/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.post.filters; import com.jme3.asset.AssetManager; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.material.Material; import com.jme3.post.Filter; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.texture.Texture2D; import java.io.IOException; /** * This filter compose a texture with the viewport texture. This is used to * compose post processed texture from another viewport. * * the compositing is done using the alpha value of the viewportTexture : * mix(compositeTextureColor, viewPortColor, viewportColor.alpha); * * It's important for a good result that the viewport clear color alpha be 0. * * @author Rémy Bouquet aka Nehon */ public class ComposeFilter extends Filter { private Texture2D compositeTexture; /** * creates a ComposeFilter */ public ComposeFilter() { super("Compose Filter"); } /** * creates a ComposeFilter with the given texture * * @param color */ public ComposeFilter(Texture2D compositeTexture) { this(); this.compositeTexture = compositeTexture; } @Override protected Material getMaterial() { material.setTexture("CompositeTexture", compositeTexture); return material; } /** * * @return the compositeTexture */ public Texture2D getCompositeTexture() { return compositeTexture; } /** * sets the compositeTexture * * @param compositeTexture */ public void setCompositeTexture(Texture2D compositeTexture) { this.compositeTexture = compositeTexture; } @Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { material = new Material(manager, "Common/MatDefs/Post/Compose.j3md"); } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); } }