/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.fbx.anim; import com.jme3.asset.AssetManager; import com.jme3.scene.plugins.fbx.file.FbxElement; import com.jme3.scene.plugins.fbx.obj.FbxObject; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.logging.Logger; public class FbxAnimLayer extends FbxObject { private static final Logger logger = Logger.getLogger(FbxAnimLayer.class.getName()); private final List<FbxAnimCurveNode> animCurves = new ArrayList<FbxAnimCurveNode>(); public FbxAnimLayer(AssetManager assetManager, String sceneFolderName) { super(assetManager, sceneFolderName); } @Override public void fromElement(FbxElement element) { super.fromElement(element); // No known properties for layers.. // Also jME3 doesn't support multiple layers anyway. } public List<FbxAnimCurveNode> getAnimationCurveNodes() { return Collections.unmodifiableList(animCurves); } @Override protected Object toJmeObject() { throw new UnsupportedOperationException(); } @Override public void connectObject(FbxObject object) { if (!(object instanceof FbxAnimCurveNode)) { unsupportedConnectObject(object); } animCurves.add((FbxAnimCurveNode) object); } @Override public void connectObjectProperty(FbxObject object, String property) { unsupportedConnectObjectProperty(object, property); } }