/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.system.ios; import com.jme3.asset.AssetInfo; import com.jme3.asset.AssetLoader; import com.jme3.asset.TextureKey; import com.jme3.texture.Image; import com.jme3.texture.Image.Format; import java.io.IOException; import java.io.InputStream; /** * * @author normenhansen */ public class IosImageLoader implements AssetLoader { public Object load(AssetInfo info) throws IOException { boolean flip = ((TextureKey) info.getKey()).isFlipY(); Image img = null; InputStream in = null; try { in = info.openStream(); img = loadImageData(Format.RGBA8, flip, in); } finally { if (in != null) { in.close(); } } return img; } /** * Loads images via iOS native API * * @param format has to be Image.Format.RGBA8 * @param inputStream the InputStream to load the image data from * @return the loaded Image */ private static native Image loadImageData(Format format, boolean flipY, InputStream inputStream); }