/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.input.controls; import com.jme3.input.MouseInput; /** * A <code>MouseButtonTrigger</code> is used as a mapping to receive events * from mouse buttons. It is generally expected for a mouse to have at least * a left and right mouse button, but some mice may have a lot more buttons * than that. * * @author Kirill Vainer */ public class MouseButtonTrigger implements Trigger { private final int mouseButton; /** * Create a new <code>MouseButtonTrigger</code> to receive mouse button events. * * @param mouseButton Mouse button index. See BUTTON_*** constants in * {@link MouseInput}. */ public MouseButtonTrigger(int mouseButton) { if (mouseButton < 0) throw new IllegalArgumentException("Mouse Button cannot be negative"); this.mouseButton = mouseButton; } public int getMouseButton() { return mouseButton; } public String getName() { return "Mouse Button " + mouseButton; } public static int mouseButtonHash(int mouseButton){ assert mouseButton >= 0 && mouseButton <= 255; return 256 | (mouseButton & 0xff); } public int triggerHashCode() { return mouseButtonHash(mouseButton); } }