/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.cinematic; import com.jme3.animation.AnimControl; import com.jme3.animation.Animation; import com.jme3.cinematic.events.AnimationEvent; import com.jme3.scene.Node; import org.junit.Test; /** * * @author davidB */ public class CinematicTest { /** * No NPE or any exception when clear() a new Cinematic */ @Test public void clearEmpty() { Cinematic sut = new Cinematic(); sut.clear(); } /** * No ClassCastException when clear() a Cinematic with AnimationEvent */ @Test public void clearAnimationEvent() { Cinematic sut = new Cinematic(); Node model = new Node("model"); AnimControl ac = new AnimControl(); ac.addAnim(new Animation("animName", 1.0f)); model.addControl(ac); sut.enqueueCinematicEvent(new AnimationEvent(model, "animName")); sut.initialize(null, null); sut.clear(); } }