package jme3test.water;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.system.AppSettings;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.texture.Texture2D;
import com.jme3.util.SkyFactory;
import com.jme3.water.WaterFilter;
import java.util.ArrayList;
import java.util.List;
/**
* test
*
* @author normenhansen
*/
public class TestMultiPostWater extends SimpleApplication {
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
private WaterFilter water;
private TerrainQuad terrain;
private Material matRock;
private static float WATER_HEIGHT = 90;
public static void main(String[] args) {
TestMultiPostWater app = new TestMultiPostWater();
AppSettings s = new AppSettings(true);
s.setRenderer(AppSettings.LWJGL_OPENGL2);
s.setAudioRenderer(AppSettings.LWJGL_OPENAL);
//
// s.setRenderer("JOGL");
// s.setAudioRenderer("JOAL");
app.setSettings(s);
app.start();
}
@Override
public void simpleInitApp() {
// setDisplayFps(false);
// setDisplayStatView(false);
Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene);
createTerrain(mainScene);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
mainScene.addLight(sun);
flyCam.setMoveSpeed(100);
//cam.setLocation(new Vector3f(-700, 100, 300));
//cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z));
cam.setLocation(new Vector3f(-327.21957f, 251.6459f, 126.884346f));
cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
mainScene.attachChild(sky);
cam.setFrustumFar(4000);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
water = new WaterFilter(rootNode, lightDir);
water.setCenter(new Vector3f(9.628218f, -15.830074f, 199.23595f));
water.setRadius(260);
water.setWaveScale(0.003f);
water.setMaxAmplitude(2f);
water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
water.setRefractionStrength(0.2f);
water.setWaterHeight(WATER_HEIGHT);
fpp.addFilter(water);
WaterFilter water2 = new WaterFilter(rootNode, lightDir);
water2.setCenter(new Vector3f(-280.46027f, -24.971727f, -271.71976f));
water2.setRadius(260);
water2.setWaterHeight(WATER_HEIGHT);
water2.setUseFoam(false);
water2.setUseRipples(false);
water2.setDeepWaterColor(ColorRGBA.Brown);
water2.setWaterColor(ColorRGBA.Brown.mult(2.0f));
water2.setWaterTransparency(0.2f);
water2.setMaxAmplitude(0.3f);
water2.setWaveScale(0.008f);
water2.setSpeed(0.7f);
water2.setShoreHardness(1.0f);
water2.setRefractionConstant(0.2f);
water2.setShininess(0.3f);
water2.setSunScale(1.0f);
water2.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f));
fpp.addFilter(water2);
WaterFilter water3 = new WaterFilter(rootNode, lightDir);
water3.setCenter(new Vector3f(319.6663f, -18.367947f, -236.67674f));
water3.setRadius(260);
water3.setWaterHeight(WATER_HEIGHT);
water3.setWaveScale(0.003f);
water3.setMaxAmplitude(2f);
water3.setFoamExistence(new Vector3f(1f, 4, 0.5f));
water3.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
water3.setRefractionStrength(0.2f);
water3.setDeepWaterColor(ColorRGBA.Red);
water3.setWaterColor(ColorRGBA.Red.mult(2.0f));
water3.setLightColor(ColorRGBA.Red);
fpp.addFilter(water3);
viewPort.addProcessor(fpp);
//fpp.setNumSamples(4);
}
private void createTerrain(Node rootNode) {
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setBoolean("WardIso", true);
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/pools.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap", grass);
matRock.setFloat("DiffuseMap_0_scale", 64);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_1", dirt);
matRock.setFloat("DiffuseMap_1_scale", 16);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_2", rock);
matRock.setFloat("DiffuseMap_2_scale", 128);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(5, 5, 5));
terrain.setLocalTranslation(new Vector3f(0, -30, 0));
terrain.setLocked(false); // unlock it so we can edit the height
terrain.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(terrain);
}
@Override
public void simpleUpdate(float tpf) {
}
}