package com.jme3.scene.plugins.blender.textures.io; import com.jme3.scene.plugins.blender.textures.TexturePixel; import com.jme3.texture.Image; /** * Implemens read/write operations for images. * * @author Marcin Roguski (Kaelthas) */ public interface PixelInputOutput { /** * This method reads a pixel that starts at the given index. * * @param image * the image we read pixel from * @param pixel * the pixel where the result is stored * @param index * the index where the pixel begins in the image data */ void read(Image image, int layer, TexturePixel pixel, int index); /** * This method reads a pixel that is located at the given position on the * image. * * @param image * the image we read pixel from * @param pixel * the pixel where the result is stored * @param x * the X coordinate of the pixel * @param y * the Y coordinate of the pixel */ void read(Image image, int layer, TexturePixel pixel, int x, int y); /** * This method writes a pixel that starts at the given index. * * @param image * the image we read pixel from * @param pixel * the pixel where the result is stored * @param index * the index where the pixel begins in the image data */ void write(Image image, int layer, TexturePixel pixel, int index); /** * This method writes a pixel that is located at the given position on the * image. * * @param image * the image we read pixel from * @param pixel * the pixel where the result is stored * @param x * the X coordinate of the pixel * @param y * the Y coordinate of the pixel */ void write(Image image, int layer, TexturePixel pixel, int x, int y); }