/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.opengl;
/**
* Describes an OpenGL image format.
*
* @author Kirill Vainer
*/
public final class GLImageFormat {
public final int internalFormat;
public final int format;
public final int dataType;
public final boolean compressed;
public final boolean swizzleRequired;
/**
* Constructor for formats.
*
* @param internalFormat OpenGL internal format
* @param format OpenGL format
* @param dataType OpenGL datatype
*/
public GLImageFormat(int internalFormat, int format, int dataType) {
this.internalFormat = internalFormat;
this.format = format;
this.dataType = dataType;
this.compressed = false;
this.swizzleRequired = false;
}
/**
* Constructor for formats.
*
* @param internalFormat OpenGL internal format
* @param format OpenGL format
* @param dataType OpenGL datatype
* @param compressed Format is compressed
*/
public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
this.internalFormat = internalFormat;
this.format = format;
this.dataType = dataType;
this.compressed = compressed;
this.swizzleRequired = false;
}
/**
* Constructor for formats.
*
* @param internalFormat OpenGL internal format
* @param format OpenGL format
* @param dataType OpenGL datatype
* @param compressed Format is compressed
* @param swizzleRequired Need to use texture swizzle to upload texture
*/
public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed, boolean swizzleRequired) {
this.internalFormat = internalFormat;
this.format = format;
this.dataType = dataType;
this.compressed = compressed;
this.swizzleRequired = swizzleRequired;
}
}