/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.blender.textures.generating; import com.jme3.math.FastMath; import com.jme3.scene.plugins.blender.BlenderContext; import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.textures.TexturePixel; import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.DistanceFunction; import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseMath; import com.jme3.texture.Image.Format; /** * This class generates the 'voronoi' texture. * @author Marcin Roguski (Kaelthas) */ public class TextureGeneratorVoronoi extends TextureGenerator { protected float noisesize; protected float outscale; protected float mexp; protected DistanceFunction distanceFunction; protected int voronoiColorType; protected float[] da = new float[4], pa = new float[12]; protected float[] hashPoint; protected float[] voronoiWeights; protected float weightSum; /** * Constructor stores the given noise generator. * @param noiseGenerator * the noise generator */ public TextureGeneratorVoronoi(NoiseGenerator noiseGenerator) { super(noiseGenerator, Format.Luminance8); } @Override public void readData(Structure tex, BlenderContext blenderContext) { super.readData(tex, blenderContext); voronoiWeights = new float[4]; voronoiWeights[0] = ((Number) tex.getFieldValue("vn_w1")).floatValue(); voronoiWeights[1] = ((Number) tex.getFieldValue("vn_w2")).floatValue(); voronoiWeights[2] = ((Number) tex.getFieldValue("vn_w3")).floatValue(); voronoiWeights[3] = ((Number) tex.getFieldValue("vn_w4")).floatValue(); noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue(); mexp = ((Number) tex.getFieldValue("vn_mexp")).floatValue(); int distanceType = ((Number) tex.getFieldValue("vn_distm")).intValue(); distanceFunction = NoiseGenerator.distanceFunctions.get(distanceType); voronoiColorType = ((Number) tex.getFieldValue("vn_coltype")).intValue(); hashPoint = voronoiColorType != 0 ? new float[3] : null; weightSum = voronoiWeights[0] + voronoiWeights[1] + voronoiWeights[2] + voronoiWeights[3]; if (weightSum != 0.0f) { weightSum = outscale / weightSum; } if (voronoiColorType != 0 || colorBand != null) { imageFormat = Format.RGBA8; } } @Override public void getPixel(TexturePixel pixel, float x, float y, float z) { // for voronoi we need to widen the range a little NoiseGenerator.NoiseFunctions.voronoi(x * 4, y * 4, z * 4, da, pa, mexp, distanceFunction); pixel.intensity = weightSum * FastMath.abs(voronoiWeights[0] * da[0] + voronoiWeights[1] * da[1] + voronoiWeights[2] * da[2] + voronoiWeights[3] * da[3]); if (pixel.intensity > 1.0f) { pixel.intensity = 1.0f; } else if (pixel.intensity < 0.0f) { pixel.intensity = 0.0f; } if (colorBand != null) {// colorband ALWAYS goes first and covers the color (if set) int colorbandIndex = (int) (pixel.intensity * 1000.0f); pixel.red = colorBand[colorbandIndex][0]; pixel.green = colorBand[colorbandIndex][1]; pixel.blue = colorBand[colorbandIndex][2]; pixel.alpha = colorBand[colorbandIndex][3]; } else if (voronoiColorType != 0) { pixel.red = pixel.green = pixel.blue = 0.0f; pixel.alpha = 1.0f; for (int m = 0; m < 12; m += 3) { float weight = voronoiWeights[m / 3]; NoiseMath.hash((int) pa[m], (int) pa[m + 1], (int) pa[m + 2], hashPoint); pixel.red += weight * hashPoint[0]; pixel.green += weight * hashPoint[1]; pixel.blue += weight * hashPoint[2]; } if (voronoiColorType >= 2) { float t1 = (da[1] - da[0]) * 10.0f; if (t1 > 1.0f) { t1 = 1.0f; } if (voronoiColorType == 3) { t1 *= pixel.intensity; } else { t1 *= weightSum; } pixel.red *= t1; pixel.green *= t1; pixel.blue *= t1; } else { pixel.red *= weightSum; pixel.green *= weightSum; pixel.blue *= weightSum; } } if (voronoiColorType != 0 || colorBand != null) { this.applyBrightnessAndContrast(bacd, pixel); } else { this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness); } } }