/* * Copyright (c) 2009-2012 jMonkeyEngine All rights reserved. * <p/> * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * <p/> * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * <p/> * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * <p/> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package jme3test.input; import com.jme3.app.SimpleApplication; import com.jme3.input.MouseInput; import com.jme3.input.controls.*; import com.jme3.material.Material; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.CameraNode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.control.CameraControl.ControlDirection; import com.jme3.scene.shape.Quad; import com.jme3.system.AppSettings; /** * A 3rd-person camera node follows a target (teapot). Follow the teapot with * WASD keys, rotate by dragging the mouse. */ public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener { private Geometry teaGeom; private Node teaNode; CameraNode camNode; boolean rotate = false; Vector3f direction = new Vector3f(); public static void main(String[] args) { TestCameraNode app = new TestCameraNode(); AppSettings s = new AppSettings(true); s.setFrameRate(100); app.setSettings(s); app.start(); } public void simpleInitApp() { // load a teapot model teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teaGeom.setMaterial(mat); //create a node to attach the geometry and the camera node teaNode = new Node("teaNode"); teaNode.attachChild(teaGeom); rootNode.attachChild(teaNode); // create a floor mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); Geometry ground = new Geometry("ground", new Quad(50, 50)); ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); ground.setLocalTranslation(-25, -1, 25); ground.setMaterial(mat); rootNode.attachChild(ground); //creating the camera Node camNode = new CameraNode("CamNode", cam); //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node camNode.setControlDir(ControlDirection.SpatialToCamera); //attaching the camNode to the teaNode teaNode.attachChild(camNode); //setting the local translation of the cam node to move it away from the teanNode a bit camNode.setLocalTranslation(new Vector3f(-10, 0, 0)); //setting the camNode to look at the teaNode camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y); //disable the default 1st-person flyCam (don't forget this!!) flyCam.setEnabled(false); registerInput(); } public void registerInput() { inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W)); inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S)); inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D)); inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A)); inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft"); inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate"); } public void onAnalog(String name, float value, float tpf) { //computing the normalized direction of the cam to move the teaNode direction.set(cam.getDirection()).normalizeLocal(); if (name.equals("moveForward")) { direction.multLocal(5 * tpf); teaNode.move(direction); } if (name.equals("moveBackward")) { direction.multLocal(-5 * tpf); teaNode.move(direction); } if (name.equals("moveRight")) { direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf); teaNode.move(direction); } if (name.equals("moveLeft")) { direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf); teaNode.move(direction); } if (name.equals("rotateRight") && rotate) { teaNode.rotate(0, 5 * tpf, 0); } if (name.equals("rotateLeft") && rotate) { teaNode.rotate(0, -5 * tpf, 0); } } public void onAction(String name, boolean keyPressed, float tpf) { //toggling rotation on or off if (name.equals("toggleRotate") && keyPressed) { rotate = true; inputManager.setCursorVisible(false); } if (name.equals("toggleRotate") && !keyPressed) { rotate = false; inputManager.setCursorVisible(true); } } }