/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.light; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.material.RenderState; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.ssao.SSAOFilter; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.DirectionalLightShadowRenderer; import com.jme3.shadow.EdgeFilteringMode; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import com.jme3.util.SkyFactory; import com.jme3.util.TangentBinormalGenerator; public class TestDirectionalLightShadow extends SimpleApplication implements ActionListener, AnalogListener { public static final int SHADOWMAP_SIZE = 1024; private Spatial[] obj; private Material[] mat; private DirectionalLightShadowRenderer dlsr; private DirectionalLightShadowFilter dlsf; private Geometry ground; private Material matGroundU; private Material matGroundL; private AmbientLight al; public static void main(String[] args) { TestDirectionalLightShadow app = new TestDirectionalLightShadow(); app.start(); } private float frustumSize = 100; public void onAnalog(String name, float value, float tpf) { if (cam.isParallelProjection()) { // Instead of moving closer/farther to object, we zoom in/out. if (name.equals("Size-")) { frustumSize += 5f * tpf; } else { frustumSize -= 5f * tpf; } float aspect = (float) cam.getWidth() / cam.getHeight(); cam.setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize); } } public void loadScene() { obj = new Spatial[2]; // Setup first view mat = new Material[2]; mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); mat[1].setBoolean("UseMaterialColors", true); mat[1].setColor("Ambient", ColorRGBA.White); mat[1].setColor("Diffuse", ColorRGBA.White.clone()); obj[0] = new Geometry("sphere", new Sphere(30, 30, 2)); obj[0].setShadowMode(ShadowMode.CastAndReceive); obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f)); obj[1].setShadowMode(ShadowMode.CastAndReceive); TangentBinormalGenerator.generate(obj[1]); TangentBinormalGenerator.generate(obj[0]); Spatial t = obj[0].clone(false); t.setLocalScale(10f); t.setMaterial(mat[1]); rootNode.attachChild(t); t.setLocalTranslation(0, 25, 0); for (int i = 0; i < 60; i++) { t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false); t.setLocalScale(FastMath.nextRandomFloat() * 10f); t.setMaterial(mat[FastMath.nextRandomInt(0, mat.length - 1)]); rootNode.attachChild(t); t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f)); } Box b = new Box(1000, 2, 1000); b.scaleTextureCoordinates(new Vector2f(10, 10)); ground = new Geometry("soil", b); ground.setLocalTranslation(0, 10, 550); matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matGroundU.setColor("Color", ColorRGBA.Green); matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matGroundL.setTexture("DiffuseMap", grass); ground.setMaterial(matGroundL); ground.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(ground); l = new DirectionalLight(); //l.setDirection(new Vector3f(0.5973172f, -0.16583486f, 0.7846725f).normalizeLocal()); l.setDirection(new Vector3f(-1, -1, -1)); rootNode.addLight(l); al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.02f)); rootNode.addLight(al); Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); sky.setLocalScale(350); rootNode.attachChild(sky); } DirectionalLight l; @Override public void simpleInitApp() { // put the camera in a bad position // cam.setLocation(new Vector3f(65.25412f, 44.38738f, 9.087874f)); // cam.setRotation(new Quaternion(0.078139365f, 0.050241485f, -0.003942559f, 0.9956679f)); cam.setLocation(new Vector3f(3.3720117f, 42.838284f, -83.43792f)); cam.setRotation(new Quaternion(0.13833192f, -0.08969371f, 0.012581267f, 0.9862358f)); flyCam.setMoveSpeed(100); loadScene(); dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 3); dlsr.setLight(l); dlsr.setLambda(0.55f); dlsr.setShadowIntensity(0.8f); dlsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest); dlsr.displayDebug(); viewPort.addProcessor(dlsr); dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE, 3); dlsf.setLight(l); dlsf.setLambda(0.55f); dlsf.setShadowIntensity(0.8f); dlsf.setEdgeFilteringMode(EdgeFilteringMode.Nearest); dlsf.setEnabled(false); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(dlsf); viewPort.addProcessor(fpp); initInputs(); } private void initInputs() { inputManager.addMapping("ThicknessUp", new KeyTrigger(KeyInput.KEY_Y)); inputManager.addMapping("ThicknessDown", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("lambdaUp", new KeyTrigger(KeyInput.KEY_U)); inputManager.addMapping("lambdaDown", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("switchGroundMat", new KeyTrigger(KeyInput.KEY_M)); inputManager.addMapping("debug", new KeyTrigger(KeyInput.KEY_X)); inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B)); inputManager.addMapping("distance", new KeyTrigger(KeyInput.KEY_N)); inputManager.addMapping("up", new KeyTrigger(KeyInput.KEY_NUMPAD8)); inputManager.addMapping("down", new KeyTrigger(KeyInput.KEY_NUMPAD2)); inputManager.addMapping("right", new KeyTrigger(KeyInput.KEY_NUMPAD6)); inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_NUMPAD4)); inputManager.addMapping("fwd", new KeyTrigger(KeyInput.KEY_PGUP)); inputManager.addMapping("back", new KeyTrigger(KeyInput.KEY_PGDN)); inputManager.addMapping("pp", new KeyTrigger(KeyInput.KEY_P)); inputManager.addMapping("backShadows", new KeyTrigger(KeyInput.KEY_K)); inputManager.addListener(this, "lambdaUp", "lambdaDown", "ThicknessUp", "ThicknessDown", "switchGroundMat", "debug", "up", "down", "right", "left", "fwd", "back", "pp", "stabilize", "distance", "ShadowUp", "ShadowDown", "backShadows"); ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort); inputManager.addListener(this, "Size+", "Size-"); inputManager.addMapping("Size+", new KeyTrigger(KeyInput.KEY_W)); inputManager.addMapping("Size-", new KeyTrigger(KeyInput.KEY_S)); shadowStabilizationText = new BitmapText(guiFont, false); shadowStabilizationText.setSize(guiFont.getCharSet().getRenderedSize() * 0.75f); shadowStabilizationText.setText("(b:on/off) Shadow stabilization : " + dlsr.isEnabledStabilization()); shadowStabilizationText.setLocalTranslation(10, viewPort.getCamera().getHeight() - 100, 0); guiNode.attachChild(shadowStabilizationText); shadowZfarText = new BitmapText(guiFont, false); shadowZfarText.setSize(guiFont.getCharSet().getRenderedSize() * 0.75f); shadowZfarText.setText("(n:on/off) Shadow extend to 500 and fade to 50 : " + (dlsr.getShadowZExtend() > 0)); shadowZfarText.setLocalTranslation(10, viewPort.getCamera().getHeight() - 120, 0); guiNode.attachChild(shadowZfarText); } private BitmapText shadowStabilizationText; private BitmapText shadowZfarText; public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("pp") && keyPressed) { if (cam.isParallelProjection()) { cam.setFrustumPerspective(45, (float) cam.getWidth() / cam.getHeight(), 1, 1000); } else { cam.setParallelProjection(true); float aspect = (float) cam.getWidth() / cam.getHeight(); cam.setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize); } } if (name.equals("lambdaUp") && keyPressed) { dlsr.setLambda(dlsr.getLambda() + 0.01f); dlsf.setLambda(dlsr.getLambda() + 0.01f); System.out.println("Lambda : " + dlsr.getLambda()); } else if (name.equals("lambdaDown") && keyPressed) { dlsr.setLambda(dlsr.getLambda() - 0.01f); dlsf.setLambda(dlsr.getLambda() - 0.01f); System.out.println("Lambda : " + dlsr.getLambda()); } if ((name.equals("ShadowUp") || name.equals("ShadowDown")) && keyPressed) { al.setColor(ColorRGBA.White.mult((1 - dlsr.getShadowIntensity()) * 0.2f)); } if (name.equals("debug") && keyPressed) { dlsr.displayFrustum(); } if (name.equals("backShadows") && keyPressed) { dlsr.setRenderBackFacesShadows(!dlsr.isRenderBackFacesShadows()); dlsf.setRenderBackFacesShadows(!dlsf.isRenderBackFacesShadows()); } if (name.equals("stabilize") && keyPressed) { dlsr.setEnabledStabilization(!dlsr.isEnabledStabilization()); dlsf.setEnabledStabilization(!dlsf.isEnabledStabilization()); shadowStabilizationText.setText("(b:on/off) Shadow stabilization : " + dlsr.isEnabledStabilization()); } if (name.equals("distance") && keyPressed) { if (dlsr.getShadowZExtend() > 0) { dlsr.setShadowZExtend(0); dlsr.setShadowZFadeLength(0); dlsf.setShadowZExtend(0); dlsf.setShadowZFadeLength(0); } else { dlsr.setShadowZExtend(500); dlsr.setShadowZFadeLength(50); dlsf.setShadowZExtend(500); dlsf.setShadowZFadeLength(50); } shadowZfarText.setText("(n:on/off) Shadow extend to 500 and fade to 50 : " + (dlsr.getShadowZExtend() > 0)); } if (name.equals("switchGroundMat") && keyPressed) { if (ground.getMaterial() == matGroundL) { ground.setMaterial(matGroundU); } else { ground.setMaterial(matGroundL); } } if (name.equals("up")) { up = keyPressed; } if (name.equals("down")) { down = keyPressed; } if (name.equals("right")) { right = keyPressed; } if (name.equals("left")) { left = keyPressed; } if (name.equals("fwd")) { fwd = keyPressed; } if (name.equals("back")) { back = keyPressed; } } boolean up = false; boolean down = false; boolean left = false; boolean right = false; boolean fwd = false; boolean back = false; float time = 0; float s = 1f; @Override public void simpleUpdate(float tpf) { if (up) { Vector3f v = l.getDirection(); v.y += tpf / s; setDir(v); } if (down) { Vector3f v = l.getDirection(); v.y -= tpf / s; setDir(v); } if (right) { Vector3f v = l.getDirection(); v.x += tpf / s; setDir(v); } if (left) { Vector3f v = l.getDirection(); v.x -= tpf / s; setDir(v); } if (fwd) { Vector3f v = l.getDirection(); v.z += tpf / s; setDir(v); } if (back) { Vector3f v = l.getDirection(); v.z -= tpf / s; setDir(v); } } private void setDir(Vector3f v) { l.setDirection(v); } }