/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.scene; import com.jme3.app.BasicProfilerState; import com.jme3.app.DebugKeysAppState; import com.jme3.app.FlyCamAppState; import com.jme3.app.SimpleApplication; import com.jme3.app.StatsAppState; import com.jme3.app.state.ScreenshotAppState; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.control.AbstractControl; import com.jme3.scene.shape.Box; import java.util.Random; /** * Tests a deep scene with an unrecommended amount of objects. * * @author Paul Speed */ public class TestSceneStress extends SimpleApplication { private static Box BOX = new Box(2f, 0.5f, 0.5f); private Material mat; private Random random = new Random(0); private int totalNodes = 0; private int totalGeometry = 0; private int totalControls = 0; public static void main( String... args ) { TestSceneStress test = new TestSceneStress(); test.start(); } public TestSceneStress() { super(new StatsAppState(), new DebugKeysAppState(), new BasicProfilerState(false), new FlyCamAppState(), new ScreenshotAppState("", System.currentTimeMillis())); } @Override public void simpleInitApp() { stateManager.getState(FlyCamAppState.class).getCamera().setMoveSpeed(10); mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); // Create a deep, mostly static scene Spatial oct = createOctSplit("root", 500, 5); rootNode.attachChild(oct); // Position to see most of it cam.setLocation(new Vector3f(400.8009f, 370.16455f, -408.17984f)); cam.setRotation(new Quaternion(0.24906662f, -0.3756747f, 0.105560325f, 0.88639235f)); System.out.println("Total nodes:" + totalNodes + " Total Geometry:" + totalGeometry + " Total controls:" + totalControls ); } protected Spatial createOctSplit( String name, int size, int depth ) { if( depth == 0 ) { // Done splitting Geometry geom = new Geometry(name, BOX); totalGeometry++; geom.setMaterial(mat); if( random.nextFloat() < 0.01 ) { RotatorControl control = new RotatorControl(random.nextFloat(), random.nextFloat(), random.nextFloat()); geom.addControl(control); totalControls++; } return geom; } Node root = new Node(name); totalNodes++; int half = size / 2; float quarter = half * 0.5f; for( int i = 0; i < 2; i++ ) { float x = i * half - quarter; for( int j = 0; j < 2; j++ ) { float y = j * half - quarter; for( int k = 0; k < 2; k++ ) { float z = k * half - quarter; Spatial child = createOctSplit(name + "(" + i + ", " + j + ", " + k + ")", half, depth - 1); child.setLocalTranslation(x, y, z); root.attachChild(child); } } } return root; } private class RotatorControl extends AbstractControl { private float[] rotate; public RotatorControl( float... rotate ) { this.rotate = rotate; } @Override protected void controlUpdate( float tpf ) { if( spatial != null ) { spatial.rotate(rotate[0] * tpf, rotate[1] * tpf, rotate[2] * tpf); } } @Override protected void controlRender( RenderManager rm, ViewPort vp ) { } } }