package com.jme3.scene.plugins.blender.constraints; import java.util.logging.Logger; import com.jme3.scene.plugins.blender.BlenderContext; import com.jme3.scene.plugins.blender.animations.Ipo; import com.jme3.scene.plugins.blender.file.BlenderFileException; import com.jme3.scene.plugins.blender.file.Structure; /** * Constraint applied on the skeleton. This constraint is here only to make the * application not crash when loads constraints applied to armature. But * skeleton movement is not supported by jme so the constraint will never be * applied. * * @author Marcin Roguski (Kaelthas) */ /* package */class SkeletonConstraint extends Constraint { private static final Logger LOGGER = Logger.getLogger(SkeletonConstraint.class.getName()); public SkeletonConstraint(Structure constraintStructure, Long ownerOMA, Ipo influenceIpo, BlenderContext blenderContext) throws BlenderFileException { super(constraintStructure, ownerOMA, influenceIpo, blenderContext); } @Override public boolean validate() { LOGGER.warning("Constraints for skeleton are not supported."); return false; } @Override public void apply(int frame) { LOGGER.warning("Applying constraints to skeleton is not supported."); } @Override public Long getTargetOMA() { LOGGER.warning("Constraints for skeleton are not supported."); return null; } }