package com.jme3.audio.openal; import java.nio.IntBuffer; public interface EFX { static final String ALC_EXT_EFX_NAME = "ALC_EXT_EFX"; static final int ALC_EFX_MAJOR_VERSION = 0x20001; static final int ALC_EFX_MINOR_VERSION = 0x20002; static final int ALC_MAX_AUXILIARY_SENDS = 0x20003; ///* Listener properties. */ //#define AL_METERS_PER_UNIT 0x20004 // ///* Source properties. */ static final int AL_DIRECT_FILTER = 0x20005; static final int AL_AUXILIARY_SEND_FILTER = 0x20006; //#define AL_AIR_ABSORPTION_FACTOR 0x20007 //#define AL_ROOM_ROLLOFF_FACTOR 0x20008 //#define AL_CONE_OUTER_GAINHF 0x20009 static final int AL_DIRECT_FILTER_GAINHF_AUTO = 0x2000A; //#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B //#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C // // ///* Effect properties. */ // ///* Reverb effect parameters */ static final int AL_REVERB_DENSITY = 0x0001; static final int AL_REVERB_DIFFUSION = 0x0002; static final int AL_REVERB_GAIN = 0x0003; static final int AL_REVERB_GAINHF = 0x0004; static final int AL_REVERB_DECAY_TIME = 0x0005; static final int AL_REVERB_DECAY_HFRATIO = 0x0006; static final int AL_REVERB_REFLECTIONS_GAIN = 0x0007; static final int AL_REVERB_REFLECTIONS_DELAY = 0x0008; static final int AL_REVERB_LATE_REVERB_GAIN = 0x0009; static final int AL_REVERB_LATE_REVERB_DELAY = 0x000A; static final int AL_REVERB_AIR_ABSORPTION_GAINHF = 0x000B; static final int AL_REVERB_ROOM_ROLLOFF_FACTOR = 0x000C; static final int AL_REVERB_DECAY_HFLIMIT = 0x000D; ///* EAX Reverb effect parameters */ //#define AL_EAXREVERB_DENSITY 0x0001 //#define AL_EAXREVERB_DIFFUSION 0x0002 //#define AL_EAXREVERB_GAIN 0x0003 //#define AL_EAXREVERB_GAINHF 0x0004 //#define AL_EAXREVERB_GAINLF 0x0005 //#define AL_EAXREVERB_DECAY_TIME 0x0006 //#define AL_EAXREVERB_DECAY_HFRATIO 0x0007 //#define AL_EAXREVERB_DECAY_LFRATIO 0x0008 //#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009 //#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A //#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B //#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C //#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D //#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E //#define AL_EAXREVERB_ECHO_TIME 0x000F //#define AL_EAXREVERB_ECHO_DEPTH 0x0010 //#define AL_EAXREVERB_MODULATION_TIME 0x0011 //#define AL_EAXREVERB_MODULATION_DEPTH 0x0012 //#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013 //#define AL_EAXREVERB_HFREFERENCE 0x0014 //#define AL_EAXREVERB_LFREFERENCE 0x0015 //#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016 //#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017 // ///* Chorus effect parameters */ //#define AL_CHORUS_WAVEFORM 0x0001 //#define AL_CHORUS_PHASE 0x0002 //#define AL_CHORUS_RATE 0x0003 //#define AL_CHORUS_DEPTH 0x0004 //#define AL_CHORUS_FEEDBACK 0x0005 //#define AL_CHORUS_DELAY 0x0006 // ///* Distortion effect parameters */ //#define AL_DISTORTION_EDGE 0x0001 //#define AL_DISTORTION_GAIN 0x0002 //#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003 //#define AL_DISTORTION_EQCENTER 0x0004 //#define AL_DISTORTION_EQBANDWIDTH 0x0005 // ///* Echo effect parameters */ //#define AL_ECHO_DELAY 0x0001 //#define AL_ECHO_LRDELAY 0x0002 //#define AL_ECHO_DAMPING 0x0003 //#define AL_ECHO_FEEDBACK 0x0004 //#define AL_ECHO_SPREAD 0x0005 // ///* Flanger effect parameters */ //#define AL_FLANGER_WAVEFORM 0x0001 //#define AL_FLANGER_PHASE 0x0002 //#define AL_FLANGER_RATE 0x0003 //#define AL_FLANGER_DEPTH 0x0004 //#define AL_FLANGER_FEEDBACK 0x0005 //#define AL_FLANGER_DELAY 0x0006 // ///* Frequency shifter effect parameters */ //#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001 //#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002 //#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003 // ///* Vocal morpher effect parameters */ //#define AL_VOCAL_MORPHER_PHONEMEA 0x0001 //#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002 //#define AL_VOCAL_MORPHER_PHONEMEB 0x0003 //#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004 //#define AL_VOCAL_MORPHER_WAVEFORM 0x0005 //#define AL_VOCAL_MORPHER_RATE 0x0006 // ///* Pitchshifter effect parameters */ //#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001 //#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002 // ///* Ringmodulator effect parameters */ //#define AL_RING_MODULATOR_FREQUENCY 0x0001 //#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002 //#define AL_RING_MODULATOR_WAVEFORM 0x0003 // ///* Autowah effect parameters */ //#define AL_AUTOWAH_ATTACK_TIME 0x0001 //#define AL_AUTOWAH_RELEASE_TIME 0x0002 //#define AL_AUTOWAH_RESONANCE 0x0003 //#define AL_AUTOWAH_PEAK_GAIN 0x0004 // ///* Compressor effect parameters */ //#define AL_COMPRESSOR_ONOFF 0x0001 // ///* Equalizer effect parameters */ //#define AL_EQUALIZER_LOW_GAIN 0x0001 //#define AL_EQUALIZER_LOW_CUTOFF 0x0002 //#define AL_EQUALIZER_MID1_GAIN 0x0003 //#define AL_EQUALIZER_MID1_CENTER 0x0004 //#define AL_EQUALIZER_MID1_WIDTH 0x0005 //#define AL_EQUALIZER_MID2_GAIN 0x0006 //#define AL_EQUALIZER_MID2_CENTER 0x0007 //#define AL_EQUALIZER_MID2_WIDTH 0x0008 //#define AL_EQUALIZER_HIGH_GAIN 0x0009 //#define AL_EQUALIZER_HIGH_CUTOFF 0x000A // ///* Effect type */ //#define AL_EFFECT_FIRST_PARAMETER 0x0000 //#define AL_EFFECT_LAST_PARAMETER 0x8000 static final int AL_EFFECT_TYPE = 0x8001; // ///* Effect types, used with the AL_EFFECT_TYPE property */ //#define AL_EFFECT_NULL 0x0000 static final int AL_EFFECT_REVERB = 0x0001; //#define AL_EFFECT_CHORUS 0x0002 //#define AL_EFFECT_DISTORTION 0x0003 //#define AL_EFFECT_ECHO 0x0004 //#define AL_EFFECT_FLANGER 0x0005 //#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006 //#define AL_EFFECT_VOCAL_MORPHER 0x0007 //#define AL_EFFECT_PITCH_SHIFTER 0x0008 //#define AL_EFFECT_RING_MODULATOR 0x0009 //#define AL_EFFECT_AUTOWAH 0x000A //#define AL_EFFECT_COMPRESSOR 0x000B //#define AL_EFFECT_EQUALIZER 0x000C //#define AL_EFFECT_EAXREVERB 0x8000 // ///* Auxiliary Effect Slot properties. */ static final int AL_EFFECTSLOT_EFFECT = 0x0001; //#define AL_EFFECTSLOT_GAIN 0x0002 //#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003 // ///* NULL Auxiliary Slot ID to disable a source send. */ //#define AL_EFFECTSLOT_NULL 0x0000 // // ///* Filter properties. */ // ///* Lowpass filter parameters */ static final int AL_LOWPASS_GAIN = 0x0001; static final int AL_LOWPASS_GAINHF = 0x0002; // ///* Highpass filter parameters */ //#define AL_HIGHPASS_GAIN 0x0001 //#define AL_HIGHPASS_GAINLF 0x0002 // ///* Bandpass filter parameters */ //#define AL_BANDPASS_GAIN 0x0001 //#define AL_BANDPASS_GAINLF 0x0002 //#define AL_BANDPASS_GAINHF 0x0003 // ///* Filter type */ //#define AL_FILTER_FIRST_PARAMETER 0x0000 //#define AL_FILTER_LAST_PARAMETER 0x8000 static final int AL_FILTER_TYPE = 0x8001; // ///* Filter types, used with the AL_FILTER_TYPE property */ static final int AL_FILTER_NULL = 0x0000; static final int AL_FILTER_LOWPASS = 0x0001; static final int AL_FILTER_HIGHPASS = 0x0002; //#define AL_FILTER_BANDPASS 0x0003 // ///* Filter ranges and defaults. */ // ///* Lowpass filter */ //#define AL_LOWPASS_MIN_GAIN (0.0f) //#define AL_LOWPASS_MAX_GAIN (1.0f) //#define AL_LOWPASS_DEFAULT_GAIN (1.0f) // //#define AL_LOWPASS_MIN_GAINHF (0.0f) //#define AL_LOWPASS_MAX_GAINHF (1.0f) //#define AL_LOWPASS_DEFAULT_GAINHF (1.0f) // ///* Highpass filter */ //#define AL_HIGHPASS_MIN_GAIN (0.0f) //#define AL_HIGHPASS_MAX_GAIN (1.0f) //#define AL_HIGHPASS_DEFAULT_GAIN (1.0f) // //#define AL_HIGHPASS_MIN_GAINLF (0.0f) //#define AL_HIGHPASS_MAX_GAINLF (1.0f) //#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f) // ///* Bandpass filter */ //#define AL_BANDPASS_MIN_GAIN (0.0f) //#define AL_BANDPASS_MAX_GAIN (1.0f) //#define AL_BANDPASS_DEFAULT_GAIN (1.0f) // //#define AL_BANDPASS_MIN_GAINHF (0.0f) //#define AL_BANDPASS_MAX_GAINHF (1.0f) //#define AL_BANDPASS_DEFAULT_GAINHF (1.0f) // //#define AL_BANDPASS_MIN_GAINLF (0.0f) //#define AL_BANDPASS_MAX_GAINLF (1.0f) //#define AL_BANDPASS_DEFAULT_GAINLF (1.0f) // // ///* Effect parameter ranges and defaults. */ // ///* Standard reverb effect */ //#define AL_REVERB_MIN_DENSITY (0.0f) //#define AL_REVERB_MAX_DENSITY (1.0f) //#define AL_REVERB_DEFAULT_DENSITY (1.0f) // //#define AL_REVERB_MIN_DIFFUSION (0.0f) //#define AL_REVERB_MAX_DIFFUSION (1.0f) //#define AL_REVERB_DEFAULT_DIFFUSION (1.0f) // //#define AL_REVERB_MIN_GAIN (0.0f) //#define AL_REVERB_MAX_GAIN (1.0f) //#define AL_REVERB_DEFAULT_GAIN (0.32f) // //#define AL_REVERB_MIN_GAINHF (0.0f) //#define AL_REVERB_MAX_GAINHF (1.0f) //#define AL_REVERB_DEFAULT_GAINHF (0.89f) // //#define AL_REVERB_MIN_DECAY_TIME (0.1f) //#define AL_REVERB_MAX_DECAY_TIME (20.0f) //#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f) // //#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f) //#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f) //#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f) // //#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f) //#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f) //#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) // //#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f) //#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f) //#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) // //#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f) //#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f) //#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) // //#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f) //#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f) //#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) // //#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) //#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) //#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) // //#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) //#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) //#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) // //#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE //#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE //#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE // ///* EAX reverb effect */ //#define AL_EAXREVERB_MIN_DENSITY (0.0f) //#define AL_EAXREVERB_MAX_DENSITY (1.0f) //#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f) // //#define AL_EAXREVERB_MIN_DIFFUSION (0.0f) //#define AL_EAXREVERB_MAX_DIFFUSION (1.0f) //#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f) // //#define AL_EAXREVERB_MIN_GAIN (0.0f) //#define AL_EAXREVERB_MAX_GAIN (1.0f) //#define AL_EAXREVERB_DEFAULT_GAIN (0.32f) // //#define AL_EAXREVERB_MIN_GAINHF (0.0f) //#define AL_EAXREVERB_MAX_GAINHF (1.0f) //#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f) // //#define AL_EAXREVERB_MIN_GAINLF (0.0f) //#define AL_EAXREVERB_MAX_GAINLF (1.0f) //#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f) // //#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f) //#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f) //#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f) // //#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f) //#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f) //#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f) // //#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f) //#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f) //#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f) // //#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f) //#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f) //#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f) // //#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f) //#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f) //#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f) // //#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f) // //#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f) //#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f) //#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f) // //#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f) //#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f) //#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f) // //#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f) // //#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f) //#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f) //#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f) // //#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f) //#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f) //#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f) // //#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f) //#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f) //#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f) // //#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f) //#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f) //#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f) // //#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f) //#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f) //#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f) // //#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f) //#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f) //#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f) // //#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f) //#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f) //#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f) // //#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f) //#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f) //#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) // //#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE //#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE //#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE // ///* Chorus effect */ //#define AL_CHORUS_WAVEFORM_SINUSOID (0) //#define AL_CHORUS_WAVEFORM_TRIANGLE (1) // //#define AL_CHORUS_MIN_WAVEFORM (0) //#define AL_CHORUS_MAX_WAVEFORM (1) //#define AL_CHORUS_DEFAULT_WAVEFORM (1) // //#define AL_CHORUS_MIN_PHASE (-180) //#define AL_CHORUS_MAX_PHASE (180) //#define AL_CHORUS_DEFAULT_PHASE (90) // //#define AL_CHORUS_MIN_RATE (0.0f) //#define AL_CHORUS_MAX_RATE (10.0f) //#define AL_CHORUS_DEFAULT_RATE (1.1f) // //#define AL_CHORUS_MIN_DEPTH (0.0f) //#define AL_CHORUS_MAX_DEPTH (1.0f) //#define AL_CHORUS_DEFAULT_DEPTH (0.1f) // //#define AL_CHORUS_MIN_FEEDBACK (-1.0f) //#define AL_CHORUS_MAX_FEEDBACK (1.0f) //#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f) // //#define AL_CHORUS_MIN_DELAY (0.0f) //#define AL_CHORUS_MAX_DELAY (0.016f) //#define AL_CHORUS_DEFAULT_DELAY (0.016f) // ///* Distortion effect */ //#define AL_DISTORTION_MIN_EDGE (0.0f) //#define AL_DISTORTION_MAX_EDGE (1.0f) //#define AL_DISTORTION_DEFAULT_EDGE (0.2f) // //#define AL_DISTORTION_MIN_GAIN (0.01f) //#define AL_DISTORTION_MAX_GAIN (1.0f) //#define AL_DISTORTION_DEFAULT_GAIN (0.05f) // //#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f) //#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f) //#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f) // //#define AL_DISTORTION_MIN_EQCENTER (80.0f) //#define AL_DISTORTION_MAX_EQCENTER (24000.0f) //#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f) // //#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f) //#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f) //#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f) // ///* Echo effect */ //#define AL_ECHO_MIN_DELAY (0.0f) //#define AL_ECHO_MAX_DELAY (0.207f) //#define AL_ECHO_DEFAULT_DELAY (0.1f) // //#define AL_ECHO_MIN_LRDELAY (0.0f) //#define AL_ECHO_MAX_LRDELAY (0.404f) //#define AL_ECHO_DEFAULT_LRDELAY (0.1f) // //#define AL_ECHO_MIN_DAMPING (0.0f) //#define AL_ECHO_MAX_DAMPING (0.99f) //#define AL_ECHO_DEFAULT_DAMPING (0.5f) // //#define AL_ECHO_MIN_FEEDBACK (0.0f) //#define AL_ECHO_MAX_FEEDBACK (1.0f) //#define AL_ECHO_DEFAULT_FEEDBACK (0.5f) // //#define AL_ECHO_MIN_SPREAD (-1.0f) //#define AL_ECHO_MAX_SPREAD (1.0f) //#define AL_ECHO_DEFAULT_SPREAD (-1.0f) // ///* Flanger effect */ //#define AL_FLANGER_WAVEFORM_SINUSOID (0) //#define AL_FLANGER_WAVEFORM_TRIANGLE (1) // //#define AL_FLANGER_MIN_WAVEFORM (0) //#define AL_FLANGER_MAX_WAVEFORM (1) //#define AL_FLANGER_DEFAULT_WAVEFORM (1) // //#define AL_FLANGER_MIN_PHASE (-180) //#define AL_FLANGER_MAX_PHASE (180) //#define AL_FLANGER_DEFAULT_PHASE (0) // //#define AL_FLANGER_MIN_RATE (0.0f) //#define AL_FLANGER_MAX_RATE (10.0f) //#define AL_FLANGER_DEFAULT_RATE (0.27f) // //#define AL_FLANGER_MIN_DEPTH (0.0f) //#define AL_FLANGER_MAX_DEPTH (1.0f) //#define AL_FLANGER_DEFAULT_DEPTH (1.0f) // //#define AL_FLANGER_MIN_FEEDBACK (-1.0f) //#define AL_FLANGER_MAX_FEEDBACK (1.0f) //#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f) // //#define AL_FLANGER_MIN_DELAY (0.0f) //#define AL_FLANGER_MAX_DELAY (0.004f) //#define AL_FLANGER_DEFAULT_DELAY (0.002f) // ///* Frequency shifter effect */ //#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f) //#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f) //#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f) // //#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0) //#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2) //#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0) // //#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0) //#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1) //#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2) // //#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0) //#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2) //#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0) // ///* Vocal morpher effect */ //#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0) //#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29) //#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0) // //#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24) //#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24) //#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0) // //#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0) //#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29) //#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10) // //#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24) //#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24) //#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0) // //#define AL_VOCAL_MORPHER_PHONEME_A (0) //#define AL_VOCAL_MORPHER_PHONEME_E (1) //#define AL_VOCAL_MORPHER_PHONEME_I (2) //#define AL_VOCAL_MORPHER_PHONEME_O (3) //#define AL_VOCAL_MORPHER_PHONEME_U (4) //#define AL_VOCAL_MORPHER_PHONEME_AA (5) //#define AL_VOCAL_MORPHER_PHONEME_AE (6) //#define AL_VOCAL_MORPHER_PHONEME_AH (7) //#define AL_VOCAL_MORPHER_PHONEME_AO (8) //#define AL_VOCAL_MORPHER_PHONEME_EH (9) //#define AL_VOCAL_MORPHER_PHONEME_ER (10) //#define AL_VOCAL_MORPHER_PHONEME_IH (11) //#define AL_VOCAL_MORPHER_PHONEME_IY (12) //#define AL_VOCAL_MORPHER_PHONEME_UH (13) //#define AL_VOCAL_MORPHER_PHONEME_UW (14) //#define AL_VOCAL_MORPHER_PHONEME_B (15) //#define AL_VOCAL_MORPHER_PHONEME_D (16) //#define AL_VOCAL_MORPHER_PHONEME_F (17) //#define AL_VOCAL_MORPHER_PHONEME_G (18) //#define AL_VOCAL_MORPHER_PHONEME_J (19) //#define AL_VOCAL_MORPHER_PHONEME_K (20) //#define AL_VOCAL_MORPHER_PHONEME_L (21) //#define AL_VOCAL_MORPHER_PHONEME_M (22) //#define AL_VOCAL_MORPHER_PHONEME_N (23) //#define AL_VOCAL_MORPHER_PHONEME_P (24) //#define AL_VOCAL_MORPHER_PHONEME_R (25) //#define AL_VOCAL_MORPHER_PHONEME_S (26) //#define AL_VOCAL_MORPHER_PHONEME_T (27) //#define AL_VOCAL_MORPHER_PHONEME_V (28) //#define AL_VOCAL_MORPHER_PHONEME_Z (29) // //#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0) //#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1) //#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2) // //#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0) //#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2) //#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0) // //#define AL_VOCAL_MORPHER_MIN_RATE (0.0f) //#define AL_VOCAL_MORPHER_MAX_RATE (10.0f) //#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f) // ///* Pitch shifter effect */ //#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12) //#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12) //#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12) // //#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50) //#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50) //#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0) // ///* Ring modulator effect */ //#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f) //#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f) //#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f) // //#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f) //#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f) //#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f) // //#define AL_RING_MODULATOR_SINUSOID (0) //#define AL_RING_MODULATOR_SAWTOOTH (1) //#define AL_RING_MODULATOR_SQUARE (2) // //#define AL_RING_MODULATOR_MIN_WAVEFORM (0) //#define AL_RING_MODULATOR_MAX_WAVEFORM (2) //#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0) // ///* Autowah effect */ //#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f) //#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f) //#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f) // //#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f) //#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f) //#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f) // //#define AL_AUTOWAH_MIN_RESONANCE (2.0f) //#define AL_AUTOWAH_MAX_RESONANCE (1000.0f) //#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f) // //#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f) //#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f) //#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f) // ///* Compressor effect */ //#define AL_COMPRESSOR_MIN_ONOFF (0) //#define AL_COMPRESSOR_MAX_ONOFF (1) //#define AL_COMPRESSOR_DEFAULT_ONOFF (1) // ///* Equalizer effect */ //#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f) //#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f) //#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f) // //#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f) //#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f) //#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f) // //#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f) //#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f) //#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f) // //#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f) //#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f) //#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f) // //#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f) //#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f) //#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f) // //#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f) //#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f) //#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f) // //#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f) //#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f) //#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f) // //#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f) //#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f) //#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f) // //#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f) //#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f) //#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f) // //#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f) //#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f) //#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f) // // ///* Source parameter value ranges and defaults. */ //#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f) //#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f) //#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f) // //#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f) //#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f) //#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f) // //#define AL_MIN_CONE_OUTER_GAINHF (0.0f) //#define AL_MAX_CONE_OUTER_GAINHF (1.0f) //#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f) // //#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE //#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE //#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE // //#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE //#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE //#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE // //#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE //#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE //#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE // public void alGenAuxiliaryEffectSlots(int numSlots, IntBuffer buffers); public void alGenEffects(int numEffects, IntBuffer buffers); public void alEffecti(int effect, int param, int value); public void alAuxiliaryEffectSloti(int effectSlot, int param, int value); public void alDeleteEffects(int numEffects, IntBuffer buffers); public void alDeleteAuxiliaryEffectSlots(int numEffectSlots, IntBuffer buffers); public void alGenFilters(int numFilters, IntBuffer buffers); public void alFilteri(int filter, int param, int value); public void alFilterf(int filter, int param, float value); public void alDeleteFilters(int numFilters, IntBuffer buffers); public void alEffectf(int effect, int param, float value); }