/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.collision.shapes; import com.bulletphysics.collision.shapes.BvhTriangleMeshShape; import com.bulletphysics.collision.shapes.IndexedMesh; import com.bulletphysics.collision.shapes.TriangleIndexVertexArray; import com.jme3.bullet.util.Converter; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Vector3f; import com.jme3.scene.Mesh; import java.io.IOException; import java.nio.ByteBuffer; /** * Basic mesh collision shape * @author normenhansen */ public class MeshCollisionShape extends CollisionShape { protected int numVertices, numTriangles, vertexStride, triangleIndexStride; protected ByteBuffer triangleIndexBase, vertexBase; protected IndexedMesh bulletMesh; public MeshCollisionShape() { } /** * Creates a collision shape from the given TriMesh * * @param mesh * the TriMesh to use */ public MeshCollisionShape(Mesh mesh) { this(mesh, false); } /** * API compatibility with native bullet. * * @param mesh the TriMesh to use * @param dummy Unused */ public MeshCollisionShape(Mesh mesh, boolean dummy) { createCollisionMesh(mesh, new Vector3f(1, 1, 1)); } private void createCollisionMesh(Mesh mesh, Vector3f worldScale) { this.scale = worldScale; bulletMesh = Converter.convert(mesh); this.numVertices = bulletMesh.numVertices; this.numTriangles = bulletMesh.numTriangles; this.vertexStride = bulletMesh.vertexStride; this.triangleIndexStride = bulletMesh.triangleIndexStride; this.triangleIndexBase = bulletMesh.triangleIndexBase; this.vertexBase = bulletMesh.vertexBase; createShape(); } /** * creates a jme mesh from the collision shape, only needed for debugging */ public Mesh createJmeMesh(){ return Converter.convert(bulletMesh); } public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule capsule = ex.getCapsule(this); capsule.write(numVertices, "numVertices", 0); capsule.write(numTriangles, "numTriangles", 0); capsule.write(vertexStride, "vertexStride", 0); capsule.write(triangleIndexStride, "triangleIndexStride", 0); capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]); capsule.write(vertexBase.array(), "vertexBase", new byte[0]); } public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule capsule = im.getCapsule(this); numVertices = capsule.readInt("numVertices", 0); numTriangles = capsule.readInt("numTriangles", 0); vertexStride = capsule.readInt("vertexStride", 0); triangleIndexStride = capsule.readInt("triangleIndexStride", 0); triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0])); vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])); createShape(); } protected void createShape() { bulletMesh = new IndexedMesh(); bulletMesh.numVertices = numVertices; bulletMesh.numTriangles = numTriangles; bulletMesh.vertexStride = vertexStride; bulletMesh.triangleIndexStride = triangleIndexStride; bulletMesh.triangleIndexBase = triangleIndexBase; bulletMesh.vertexBase = vertexBase; bulletMesh.triangleIndexBase = triangleIndexBase; TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride); cShape = new BvhTriangleMeshShape(tiv, true); cShape.setLocalScaling(Converter.convert(getScale())); cShape.setMargin(margin); } }