package jme3test.water; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.renderer.Camera; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.system.AppSettings; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import com.jme3.texture.Texture2D; import com.jme3.util.SkyFactory; import com.jme3.water.WaterFilter; import java.util.ArrayList; import java.util.List; /** * test * * @author normenhansen */ public class TestMultiPostWater extends SimpleApplication { private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f); private WaterFilter water; private TerrainQuad terrain; private Material matRock; private static float WATER_HEIGHT = 90; public static void main(String[] args) { TestMultiPostWater app = new TestMultiPostWater(); AppSettings s = new AppSettings(true); s.setRenderer(AppSettings.LWJGL_OPENGL2); s.setAudioRenderer(AppSettings.LWJGL_OPENAL); // // s.setRenderer("JOGL"); // s.setAudioRenderer("JOAL"); app.setSettings(s); app.start(); } @Override public void simpleInitApp() { // setDisplayFps(false); // setDisplayStatView(false); Node mainScene = new Node("Main Scene"); rootNode.attachChild(mainScene); createTerrain(mainScene); DirectionalLight sun = new DirectionalLight(); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(1.7f)); mainScene.addLight(sun); flyCam.setMoveSpeed(100); //cam.setLocation(new Vector3f(-700, 100, 300)); //cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z)); cam.setLocation(new Vector3f(-327.21957f, 251.6459f, 126.884346f)); cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0})); Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); sky.setLocalScale(350); mainScene.attachChild(sky); cam.setFrustumFar(4000); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); water = new WaterFilter(rootNode, lightDir); water.setCenter(new Vector3f(9.628218f, -15.830074f, 199.23595f)); water.setRadius(260); water.setWaveScale(0.003f); water.setMaxAmplitude(2f); water.setFoamExistence(new Vector3f(1f, 4, 0.5f)); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); water.setRefractionStrength(0.2f); water.setWaterHeight(WATER_HEIGHT); fpp.addFilter(water); WaterFilter water2 = new WaterFilter(rootNode, lightDir); water2.setCenter(new Vector3f(-280.46027f, -24.971727f, -271.71976f)); water2.setRadius(260); water2.setWaterHeight(WATER_HEIGHT); water2.setUseFoam(false); water2.setUseRipples(false); water2.setDeepWaterColor(ColorRGBA.Brown); water2.setWaterColor(ColorRGBA.Brown.mult(2.0f)); water2.setWaterTransparency(0.2f); water2.setMaxAmplitude(0.3f); water2.setWaveScale(0.008f); water2.setSpeed(0.7f); water2.setShoreHardness(1.0f); water2.setRefractionConstant(0.2f); water2.setShininess(0.3f); water2.setSunScale(1.0f); water2.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f)); fpp.addFilter(water2); WaterFilter water3 = new WaterFilter(rootNode, lightDir); water3.setCenter(new Vector3f(319.6663f, -18.367947f, -236.67674f)); water3.setRadius(260); water3.setWaterHeight(WATER_HEIGHT); water3.setWaveScale(0.003f); water3.setMaxAmplitude(2f); water3.setFoamExistence(new Vector3f(1f, 4, 0.5f)); water3.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); water3.setRefractionStrength(0.2f); water3.setDeepWaterColor(ColorRGBA.Red); water3.setWaterColor(ColorRGBA.Red.mult(2.0f)); water3.setLightColor(ColorRGBA.Red); fpp.addFilter(water3); viewPort.addProcessor(fpp); //fpp.setNumSamples(4); } private void createTerrain(Node rootNode) { matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matRock.setBoolean("useTriPlanarMapping", false); matRock.setBoolean("WardIso", true); matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/pools.png"); Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap", grass); matRock.setFloat("DiffuseMap_0_scale", 64); Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap_1", dirt); matRock.setFloat("DiffuseMap_1_scale", 16); Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); rock.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap_2", rock); matRock.setFloat("DiffuseMap_2_scale", 128); Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); normalMap0.setWrap(WrapMode.Repeat); Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); normalMap1.setWrap(WrapMode.Repeat); Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); normalMap2.setWrap(WrapMode.Repeat); matRock.setTexture("NormalMap", normalMap0); matRock.setTexture("NormalMap_1", normalMap2); matRock.setTexture("NormalMap_2", normalMap2); AbstractHeightMap heightmap = null; try { heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); heightmap.load(); } catch (Exception e) { e.printStackTrace(); } terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera()); terrain.setMaterial(matRock); terrain.setLocalScale(new Vector3f(5, 5, 5)); terrain.setLocalTranslation(new Vector3f(0, -30, 0)); terrain.setLocked(false); // unlock it so we can edit the height terrain.setShadowMode(ShadowMode.Receive); rootNode.attachChild(terrain); } @Override public void simpleUpdate(float tpf) { } }