/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.effect; import com.jme3.material.RenderState; import com.jme3.math.Matrix3f; import com.jme3.renderer.Camera; import com.jme3.scene.Mesh; /** * The <code>ParticleMesh</code> is the underlying visual implementation of a * {@link ParticleEmitter particle emitter}. * * @author Kirill Vainer */ public abstract class ParticleMesh extends Mesh { /** * Type of particle mesh */ public enum Type { /** * The particle mesh is composed of points. Each particle is a point. * Note that point based particles do not support certain features such * as {@link ParticleEmitter#setRotateSpeed(float) rotation}, and * {@link ParticleEmitter#setFacingVelocity(boolean) velocity following}. */ Point, /** * The particle mesh is composed of triangles. Each particle is * two triangles making a single quad. */ Triangle; } /** * Initialize mesh data. * * @param emitter The emitter which will use this <code>ParticleMesh</code>. * @param numParticles The maxmimum number of particles to simulate */ public abstract void initParticleData(ParticleEmitter emitter, int numParticles); /** * Set the images on the X and Y coordinates * @param imagesX Images on the X coordinate * @param imagesY Images on the Y coordinate */ public abstract void setImagesXY(int imagesX, int imagesY); /** * Update the particle visual data. Typically called every frame. */ public abstract void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation); }