/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.helloworld; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; /** Sample 3 - how to load an OBJ model, and OgreXML model, * a material/texture, or text. */ public class HelloAssets extends SimpleApplication { public static void main(String[] args) { HelloAssets app = new HelloAssets(); app.start(); } @Override public void simpleInitApp() { /** Load a teapot model (OBJ file from test-data) */ Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teapot.setMaterial(mat_default); rootNode.attachChild(teapot); /** Create a wall (Box with material and texture from test-data) */ Box box = new Box(2.5f, 2.5f, 1.0f); Spatial wall = new Geometry("Box", box ); Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg")); wall.setMaterial(mat_brick); wall.setLocalTranslation(2.0f,-2.5f,0.0f); rootNode.attachChild(wall); /** Display a line of text (default font from test-data) */ setDisplayStatView(false); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText helloText = new BitmapText(guiFont, false); helloText.setSize(guiFont.getCharSet().getRenderedSize()); helloText.setText("Hello World"); helloText.setLocalTranslation(300, helloText.getLineHeight(), 0); guiNode.attachChild(helloText); /** Load a Ninja model (OgreXML + material + texture from test_data) */ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); ninja.scale(0.05f, 0.05f, 0.05f); ninja.rotate(0.0f, -3.0f, 0.0f); ninja.setLocalTranslation(0.0f, -5.0f, -2.0f); rootNode.attachChild(ninja); /** You must add a light to make the model visible */ DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); rootNode.addLight(sun); } }