/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.debug; import com.jme3.bounding.BoundingBox; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer.Format; import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Usage; import com.jme3.util.BufferUtils; import java.nio.FloatBuffer; public class WireBox extends Mesh { public WireBox(){ this(1,1,1); } public WireBox(float xExt, float yExt, float zExt){ updatePositions(xExt,yExt,zExt); setBuffer(Type.Index, 2, new short[]{ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7, } ); setMode(Mode.Lines); updateCounts(); } public void updatePositions(float xExt, float yExt, float zExt){ VertexBuffer pvb = getBuffer(Type.Position); FloatBuffer pb; if (pvb == null){ pvb = new VertexBuffer(Type.Position); pb = BufferUtils.createVector3Buffer(8); pvb.setupData(Usage.Dynamic, 3, Format.Float, pb); setBuffer(pvb); }else{ pb = (FloatBuffer) pvb.getData(); pvb.updateData(pb); } pb.rewind(); pb.put( new float[]{ -xExt, -yExt, zExt, xExt, -yExt, zExt, xExt, yExt, zExt, -xExt, yExt, zExt, -xExt, -yExt, -zExt, xExt, -yExt, -zExt, xExt, yExt, -zExt, -xExt, yExt, -zExt, } ); updateBound(); } /** * Create a geometry suitable for visualizing the specified bounding box. * * @param bbox the bounding box (not null) * @return a new Geometry instance in world space */ public static Geometry makeGeometry(BoundingBox bbox) { float xExtent = bbox.getXExtent(); float yExtent = bbox.getYExtent(); float zExtent = bbox.getZExtent(); WireBox mesh = new WireBox(xExtent, yExtent, zExtent); Geometry result = new Geometry("bounding box", mesh); Vector3f center = bbox.getCenter(); result.setLocalTranslation(center); return result; } }