/* * Copyright (c) 2009-2014 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.opengl; /** * Describes an OpenGL image format. * * @author Kirill Vainer */ public final class GLImageFormat { public final int internalFormat; public final int format; public final int dataType; public final boolean compressed; public final boolean swizzleRequired; /** * Constructor for formats. * * @param internalFormat OpenGL internal format * @param format OpenGL format * @param dataType OpenGL datatype */ public GLImageFormat(int internalFormat, int format, int dataType) { this.internalFormat = internalFormat; this.format = format; this.dataType = dataType; this.compressed = false; this.swizzleRequired = false; } /** * Constructor for formats. * * @param internalFormat OpenGL internal format * @param format OpenGL format * @param dataType OpenGL datatype * @param compressed Format is compressed */ public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) { this.internalFormat = internalFormat; this.format = format; this.dataType = dataType; this.compressed = compressed; this.swizzleRequired = false; } /** * Constructor for formats. * * @param internalFormat OpenGL internal format * @param format OpenGL format * @param dataType OpenGL datatype * @param compressed Format is compressed * @param swizzleRequired Need to use texture swizzle to upload texture */ public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed, boolean swizzleRequired) { this.internalFormat = internalFormat; this.format = format; this.dataType = dataType; this.compressed = compressed; this.swizzleRequired = swizzleRequired; } }