/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.stress; import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.Node; import com.jme3.scene.Spatial.CullHint; import com.jme3.scene.shape.Sphere; import com.jme3.util.NativeObjectManager; import java.util.logging.Level; import java.util.logging.Logger; /** * Generates 400 new meshes every frame then leaks them. * Notice how memory usage stays constant and OpenGL objects * are properly destroyed. */ public class TestLeakingGL extends SimpleApplication { private Material solidColor; private Sphere original; public static void main(String[] args){ TestLeakingGL app = new TestLeakingGL(); app.start(); } public void simpleInitApp() { original = new Sphere(4, 4, 1); original.setStatic(); //original.setInterleaved(); // this will make sure all spheres are rendered always rootNode.setCullHint(CullHint.Never); solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); cam.setLocation(new Vector3f(0, 5, 0)); cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); Logger.getLogger(Node.class.getName()).setLevel(Level.WARNING); Logger.getLogger(NativeObjectManager.class.getName()).setLevel(Level.WARNING); } @Override public void simpleUpdate(float tpf){ rootNode.detachAllChildren(); for (int y = -15; y < 15; y++){ for (int x = -15; x < 15; x++){ Mesh sphMesh = original.deepClone(); Geometry sphere = new Geometry("sphere", sphMesh); sphere.setMaterial(solidColor); sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f); rootNode.attachChild(sphere); } } } }