/* * Copyright (c) 2009-2016 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.renderer; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.material.RenderState; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.queue.RenderQueue; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Quad; public class TestBlendEquations extends SimpleApplication { public static void main(String[] args) { TestBlendEquations app = new TestBlendEquations(); app.start(); } public void simpleInitApp() { Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); teaGeom.scale(6); teaGeom.getMaterial().getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Add); teaGeom.move(0, -2f, 0); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.Red); dl.setDirection(Vector3f.UNIT_XYZ.negate()); rootNode.addLight(dl); rootNode.attachChild(teaGeom); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(0.5f, 0f, 1f, 0.3f)); mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Color); mat.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Subtract); Geometry geo = new Geometry("BottomLeft", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2)); geo.setMaterial(mat); geo.setQueueBucket(RenderQueue.Bucket.Gui); geo.setLocalTranslation(0, 0, 1); guiNode.attachChild(geo); Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.ReverseSubtract); m.setColor("Color", new ColorRGBA(0.0f, 1f, 1.f, 1f)); m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.AlphaAdditive); geo = new Geometry("BottomRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2)); geo.setMaterial(m); geo.setQueueBucket(RenderQueue.Bucket.Gui); geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, 0, 1); guiNode.attachChild(geo); m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Min); m.setColor("Color", new ColorRGBA(0.3f, 0f, 0.1f, 0.3f)); m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Additive); geo = new Geometry("TopRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2)); geo.setMaterial(m); geo.setQueueBucket(RenderQueue.Bucket.Gui); geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2, 1); guiNode.attachChild(geo); geo = new Geometry("OverTeaPot", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2)); geo.setMaterial(mat); geo.setQueueBucket(RenderQueue.Bucket.Transparent); geo.setLocalTranslation(0, -100, 5); rootNode.attachChild(geo); } }