/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.joints; import com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint; import com.jme3.bullet.objects.PhysicsRigidBody; import com.jme3.bullet.util.Converter; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Vector3f; import java.io.IOException; /** * <i>From bullet manual:</i><br> * Point to point constraint, also known as ball socket joint limits the translation * so that the local pivot points of 2 rigidbodies match in worldspace. * A chain of rigidbodies can be connected using this constraint. * @author normenhansen */ public class Point2PointJoint extends PhysicsJoint { public Point2PointJoint() { } /** * @param pivotA local translation of the joint connection point in node A * @param pivotB local translation of the joint connection point in node B */ public Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) { super(nodeA, nodeB, pivotA, pivotB); createJoint(); } public void setDamping(float value) { ((Point2PointConstraint) constraint).setting.damping = value; } public void setImpulseClamp(float value) { ((Point2PointConstraint) constraint).setting.impulseClamp = value; } public void setTau(float value) { ((Point2PointConstraint) constraint).setting.tau = value; } public float getDamping() { return ((Point2PointConstraint) constraint).setting.damping; } public float getImpulseClamp() { return ((Point2PointConstraint) constraint).setting.impulseClamp; } public float getTau() { return ((Point2PointConstraint) constraint).setting.tau; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule cap = ex.getCapsule(this); cap.write(getDamping(), "damping", 1.0f); cap.write(getTau(), "tau", 0.3f); cap.write(getImpulseClamp(), "impulseClamp", 0f); } @Override public void read(JmeImporter im) throws IOException { super.read(im); createJoint(); InputCapsule cap=im.getCapsule(this); setDamping(cap.readFloat("damping", 1.0f)); setDamping(cap.readFloat("tau", 0.3f)); setDamping(cap.readFloat("impulseClamp", 0f)); } protected void createJoint() { constraint = new Point2PointConstraint(nodeA.getObjectId(), nodeB.getObjectId(), Converter.convert(pivotA), Converter.convert(pivotB)); } }