package com.jme3.scene.plugins.blender.textures.generating; import com.jme3.scene.plugins.blender.textures.TextureHelper; public class TextureGeneratorFactory { private NoiseGenerator noiseGenerator = new NoiseGenerator(); public TextureGenerator createTextureGenerator(int generatedTexture) { switch (generatedTexture) { case TextureHelper.TEX_BLEND: return new TextureGeneratorBlend(noiseGenerator); case TextureHelper.TEX_CLOUDS: return new TextureGeneratorClouds(noiseGenerator); case TextureHelper.TEX_DISTNOISE: return new TextureGeneratorDistnoise(noiseGenerator); case TextureHelper.TEX_MAGIC: return new TextureGeneratorMagic(noiseGenerator); case TextureHelper.TEX_MARBLE: return new TextureGeneratorMarble(noiseGenerator); case TextureHelper.TEX_MUSGRAVE: return new TextureGeneratorMusgrave(noiseGenerator); case TextureHelper.TEX_NOISE: return new TextureGeneratorNoise(noiseGenerator); case TextureHelper.TEX_STUCCI: return new TextureGeneratorStucci(noiseGenerator); case TextureHelper.TEX_VORONOI: return new TextureGeneratorVoronoi(noiseGenerator); case TextureHelper.TEX_WOOD: return new TextureGeneratorWood(noiseGenerator); default: throw new IllegalStateException("Unknown generated texture type: " + generatedTexture); } } }