the targets again. //skeletonControl.setSpatial(model); skeletonControl.setHardwareSkinningPreferred(hwSkinningEnable); skControls.add(skeletonControl); rootNode.attachChild(model); } } rootNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); setupFloor(); inputManager.addListener(this, "toggleHWS"); inputManager.addMapping("toggleHWS", new KeyTrigger(KeyInput.KEY_SPACE)); // DirectionalLightShadowRenderer pssm = new DirectionalLightShadowRenderer(assetManager, 1024, 2); // pssm.setLight(dl); // viewPort.addProcessor(pssm); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); DirectionalLightShadowFilter sf = new DirectionalLightShadowFilter(assetManager, 1024, 2); sf.setLight(dl); fpp.addFilter(sf); fpp.addFilter(new SSAOFilter()); viewPort.addProcessor(fpp); } public void setupFloor() { Quad q = new Quad(20, 20); q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10)); Geometry geom = new Geometry("floor", q); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.White); geom.setMaterial(mat); geom.rotate(-FastMath.HALF_PI, 0, 0); geom.center(); geom.move(0, -0.3f, 0); geom.setShadowMode(RenderQueue.ShadowMode.Receive); rootNode.attachChild(geom); } @Override public void onAction(String name, boolean isPressed, float tpf) { if(isPressed && name.equals("toggleHWS")){ hwSkinningEnable = !hwSkinningEnable; for (SkeletonControl skControl : skControls) { skControl.setHardwareSkinningPreferred(hwSkinningEnable); hwsText.setText("HWS : "+ hwSkinningEnable); } } } private void makeHudText() { guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); hwsText = new BitmapText(guiFont, false); hwsText.setSize(guiFont.getCharSet().getRenderedSize()); hwsText.setText("HWS : "+ hwSkinningEnable); hwsText.setLocalTranslation(0, cam.getHeight(), 0); guiNode.attachChild(hwsText); } }