/* * Copyright (c) 2009-2015 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.ios; import com.jme3.renderer.RendererException; import com.jme3.renderer.opengl.GL; import com.jme3.renderer.opengl.GLExt; import com.jme3.renderer.opengl.GLFbo; import java.nio.Buffer; import java.nio.BufferOverflowException; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; /** * Implements OpenGL ES 2.0 for iOS. * * @author Kirill Vainer */ public class IosGL implements GL, GLExt, GLFbo { private final int[] temp_array = new int[16]; public void resetStats() { } private static int getLimitBytes(ByteBuffer buffer) { checkLimit(buffer); return buffer.limit(); } private static int getLimitBytes(ShortBuffer buffer) { checkLimit(buffer); return buffer.limit() * 2; } private static int getLimitBytes(IntBuffer buffer) { checkLimit(buffer); return buffer.limit() * 4; } private static int getLimitBytes(FloatBuffer buffer) { checkLimit(buffer); return buffer.limit() * 4; } private static int getLimitCount(Buffer buffer, int elementSize) { checkLimit(buffer); return buffer.limit() / elementSize; } @Override public void glBlendEquationSeparate(int colorMode, int alphaMode) { JmeIosGLES.glBlendEquationSeparate(colorMode, alphaMode); } private int toArray(IntBuffer buffer) { int remain = buffer.remaining(); if (buffer.remaining() > 16) { throw new ArrayIndexOutOfBoundsException(); } int pos = buffer.position(); buffer.get(temp_array, 0, remain); buffer.position(pos); return remain; } private void fromArray(int n, int[] array, IntBuffer buffer) { if (buffer.remaining() < n) { throw new BufferOverflowException(); } int pos = buffer.position(); buffer.put(array, 0, n); buffer.position(pos); } private static void checkLimit(Buffer buffer) { if (buffer == null) { return; } if (buffer.limit() == 0) { throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error"); } if (buffer.remaining() == 0) { throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error"); } } public void glActiveTexture(int texture) { JmeIosGLES.glActiveTexture(texture); } public void glAttachShader(int program, int shader) { JmeIosGLES.glAttachShader(program, shader); } @Override public void glBeginQuery(int target, int query) { throw new UnsupportedOperationException("Today is not a good day for this"); } public void glBindBuffer(int target, int buffer) { JmeIosGLES.glBindBuffer(target, buffer); } public void glBindTexture(int target, int texture) { JmeIosGLES.glBindTexture(target, texture); } public void glBlendFunc(int sfactor, int dfactor) { JmeIosGLES.glBlendFunc(sfactor, dfactor); } public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) { JmeIosGLES.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } public void glBufferData(int target, FloatBuffer data, int usage) { JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage); } public void glBufferData(int target, ShortBuffer data, int usage) { JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage); } public void glBufferData(int target, ByteBuffer data, int usage) { JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage); } public void glBufferData(int target, long data_size, int usage) { JmeIosGLES.glBufferData(target, (int) data_size, null, usage); } public void glBufferSubData(int target, long offset, FloatBuffer data) { JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data); } public void glBufferSubData(int target, long offset, ShortBuffer data) { JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data); } public void glBufferSubData(int target, long offset, ByteBuffer data) { JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data); } public void glGetBufferSubData(int target, long offset, ByteBuffer data) { throw new UnsupportedOperationException("OpenGL ES 2 does not support glGetBufferSubData"); } public void glClear(int mask) { JmeIosGLES.glClear(mask); } public void glClearColor(float red, float green, float blue, float alpha) { JmeIosGLES.glClearColor(red, green, blue, alpha); } public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { JmeIosGLES.glColorMask(red, green, blue, alpha); } public void glCompileShader(int shader) { JmeIosGLES.glCompileShader(shader); } public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) { JmeIosGLES.glCompressedTexImage2D(target, level, internalformat, width, height, 0, getLimitBytes(data), data); } public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) { JmeIosGLES.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, getLimitBytes(data), data); } public int glCreateProgram() { return JmeIosGLES.glCreateProgram(); } public int glCreateShader(int shaderType) { return JmeIosGLES.glCreateShader(shaderType); } public void glCullFace(int mode) { JmeIosGLES.glCullFace(mode); } public void glDeleteBuffers(IntBuffer buffers) { checkLimit(buffers); int n = toArray(buffers); JmeIosGLES.glDeleteBuffers(n, temp_array, 0); } public void glDeleteProgram(int program) { JmeIosGLES.glDeleteProgram(program); } public void glDeleteShader(int shader) { JmeIosGLES.glDeleteShader(shader); } public void glDeleteTextures(IntBuffer textures) { checkLimit(textures); int n = toArray(textures); JmeIosGLES.glDeleteTextures(n, temp_array, 0); } public void glDepthFunc(int func) { JmeIosGLES.glDepthFunc(func); } public void glDepthMask(boolean flag) { JmeIosGLES.glDepthMask(flag); } public void glDepthRange(double nearVal, double farVal) { JmeIosGLES.glDepthRangef((float)nearVal, (float)farVal); } public void glDetachShader(int program, int shader) { JmeIosGLES.glDetachShader(program, shader); } public void glDisable(int cap) { JmeIosGLES.glDisable(cap); } public void glDisableVertexAttribArray(int index) { JmeIosGLES.glDisableVertexAttribArray(index); } public void glDrawArrays(int mode, int first, int count) { JmeIosGLES.glDrawArrays(mode, first, count); } public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) { JmeIosGLES.glDrawElementsIndex(mode, count, type, (int)indices); } public void glEnable(int cap) { JmeIosGLES.glEnable(cap); } public void glEnableVertexAttribArray(int index) { JmeIosGLES.glEnableVertexAttribArray(index); } @Override public void glEndQuery(int target) { throw new UnsupportedOperationException("Today is not a good day for this"); } public void glGenBuffers(IntBuffer buffers) { checkLimit(buffers); JmeIosGLES.glGenBuffers(buffers.remaining(), temp_array, 0); fromArray(buffers.remaining(), temp_array, buffers); } public void glGenTextures(IntBuffer textures) { checkLimit(textures); JmeIosGLES.glGenTextures(textures.remaining(), temp_array, 0); fromArray(textures.remaining(), temp_array, textures); } @Override public void glGenQueries(int num, IntBuffer buff) { throw new UnsupportedOperationException("Today is not a good day for this"); } public int glGetAttribLocation(int program, String name) { return JmeIosGLES.glGetAttribLocation(program, name); } public void glGetBoolean(int pname, ByteBuffer params) { // TODO: fix me!!! // JmeIosGLES.glGetBoolean(pname, params); throw new UnsupportedOperationException("Today is not a good day for this"); } public int glGetError() { return JmeIosGLES.glGetError(); } public void glGetInteger(int pname, IntBuffer params) { checkLimit(params); JmeIosGLES.glGetIntegerv(pname, temp_array, 0); fromArray(params.remaining(), temp_array, params); } public void glGetProgram(int program, int pname, IntBuffer params) { checkLimit(params); JmeIosGLES.glGetProgramiv(program, pname, temp_array, 0); fromArray(params.remaining(), temp_array, params); } public String glGetProgramInfoLog(int program, int maxLength) { return JmeIosGLES.glGetProgramInfoLog(program); } @Override public long glGetQueryObjectui64(int query, int pname) { throw new UnsupportedOperationException("Today is not a good day for this"); } @Override public int glGetQueryObjectiv(int query, int pname) { throw new UnsupportedOperationException("Today is not a good day for this"); } public void glGetShader(int shader, int pname, IntBuffer params) { checkLimit(params); JmeIosGLES.glGetShaderiv(shader, pname, temp_array, 0); fromArray(params.remaining(), temp_array, params); } public String glGetShaderInfoLog(int shader, int maxLength) { return JmeIosGLES.glGetShaderInfoLog(shader); } public String glGetString(int name) { return JmeIosGLES.glGetString(name); } public int glGetUniformLocation(int program, String name) { return JmeIosGLES.glGetUniformLocation(program, name); } public boolean glIsEnabled(int cap) { // TODO: fix me!!! if (cap == GLExt.GL_MULTISAMPLE_ARB) { return true; } else { throw new UnsupportedOperationException(); } } public void glLineWidth(float width) { JmeIosGLES.glLineWidth(width); } public void glLinkProgram(int program) { JmeIosGLES.glLinkProgram(program); } public void glPixelStorei(int pname, int param) { JmeIosGLES.glPixelStorei(pname, param); } public void glPolygonOffset(float factor, float units) { JmeIosGLES.glPolygonOffset(factor, units); } public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) { JmeIosGLES.glReadPixels(x, y, width, height, format, type, data); } public void glScissor(int x, int y, int width, int height) { JmeIosGLES.glScissor(x, y, width, height); } public void glShaderSource(int shader, String[] string, IntBuffer length) { if (string.length != 1) { throw new UnsupportedOperationException("Today is not a good day"); } JmeIosGLES.glShaderSource(shader, string[0]); } public void glStencilFuncSeparate(int face, int func, int ref, int mask) { // TODO: fix me!!! // JmeIosGLES.glStencilFuncSeparate(face, func, ref, mask); } public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) { // TODO: fix me!!! // JmeIosGLES.glStencilOpSeparate(face, sfail, dpfail, dppass); } public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) { JmeIosGLES.glTexImage2D(target, level, format, width, height, 0, format, type, data); } public void glTexParameterf(int target, int pname, float param) { // TODO: fix me!!! // JmeIosGLES.glTexParameterf(target, pname, param); } public void glTexParameteri(int target, int pname, int param) { JmeIosGLES.glTexParameteri(target, pname, param); } public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) { JmeIosGLES.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data); } public void glUniform1(int location, FloatBuffer value) { JmeIosGLES.glUniform1fv(location, getLimitCount(value, 1), value); } public void glUniform1(int location, IntBuffer value) { JmeIosGLES.glUniform1iv(location, getLimitCount(value, 1), value); } public void glUniform1f(int location, float v0) { JmeIosGLES.glUniform1f(location, v0); } public void glUniform1i(int location, int v0) { JmeIosGLES.glUniform1i(location, v0); } public void glUniform2(int location, IntBuffer value) { // TODO: fix me!!! // JmeIosGLES.glUniform2iv(location, getLimitCount(value, 2), value); throw new UnsupportedOperationException(); } public void glUniform2(int location, FloatBuffer value) { JmeIosGLES.glUniform2fv(location, getLimitCount(value, 2), value); } public void glUniform2f(int location, float v0, float v1) { JmeIosGLES.glUniform2f(location, v0, v1); } public void glUniform3(int location, IntBuffer value) { // TODO: fix me!!! // JmeIosGLES.glUniform3iv(location, getLimitCount(value, 3), value); throw new UnsupportedOperationException(); } public void glUniform3(int location, FloatBuffer value) { JmeIosGLES.glUniform3fv(location, getLimitCount(value, 3), value); } public void glUniform3f(int location, float v0, float v1, float v2) { JmeIosGLES.glUniform3f(location, v0, v1, v2); } public void glUniform4(int location, FloatBuffer value) { JmeIosGLES.glUniform4fv(location, getLimitCount(value, 4), value); } public void glUniform4(int location, IntBuffer value) { // TODO: fix me!!! // JmeIosGLES.glUniform4iv(location, getLimitCount(value, 4), value); throw new UnsupportedOperationException(); } public void glUniform4f(int location, float v0, float v1, float v2, float v3) { JmeIosGLES.glUniform4f(location, v0, v1, v2, v3); } public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) { JmeIosGLES.glUniformMatrix3fv(location, getLimitCount(value, 3 * 3), transpose, value); } public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) { JmeIosGLES.glUniformMatrix4fv(location, getLimitCount(value, 4 * 4), transpose, value); } public void glUseProgram(int program) { JmeIosGLES.glUseProgram(program); } public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) { JmeIosGLES.glVertexAttribPointer2(index, size, type, normalized, stride, (int)pointer); } public void glViewport(int x, int y, int width, int height) { JmeIosGLES.glViewport(x, y, width, height); } public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { throw new UnsupportedOperationException("FBO blit not available on iOS"); } public void glBufferData(int target, IntBuffer data, int usage) { JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage); } public void glBufferSubData(int target, long offset, IntBuffer data) { JmeIosGLES.glBufferSubData(target, (int)offset, getLimitBytes(data), data); } public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) { throw new UnsupportedOperationException("Instancing not available on iOS"); } public void glDrawBuffers(IntBuffer bufs) { throw new UnsupportedOperationException("MRT not available on iOS"); } public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) { throw new UnsupportedOperationException("Instancing not available on iOS"); } public void glGetMultisample(int pname, int index, FloatBuffer val) { throw new UnsupportedOperationException("Multisample renderbuffers not available on iOS"); } public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) { throw new UnsupportedOperationException("Multisample renderbuffers not available on iOS"); } public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { throw new UnsupportedOperationException("Multisample textures not available on iOS"); } public void glVertexAttribDivisorARB(int index, int divisor) { throw new UnsupportedOperationException("Instancing not available on iOS"); } public void glBindFramebufferEXT(int param1, int param2) { JmeIosGLES.glBindFramebuffer(param1, param2); } public void glBindRenderbufferEXT(int param1, int param2) { JmeIosGLES.glBindRenderbuffer(param1, param2); } public int glCheckFramebufferStatusEXT(int param1) { return JmeIosGLES.glCheckFramebufferStatus(param1); } public void glDeleteFramebuffersEXT(IntBuffer param1) { checkLimit(param1); int n = toArray(param1); JmeIosGLES.glDeleteFramebuffers(n, temp_array, 0); } public void glDeleteRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); int n = toArray(param1); JmeIosGLES.glDeleteRenderbuffers(n, temp_array, 0); } public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { JmeIosGLES.glFramebufferRenderbuffer(param1, param2, param3, param4); } public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) { JmeIosGLES.glFramebufferTexture2D(param1, param2, param3, param4, param5); } public void glGenFramebuffersEXT(IntBuffer param1) { checkLimit(param1); JmeIosGLES.glGenFramebuffers(param1.remaining(), temp_array, 0); fromArray(param1.remaining(), temp_array, param1); } public void glGenRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); JmeIosGLES.glGenRenderbuffers(param1.remaining(), temp_array, 0); fromArray(param1.remaining(), temp_array, param1); } public void glGenerateMipmapEXT(int param1) { JmeIosGLES.glGenerateMipmap(param1); } public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { JmeIosGLES.glRenderbufferStorage(param1, param2, param3, param4); } @Override public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset) { // TODO: no offset??? JmeIosGLES.glReadPixels(x, y, width, height, format, type, null); } @Override public int glClientWaitSync(Object sync, int flags, long timeout) { throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences"); } @Override public void glDeleteSync(Object sync) { throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences"); } @Override public Object glFenceSync(int condition, int flags) { throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences"); } }