package jme3test.terrain; import com.jme3.app.SimpleApplication; import com.jme3.app.state.ScreenshotAppState; import com.jme3.asset.plugins.HttpZipLocator; import com.jme3.asset.plugins.ZipLocator; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; import com.jme3.bullet.control.CharacterControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.debug.Arrow; import com.jme3.terrain.geomipmap.TerrainGrid; import com.jme3.terrain.geomipmap.TerrainGridListener; import com.jme3.terrain.geomipmap.TerrainGridLodControl; import com.jme3.terrain.geomipmap.TerrainLodControl; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.geomipmap.grid.FractalTileLoader; import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; import com.jme3.terrain.noise.ShaderUtils; import com.jme3.terrain.noise.basis.FilteredBasis; import com.jme3.terrain.noise.filter.IterativeFilter; import com.jme3.terrain.noise.filter.OptimizedErode; import com.jme3.terrain.noise.filter.PerturbFilter; import com.jme3.terrain.noise.filter.SmoothFilter; import com.jme3.terrain.noise.fractal.FractalSum; import com.jme3.terrain.noise.modulator.NoiseModulator; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import java.io.File; public class TerrainGridAlphaMapTest extends SimpleApplication { private TerrainGrid terrain; private float grassScale = 64; private float dirtScale = 16; private float rockScale = 128; private boolean usePhysics = false; public static void main(final String[] args) { TerrainGridAlphaMapTest app = new TerrainGridAlphaMapTest(); app.start(); } private CharacterControl player3; private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; private Material material; private Material matWire; @Override public void simpleInitApp() { DirectionalLight sun = new DirectionalLight(); sun.setColor(ColorRGBA.White); sun.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); rootNode.addLight(sun); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al); File file = new File("TerrainGridTestData.zip"); if (!file.exists()) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/TerrainGridTestData.zip", HttpZipLocator.class); } else { assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class); } this.flyCam.setMoveSpeed(100f); ScreenshotAppState state = new ScreenshotAppState(); this.stateManager.attach(state); // TERRAIN TEXTURE material material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); material.setBoolean("useTriPlanarMapping", false); //material.setBoolean("isTerrainGrid", true); material.setFloat("Shininess", 0.0f); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); material.setTexture("DiffuseMap", grass); material.setFloat("DiffuseMap_0_scale", grassScale); // DIRT texture Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); material.setTexture("DiffuseMap_1", dirt); material.setFloat("DiffuseMap_1_scale", dirtScale); // ROCK texture Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); rock.setWrap(WrapMode.Repeat); material.setTexture("DiffuseMap_2", rock); material.setFloat("DiffuseMap_2_scale", rockScale); // WIREFRAME material matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWire.getAdditionalRenderState().setWireframe(true); matWire.setColor("Color", ColorRGBA.Green); this.base = new FractalSum(); this.base.setRoughness(0.7f); this.base.setFrequency(1.0f); this.base.setAmplitude(1.0f); this.base.setLacunarity(2.12f); this.base.setOctaves(8); this.base.setScale(0.02125f); this.base.addModulator(new NoiseModulator() { @Override public float value(float... in) { return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); } }); FilteredBasis ground = new FilteredBasis(this.base); this.perturb = new PerturbFilter(); this.perturb.setMagnitude(0.119f); this.therm = new OptimizedErode(); this.therm.setRadius(5); this.therm.setTalus(0.011f); this.smooth = new SmoothFilter(); this.smooth.setRadius(1); this.smooth.setEffect(0.7f); this.iterate = new IterativeFilter(); this.iterate.addPreFilter(this.perturb); this.iterate.addPostFilter(this.smooth); this.iterate.setFilter(this.therm); this.iterate.setIterations(1); ground.addPreFilter(this.iterate); this.terrain = new TerrainGrid("terrain", 33, 257, new FractalTileLoader(ground, 256)); this.terrain.setMaterial(this.material); this.terrain.setLocalTranslation(0, 0, 0); this.terrain.setLocalScale(2f, 1f, 2f); this.rootNode.attachChild(this.terrain); TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera()); control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control); final BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); this.getCamera().setLocation(new Vector3f(0, 256, 0)); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); if (usePhysics) { CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); player3 = new CharacterControl(capsuleShape, 0.5f); player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10); player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z)); bulletAppState.getPhysicsSpace().add(player3); } terrain.addListener(new TerrainGridListener() { public void gridMoved(Vector3f newCenter) { } public void tileAttached(Vector3f cell, TerrainQuad quad) { Texture alpha = null; try { alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_" + (int)cell.x+ "_" + (int)cell.z + ".png"); } catch (Exception e) { alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_default.png"); } quad.getMaterial().setTexture("AlphaMap", alpha); if (usePhysics) { quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0)); bulletAppState.getPhysicsSpace().add(quad); } updateMarkerElevations(); } public void tileDetached(Vector3f cell, TerrainQuad quad) { if (usePhysics) { if (quad.getControl(RigidBodyControl.class) != null) { bulletAppState.getPhysicsSpace().remove(quad); quad.removeControl(RigidBodyControl.class); } } updateMarkerElevations(); } }); this.initKeys(); markers = new Node(); rootNode.attachChild(markers); createMarkerPoints(1); } Node markers; private void createMarkerPoints(float count) { Node center = createAxisMarker(10); markers.attachChild(center); float xS = (count-1)*terrain.getTerrainSize() - (terrain.getTerrainSize()/2); float zS = (count-1)*terrain.getTerrainSize() - (terrain.getTerrainSize()/2); float xSi = xS; float zSi = zS; for (int x=0; x<count*2; x++) { for (int z=0; z<count*2; z++) { Node m = createAxisMarker(5); m.setLocalTranslation(xSi, 0, zSi); markers.attachChild(m); zSi += terrain.getTerrainSize(); } zSi = zS; xSi += terrain.getTerrainSize(); } } private void updateMarkerElevations() { for (Spatial s : markers.getChildren()) { float h = terrain.getHeight(new Vector2f(s.getLocalTranslation().x, s.getLocalTranslation().z)); s.setLocalTranslation(s.getLocalTranslation().x, h+1, s.getLocalTranslation().z); } } private void initKeys() { // You can map one or several inputs to one named action this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); this.inputManager.addListener(this.actionListener, "Lefts"); this.inputManager.addListener(this.actionListener, "Rights"); this.inputManager.addListener(this.actionListener, "Ups"); this.inputManager.addListener(this.actionListener, "Downs"); this.inputManager.addListener(this.actionListener, "Jumps"); } private boolean left; private boolean right; private boolean up; private boolean down; private final ActionListener actionListener = new ActionListener() { @Override public void onAction(final String name, final boolean keyPressed, final float tpf) { if (name.equals("Lefts")) { if (keyPressed) { TerrainGridAlphaMapTest.this.left = true; } else { TerrainGridAlphaMapTest.this.left = false; } } else if (name.equals("Rights")) { if (keyPressed) { TerrainGridAlphaMapTest.this.right = true; } else { TerrainGridAlphaMapTest.this.right = false; } } else if (name.equals("Ups")) { if (keyPressed) { TerrainGridAlphaMapTest.this.up = true; } else { TerrainGridAlphaMapTest.this.up = false; } } else if (name.equals("Downs")) { if (keyPressed) { TerrainGridAlphaMapTest.this.down = true; } else { TerrainGridAlphaMapTest.this.down = false; } } else if (name.equals("Jumps")) { TerrainGridAlphaMapTest.this.player3.jump(); } } }; private final Vector3f walkDirection = new Vector3f(); @Override public void simpleUpdate(final float tpf) { Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); this.walkDirection.set(0, 0, 0); if (this.left) { this.walkDirection.addLocal(camLeft); } if (this.right) { this.walkDirection.addLocal(camLeft.negate()); } if (this.up) { this.walkDirection.addLocal(camDir); } if (this.down) { this.walkDirection.addLocal(camDir.negate()); } if (usePhysics) { this.player3.setWalkDirection(this.walkDirection); this.cam.setLocation(this.player3.getPhysicsLocation()); } } protected Node createAxisMarker(float arrowSize) { Material redMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); redMat.getAdditionalRenderState().setWireframe(true); redMat.setColor("Color", ColorRGBA.Red); Material greenMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); greenMat.getAdditionalRenderState().setWireframe(true); greenMat.setColor("Color", ColorRGBA.Green); Material blueMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); blueMat.getAdditionalRenderState().setWireframe(true); blueMat.setColor("Color", ColorRGBA.Blue); Node axis = new Node(); // create arrows Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0))); arrowX.setMaterial(redMat); Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0))); arrowY.setMaterial(greenMat); Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize))); arrowZ.setMaterial(blueMat); axis.attachChild(arrowX); axis.attachChild(arrowY); axis.attachChild(arrowZ); //axis.setModelBound(new BoundingBox()); return axis; } }