/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.animation.*; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.PhysicsCollisionEvent; import com.jme3.bullet.collision.PhysicsCollisionObject; import com.jme3.bullet.collision.RagdollCollisionListener; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.control.KinematicRagdollControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.font.BitmapText; import com.jme3.input.KeyInput; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.debug.SkeletonDebugger; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; import com.jme3.texture.Texture; /** * PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET! * @author normenhansen */ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisionListener, AnimEventListener { private BulletAppState bulletAppState; Material matBullet; Node model; KinematicRagdollControl ragdoll; float bulletSize = 1f; Material mat; Material mat3; private Sphere bullet; private SphereCollisionShape bulletCollisionShape; public static void main(String[] args) { TestBoneRagdoll app = new TestBoneRagdoll(); app.start(); } public void simpleInitApp() { initCrossHairs(); initMaterial(); cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f)); cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f)); bulletAppState = new BulletAppState(); bulletAppState.setEnabled(true); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 1.0f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(1.0f); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); setupLight(); model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); // model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X)); //debug view AnimControl control = model.getControl(AnimControl.class); SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton()); Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat2.getAdditionalRenderState().setWireframe(true); mat2.setColor("Color", ColorRGBA.Green); mat2.getAdditionalRenderState().setDepthTest(false); skeletonDebug.setMaterial(mat2); skeletonDebug.setLocalTranslation(model.getLocalTranslation()); //Note: PhysicsRagdollControl is still TODO, constructor will change ragdoll = new KinematicRagdollControl(0.5f); setupSinbad(ragdoll); ragdoll.addCollisionListener(this); model.addControl(ragdoll); float eighth_pi = FastMath.PI * 0.125f; ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi); ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi); //Oto's head is almost rigid // ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0); getPhysicsSpace().add(ragdoll); speed = 1.3f; rootNode.attachChild(model); // rootNode.attachChild(skeletonDebug); flyCam.setMoveSpeed(50); animChannel = control.createChannel(); animChannel.setAnim("Dance"); control.addListener(this); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("toggle") && isPressed) { Vector3f v = new Vector3f(); v.set(model.getLocalTranslation()); v.y = 0; model.setLocalTranslation(v); Quaternion q = new Quaternion(); float[] angles = new float[3]; model.getLocalRotation().toAngles(angles); q.fromAngleAxis(angles[1], Vector3f.UNIT_Y); model.setLocalRotation(q); if (angles[0] < 0) { animChannel.setAnim("StandUpBack"); ragdoll.blendToKinematicMode(0.5f); } else { animChannel.setAnim("StandUpFront"); ragdoll.blendToKinematicMode(0.5f); } } if (name.equals("bullet+") && isPressed) { bulletSize += 0.1f; } if (name.equals("bullet-") && isPressed) { bulletSize -= 0.1f; } if (name.equals("stop") && isPressed) { ragdoll.setEnabled(!ragdoll.isEnabled()); ragdoll.setRagdollMode(); } if (name.equals("shoot") && !isPressed) { Geometry bulletg = new Geometry("bullet", bullet); bulletg.setMaterial(matBullet); bulletg.setLocalTranslation(cam.getLocation()); bulletg.setLocalScale(bulletSize); bulletCollisionShape = new SphereCollisionShape(bulletSize); RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10); bulletNode.setCcdMotionThreshold(0.001f); bulletNode.setLinearVelocity(cam.getDirection().mult(80)); bulletg.addControl(bulletNode); rootNode.attachChild(bulletg); getPhysicsSpace().add(bulletNode); } if (name.equals("boom") && !isPressed) { Geometry bulletg = new Geometry("bullet", bullet); bulletg.setMaterial(matBullet); bulletg.setLocalTranslation(cam.getLocation()); bulletg.setLocalScale(bulletSize); bulletCollisionShape = new SphereCollisionShape(bulletSize); BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); bulletNode.setForceFactor(8); bulletNode.setExplosionRadius(20); bulletNode.setCcdMotionThreshold(0.001f); bulletNode.setLinearVelocity(cam.getDirection().mult(180)); bulletg.addControl(bulletNode); rootNode.attachChild(bulletg); getPhysicsSpace().add(bulletNode); } } }, "toggle", "shoot", "stop", "bullet+", "bullet-", "boom"); inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA)); inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD)); } private void setupLight() { // AmbientLight al = new AmbientLight(); // al.setColor(ColorRGBA.White.mult(1)); // rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); } private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } public void initMaterial() { matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); key2.setGenerateMips(true); Texture tex2 = assetManager.loadTexture(key2); matBullet.setTexture("ColorMap", tex2); } protected void initCrossHairs() { guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText ch = new BitmapText(guiFont, false); ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); ch.setText("+"); // crosshairs ch.setLocalTranslation( // center settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); guiNode.attachChild(ch); } public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) { Geometry geom = (Geometry) object.getUserObject(); if ("Floor".equals(geom.getName())) { return; } } ragdoll.setRagdollMode(); } private void setupSinbad(KinematicRagdollControl ragdoll) { ragdoll.addBoneName("Ulna.L"); ragdoll.addBoneName("Ulna.R"); ragdoll.addBoneName("Chest"); ragdoll.addBoneName("Foot.L"); ragdoll.addBoneName("Foot.R"); ragdoll.addBoneName("Hand.R"); ragdoll.addBoneName("Hand.L"); ragdoll.addBoneName("Neck"); ragdoll.addBoneName("Root"); ragdoll.addBoneName("Stomach"); ragdoll.addBoneName("Waist"); ragdoll.addBoneName("Humerus.L"); ragdoll.addBoneName("Humerus.R"); ragdoll.addBoneName("Thigh.L"); ragdoll.addBoneName("Thigh.R"); ragdoll.addBoneName("Calf.L"); ragdoll.addBoneName("Calf.R"); ragdoll.addBoneName("Clavicle.L"); ragdoll.addBoneName("Clavicle.R"); } float elTime = 0; boolean forward = true; AnimControl animControl; AnimChannel animChannel; Vector3f direction = new Vector3f(0, 0, 1); Quaternion rotate = new Quaternion().fromAngleAxis(FastMath.PI / 8, Vector3f.UNIT_Y); boolean dance = true; @Override public void simpleUpdate(float tpf) { // System.out.println(((BoundingBox) model.getWorldBound()).getYExtent()); // elTime += tpf; // if (elTime > 3) { // elTime = 0; // if (dance) { // rotate.multLocal(direction); // } // if (Math.random() > 0.80) { // dance = true; // animChannel.setAnim("Dance"); // } else { // dance = false; // animChannel.setAnim("RunBase"); // rotate.fromAngleAxis(FastMath.QUARTER_PI * ((float) Math.random() - 0.5f), Vector3f.UNIT_Y); // rotate.multLocal(direction); // } // } // if (!ragdoll.hasControl() && !dance) { // if (model.getLocalTranslation().getZ() < -10) { // direction.z = 1; // direction.normalizeLocal(); // } else if (model.getLocalTranslation().getZ() > 10) { // direction.z = -1; // direction.normalizeLocal(); // } // if (model.getLocalTranslation().getX() < -10) { // direction.x = 1; // direction.normalizeLocal(); // } else if (model.getLocalTranslation().getX() > 10) { // direction.x = -1; // direction.normalizeLocal(); // } // model.move(direction.multLocal(tpf * 8)); // direction.normalizeLocal(); // model.lookAt(model.getLocalTranslation().add(direction), Vector3f.UNIT_Y); // } } public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { // if(channel.getAnimationName().equals("StandUpFront")){ // channel.setAnim("Dance"); // } if (channel.getAnimationName().equals("StandUpBack") || channel.getAnimationName().equals("StandUpFront")) { channel.setLoopMode(LoopMode.DontLoop); channel.setAnim("IdleTop", 5); channel.setLoopMode(LoopMode.Loop); } // if(channel.getAnimationName().equals("IdleTop")){ // channel.setAnim("StandUpFront"); // } } public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { } }