/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.model.anim; import com.jme3.animation.*; import com.jme3.app.SimpleApplication; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; public class TestOgreAnim extends SimpleApplication implements AnimEventListener, ActionListener { private AnimChannel channel; private AnimControl control; private Geometry geom; public static void main(String[] args) { TestOgreAnim app = new TestOgreAnim(); app.start(); } @Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); model.center(); control = model.getControl(AnimControl.class); control.addListener(this); channel = control.createChannel(); for (String anim : control.getAnimationNames()) System.out.println(anim); channel.setAnim("stand"); geom = (Geometry)((Node)model).getChild(0); SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); Box b = new Box(.25f,3f,.25f); Geometry item = new Geometry("Item", b); item.move(0, 1.5f, 0); item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); Node n = skeletonControl.getAttachmentsNode("hand.right"); n.attachChild(item); rootNode.attachChild(model); inputManager.addListener(this, "Attack"); inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); } @Override public void simpleUpdate(float tpf) { super.simpleUpdate(tpf); // geom.getMesh().createCollisionData(); } public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { if (animName.equals("Dodge")){ channel.setAnim("stand", 0.50f); channel.setLoopMode(LoopMode.DontLoop); channel.setSpeed(1f); } } public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { } public void onAction(String binding, boolean value, float tpf) { if (binding.equals("Attack") && value){ if (!channel.getAnimationName().equals("Dodge")){ channel.setAnim("Dodge", 0.50f); channel.setLoopMode(LoopMode.Cycle); channel.setSpeed(0.10f); } } } }