/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.asset; /** * <code>AssetEventListener</code> is an interface for listening to various * events happening inside {@link AssetManager}. For now, it is possible * to receive an event when an asset has been requested * (one of the AssetManager.load***() methods were called), or when * an asset has been loaded. * * @author Kirill Vainer */ public interface AssetEventListener { /** * Called when an asset has been successfully loaded (e.g: loaded from * file system and parsed). * * @param key the AssetKey for the asset loaded. */ public void assetLoaded(AssetKey key); /** * Called when an asset has been requested (e.g any of the load*** methods * in AssetManager are called). * In contrast to the assetLoaded() method, this one will be called even * if the asset has failed to load, or if it was retrieved from the cache. * * @param key */ public void assetRequested(AssetKey key); /** * Called when an asset dependency cannot be found for an asset. * When an asset is loaded, each of its dependent assets that * have failed to load due to a {@link AssetNotFoundException}, will cause * an invocation of this callback. * * @param parentKey The key of the parent asset that is being loaded * from within the user application. * @param dependentAssetKey The asset key of the dependent asset that has * failed to load. */ public void assetDependencyNotFound(AssetKey parentKey, AssetKey dependentAssetKey); }