/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.renderer; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; import com.jme3.renderer.ViewPort; import com.jme3.scene.Geometry; public class TestMultiViews extends SimpleApplication { public static void main(String[] args) { TestMultiViews app = new TestMultiViews(); app.start(); } public void simpleInitApp() { // create the geometry and attach it Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); teaGeom.scale(3); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(Vector3f.UNIT_XYZ.negate()); rootNode.addLight(dl); rootNode.attachChild(teaGeom); // Setup first view viewPort.setBackgroundColor(ColorRGBA.Blue); cam.setViewPort(.5f, 1f, 0f, 0.5f); cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f)); cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f)); // Setup second view Camera cam2 = cam.clone(); cam2.setViewPort(0f, 0.5f, 0f, 0.5f); cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f)); cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f)); ViewPort view2 = renderManager.createMainView("Bottom Left", cam2); view2.setClearFlags(true, true, true); view2.attachScene(rootNode); // Setup third view Camera cam3 = cam.clone(); cam3.setViewPort(0f, .5f, .5f, 1f); cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f)); cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f)); ViewPort view3 = renderManager.createMainView("Top Left", cam3); view3.setClearFlags(true, true, true); view3.attachScene(rootNode); // Setup fourth view Camera cam4 = cam.clone(); cam4.setViewPort(.5f, 1f, .5f, 1f); cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f)); cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f)); ViewPort view4 = renderManager.createMainView("Top Right", cam4); view4.setClearFlags(true, true, true); view4.attachScene(rootNode); //test multiview for gui guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f); // Setup second gui view Camera guiCam2 = guiViewPort.getCamera().clone(); guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f); ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2); guiViewPort2.setClearFlags(false, false, false); guiViewPort2.attachScene(guiViewPort.getScenes().get(0)); } }